167 lines
3.4 KiB
Plaintext
167 lines
3.4 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 26
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Scriptname QF_NQ21_0014B7DC Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Adelige
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Adelige Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Kabar
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Kabar Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Note
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Note Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY NoteSpawnMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_NoteSpawnMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Nathael
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Nathael Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY LeichengrubeTarget
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_LeichengrubeTarget Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Arkanist
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Arkanist Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_14
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Function Fragment_14()
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;BEGIN CODE
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SetObjectiveDisplayed(35)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_25
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Function Fragment_25()
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;BEGIN CODE
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CompleteAllObjectives()
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Levelsystem.GiveEP(1200)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN AUTOCAST TYPE _00E_NQ21_Questfunctions
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Quest __temp = self as Quest
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_00E_NQ21_Questfunctions kmyQuest = __temp as _00E_NQ21_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyquest.PortToContainer()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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SetObjectiveDisplayed(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN CODE
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SetObjectiveCompleted(40)
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SetObjectiveDisplayed(50)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN CODE
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SetObjectiveFailed(30)
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SetObjectiveCompleted(35)
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Levelsystem.GiveEP(1300)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_19
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Function Fragment_19()
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;BEGIN CODE
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Levelsystem.Giveep(500)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_23
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Function Fragment_23()
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;BEGIN CODE
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Levelsystem.GiveEP(2100)
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CompleteAllObjectives()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_21
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Function Fragment_21()
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;BEGIN CODE
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Levelsystem.GiveEP(1500)
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Alias_Kabar.GetReference().Disable()
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CompleteAllObjectives()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN AUTOCAST TYPE _00E_NQ21_Questfunctions
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Quest __temp = self as Quest
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_00E_NQ21_Questfunctions kmyQuest = __temp as _00E_NQ21_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PrepareSC2()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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SetObjectiveCompleted(10)
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SetObjectiveDisplayed(20)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN CODE
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NQ21_SC1.ForceStart()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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SetObjectiveCompleted(20)
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SetObjectiveDisplayed(30)
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SetObjectiveDisplayed(40)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Scene Property NQ21_SC1 Auto
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_00E_QuestFunctions Property Levelsystem Auto
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