enderalse/source/scripts/_00e_fs_environmentscene02trigger.psc

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Scriptname _00E_FS_EnvironmentScene02Trigger extends ObjectReference
Event OnTriggerEnter (ObjectReference akActionREF)
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If akActionRef == PlayerREF && FS_EnvironmentScene02.GetCurrentStageID() == 0
Int CQJ04Stage = CQJ04.GetCurrentStageID()
If (CQJ04Stage < 10 || CQJ04Stage >= 35) && (CQJ04_SC01_JesparInRedLantern.IsPlaying() == False) && AllowIdleChatter.GetValue() > 0 && (bDone == False)
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bDone = True
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FS_EnvironmentScene02.SetCurrentStageID(5)
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Self.Disable()
Self.Delete()
EndIf
EndIf
EndEvent
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Bool bDone = false
Actor Property PlayerREF Auto
Quest Property FS_EnvironmentScene02 Auto
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Quest Property CQJ04 Auto
Scene Property CQJ04_SC01_JesparInRedLantern Auto
GlobalVariable Property AllowIdleChatter Auto