325 lines
7.7 KiB
Plaintext
325 lines
7.7 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 39
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Scriptname QF__00E_MQ04_StoneofMadness_0002EBA2 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY MQ04Stonefragment01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MQ04Stonefragment01 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Mercenary01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Mercenary01 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MQ04Stonefragment02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MQ04Stonefragment02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Mercenary02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Mercenary02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MQ04Stonefragment04
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MQ04Stonefragment04 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MQ04Stonefragment07
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MQ04Stonefragment07 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MQ04Stonefragment03
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MQ04Stonefragment03 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MQ04Stonefragment05
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MQ04Stonefragment05 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY LishariFakeTarget
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_LishariFakeTarget Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Crossroads_Sign_Suntemple
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Crossroads_Sign_Suntemple Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MQ04_Fire_01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MQ04_Fire_01 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Lift
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Lift Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY DeadMercenary
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_DeadMercenary Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Junas
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Junas Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Mercenary03
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Mercenary03 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MQ04Stonefragment08
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MQ04Stonefragment08 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Lishari
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Lishari Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MQ04Stonefragment06
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MQ04Stonefragment06 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Sevf
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Sevf Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY DeadGuardCorpse01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_DeadGuardCorpse01 Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN AUTOCAST TYPE MQ03_Functions
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Quest __temp = self as Quest
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MQ03_Functions kmyQuest = __temp as MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.EnableLishari()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_35
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Function Fragment_35()
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;BEGIN AUTOCAST TYPE MQ03_Functions
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Quest __temp = self as Quest
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MQ03_Functions kmyQuest = __temp as MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.FinishUp()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_18
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Function Fragment_18()
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;BEGIN AUTOCAST TYPE MQ03_Functions
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Quest __temp = self as Quest
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MQ03_Functions kmyQuest = __temp as MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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Alias_Lishari.GetActorReference().EvaluatePackage()
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kmyQuest.GivePlayerSpell()
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self.SetObjectiveDisplayed(40)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_31
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Function Fragment_31()
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;BEGIN CODE
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Alias_Lishari.GetActorReference().EvaluatePackage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_26
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Function Fragment_26()
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;BEGIN AUTOCAST TYPE MQ03_Functions
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Quest __temp = self as Quest
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MQ03_Functions kmyQuest = __temp as MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.ActivateLift()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_30
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Function Fragment_30()
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;BEGIN AUTOCAST TYPE MQ03_Functions
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Quest __temp = self as Quest
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MQ03_Functions kmyQuest = __temp as MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.LishariStartRitualScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN CODE
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Alias_Lishari.GetActorReference().EvaluatePackage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_23
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Function Fragment_23()
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;BEGIN AUTOCAST TYPE MQ03_Functions
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Quest __temp = self as Quest
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MQ03_Functions kmyQuest = __temp as MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetStageIfFailsaveUsed()
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Alias_Lishari.GetActorReference().EvaluatePackage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_20
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Function Fragment_20()
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;BEGIN AUTOCAST TYPE MQ03_Functions
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Quest __temp = self as Quest
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MQ03_Functions kmyQuest = __temp as MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartStoneMinigame()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_22
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Function Fragment_22()
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;BEGIN CODE
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Alias_Lishari.GetActorReference().EvaluatePackage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_36
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Function Fragment_36()
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;BEGIN CODE
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self.SetObjectiveDisplayed(70)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE MQ03_Functions
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Quest __temp = self as Quest
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MQ03_Functions kmyQuest = __temp as MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(10)
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SetObjectiveDisplayed(20)
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SetObjectiveDisplayed(25)
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kmyQuest.DisableBarrier()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_27
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Function Fragment_27()
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;BEGIN CODE
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Alias_Lishari.GetReference().SetMotionType(7)
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Alias_Lishari.GetActorReference().EvaluatePackage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN AUTOCAST TYPE MQ03_Functions
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Quest __temp = self as Quest
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MQ03_Functions kmyQuest = __temp as MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartFollowing()
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Alias_Mercenary01.GetReference().Enable()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_25
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Function Fragment_25()
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;BEGIN AUTOCAST TYPE MQ03_Functions
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Quest __temp = self as Quest
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MQ03_Functions kmyQuest = __temp as MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSevfScene()
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self.SetObjectiveDisplayed(60)
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self.SetObjectiveDisplayed(65)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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Alias_Lishari.GetActorReference().EvaluatePackage()
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Self.SetObjectiveCompleted(10)
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Self.SetObjectiveCompleted(20)
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Utility.Wait(2)
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Game.EnablePlayerControls()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_29
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Function Fragment_29()
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;BEGIN AUTOCAST TYPE MQ03_Functions
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Quest __temp = self as Quest
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MQ03_Functions kmyQuest = __temp as MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.FadeToBlackAndBack()
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kmyQuest.GiveEPForStones()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_16
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Function Fragment_16()
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;BEGIN CODE
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Alias_Lishari.GetActorReference().EvaluatePackage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN AUTOCAST TYPE MQ03_Functions
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Quest __temp = self as Quest
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MQ03_Functions kmyQuest = __temp as MQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.DetonateMines()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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