251 lines
6.6 KiB
Plaintext
251 lines
6.6 KiB
Plaintext
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Scriptname _00E_FS_NQ05_Functions extends Quest
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Import Utility
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Import Game
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Import _00E_QuestFunctions
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_00E_QuestFunctions Property Levelsystem Auto
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function GivePlayerRecipe()
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Mirell.RemoveItem(_00E_FS_NQ05_Rezept, 1, false, PlayerREF)
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If FS_NQ05_Posting01REF.IsEnabled()
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FS_NQ05_Posting01REF.Disable()
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FS_NQ05_Posting02REF.Disable()
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EndIf
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EndFunction
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Function UpdateGlobals()
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_00E_FS_NQ05_VynrootCountGlobal.SetValue(PlayerREF.GetItemCount(Vynroot))
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_00E_FS_NQ05_SkeeverTailCountGlobal.SetValue(PlayerREF.GetItemCount(SkeeverTail))
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_00E_FS_NQ05_MothWingMonarchCountGlobal.SetValue(PlayerREF.GetItemCount(MothWingMonarch))
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_00E_FS_NQ05_GarlicCountGlobal.SetValue(PlayerREF.GetItemCount(Garlic))
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wait(0.9)
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UpdateCurrentInstanceGlobal(_00E_FS_NQ05_VynrootCountGlobal)
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UpdateCurrentInstanceGlobal(_00E_FS_NQ05_SkeeverTailCountGlobal)
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UpdateCurrentInstanceGlobal(_00E_FS_NQ05_MothWingMonarchCountGlobal)
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UpdateCurrentInstanceGlobal(_00E_FS_NQ05_GarlicCountGlobal)
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wait(0.1)
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SetObjectiveDisplayed(36)
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SetObjectiveDisplayed(37)
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SetObjectiveDisplayed(38)
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SetObjectiveDisplayed(39)
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EndFunction
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Function TestFunction() ;DELETE FOR RELEASE
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PlayerREF.AddItem(Vynroot, 1)
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PlayerREF.AddItem(SkeeverTail, 1)
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PlayerREF.AddItem(MothWingMonarch, 1)
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PlayerREF.AddItem(Garlic, 1)
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EndFunction
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Function MoveMirellStandby()
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Tochter.RemoveItem(FS_NQ05_Elixier, 1, false, PlayerREF)
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FS_NQ05_SceneGoAway.ForceStart()
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FS_NQ05_Haustuer.Lock(false)
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EndFunction
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Function MoveMirellStandby2()
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Mirell.MoveTo(FS_NQ05MirellStandbyMarker)
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Mirell.EvaluatePackage()
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EndFunction
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Function PrepareKeller()
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wait(3)
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_00E_FS_NQ05_FemaleMumblingM.Play(PlayerREF)
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FS_NQ05_CollisionsBox.Disable()
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FS_NQ05AushangStatic.Disable()
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Wait(2)
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SetStage(60)
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FS_NQ05_SceneTochter.ForceStart()
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EndFunction
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Function Warten()
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Levelsystem.FadeToBlack()
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wait(3)
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Mirell.MoveTo(FS_NQ05MirellWohnzimmerMarker)
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Levelsystem.FadeToBlackBack()
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SetStage(75)
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EndFunction
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Function KellerScene()
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Mirell.EvaluatePackage()
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FS_NQ05_SceneKeller.ForceStart()
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EndFunction
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Function DayTimer()
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RegisterForUpdateGameTime(24)
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GameDay = GameDaysPassed.GetValue() as Int
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EndFunction
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Function GiveMirellElixir()
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PlayerREF.RemoveItem(FS_NQ05_Elixier, 1)
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PlayerREF.AddItem(FS_NQ05_Amulett, 1)
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Levelsystem.GiveEP(300)
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EndFunction
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Function PrepareEnde1()
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FS_NQ05Jaildoor.Lock(false)
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FS_NQ05Jaildoor.PlayGamebryoAnimation("Open")
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Mirell.MoveTo(FS_NQ05MirellTodMarker)
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Tochter.MoveTo(FS_NQ05TochterTodMarker)
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Mirell.Kill()
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Tochter.Kill()
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FS_NQ05_Blutspray2.Enable()
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FS_NQ05_Blutspray3.Enable()
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EndFunction
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Function MirellAttacksPlayer()
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Mirell.RemoveFromAllFactions()
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Mirell.setAv("Aggression", 2)
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Mirell.AddItem(FS_NQ05_Amulett, 1)
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Mirell.SetGhost(false)
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wait(0.1)
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Mirell.StartCombat(PlayerREF)
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EndFunction
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Function PrepareEnde2()
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Levelsystem.GiveEP(350)
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Tochter.SetGhost(false)
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Tochter.setAv("Aggression", 2)
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Tochter.RemoveFromAllFactions()
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EndFunction
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Function CloseDoorAfterEnde2()
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FS_NQ05_Haustuer.Lock(255)
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EndFunction
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Function PrepareEnde3()
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FS_NQ05Jaildoor.Lock(false)
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FS_NQ05Jaildoor.PlayGamebryoAnimation("Open")
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Mirell.MoveTo(FS_NQ05MirellGrabMarker)
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FS_NQ05_Grabstein.Enable()
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FS_NQ05_GrabsteinMarker.Enable()
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Mirell.EvaluatePackage()
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Tochter.Disable()
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FS_NQ05_Blutspray1.Disable()
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FS_NQ05_Ratte.Disable()
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EndFunction
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Function GivePlayerBelohnung()
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PlayerREF.RemoveItem(FS_NQ05_Elixier, 1)
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PlayerREF.AddItem(FS_NQ05_Amulett, 1)
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Levelsystem.GiveEP(400)
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EndFunction
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Function PrepareEnde4()
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FS_NQ05_Haustuer.Lock(255)
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Mirell.MoveTo(FS_NQ05MirellKuratoriumMarker)
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Mirell.EvaluatePackage()
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Tochter.MoveTo(FS_NQ05TochterKuratoriumMarker)
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Tochter.EvaluatePackage()
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Tochter.BlockActivation(True)
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EndFunction
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdateGameTime() ; because of how we registered, this event occurs every 30 minutes of game time
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if (GameDaysPassed.GetValue() + 1 >= GameDay && GetStage() == 80)
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SetStage(90)
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UnregisterForUpdateGameTime()
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Elseif (GameDaysPassed.GetValue() + 1 >= GameDay && GetStage() == 150)
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SetStage(160)
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UnregisterForUpdateGameTime()
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Elseif (GameDaysPassed.GetValue() + 1 >= GameDay && GetStage() == 180)
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SetStage(190)
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UnregisterForUpdateGameTime()
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Endif
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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int GameDay
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Actor Property Mirell Auto
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Actor Property Tochter Auto
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Actor Property PlayerREF Auto
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Actor Property FS_NQ05_Ratte Auto
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Armor Property FS_NQ05_Amulett Auto
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Book Property _00E_FS_NQ05_Rezept Auto
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GlobalVariable Property GameDaysPassed Auto
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GlobalVariable Property _00E_FS_NQ05_VynrootCountGlobal Auto
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GlobalVariable Property _00E_FS_NQ05_SkeeverTailCountGlobal Auto
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GlobalVariable Property _00E_FS_NQ05_MothWingMonarchCountGlobal Auto
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GlobalVariable Property _00E_FS_NQ05_GarlicCountGlobal Auto
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Ingredient Property Vynroot Auto
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Ingredient Property SkeeverTail Auto
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Ingredient Property MothWingMonarch Auto
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Ingredient Property Garlic Auto
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MiscObject Property FS_NQ05_Elixier Auto
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ObjectReference Property FS_NQ05Trapdoor Auto
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ObjectReference Property FS_NQ05_Haustuer Auto
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ObjectReference Property FS_NQ05AushangStatic Auto
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ObjectReference Property FS_NQ05MirellStandbyMarker Auto
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ObjectReference Property FS_NQ05Jaildoor Auto
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ObjectReference Property FS_NQ05MirellTodMarker Auto
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ObjectReference Property FS_NQ05TochterTodMarker Auto
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ObjectReference Property FS_NQ05MirellWohnzimmerMarker Auto
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ObjectReference Property FS_NQ05_Blutspray1 Auto
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ObjectReference Property FS_NQ05_Blutspray2 Auto
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ObjectReference Property FS_NQ05_Blutspray3 Auto
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ObjectReference Property FS_NQ05MirellGrabMarker Auto
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ObjectReference Property FS_NQ05MirellKuratoriumMarker Auto
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ObjectReference Property FS_NQ05TochterKuratoriumMarker Auto
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ObjectReference Property FS_NQ05_Grabstein Auto
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ObjectReference Property FS_NQ05_GrabsteinMarker Auto
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ObjectReference Property FS_NQ05_CollisionsBox Auto
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ObjectReference Property FS_NQ05_Posting01REF Auto
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ObjectReference Property FS_NQ05_Posting02REF Auto
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Scene Property FS_NQ05_SceneKeller Auto
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Scene Property FS_NQ05_SceneTochter Auto
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Scene Property FS_NQ05_SceneGoAway Auto
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Sound Property _00E_FS_NQ05_FemaleMumblingM Auto
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