50 lines
1.7 KiB
Plaintext
50 lines
1.7 KiB
Plaintext
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Scriptname _00E_FS_BlueprintContainerSpellSC extends ActiveMagicEffect
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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If akCaster != PlayerREF
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; Do nothing
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ElseIf PlayerREF.IsInCombat()
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_00E_FS_BlueprintContainerNotInCombat.Show()
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Else
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_00E_FS_BlueprintContainerActorREF.SetPlayerTeammate(True, True)
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Int iButton = _00E_FS_Blueprint_Message.Show(0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000)
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If iButton == 0
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AddBlueprints()
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ElseIf iButton == 1
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TakeBlueprints()
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ElseIf iButton == 2
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return
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EndIf
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EndIf
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EndEvent
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;=====================================================================================
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; Functions
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;=====================================================================================
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Function AddBlueprints()
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_00E_FS_BlueprintContainerActorREF.ShowGiftMenu(True, _00E_FS_BlueprintList, True, False)
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EndFunction
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Function TakeBlueprints()
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_00E_FS_BlueprintContainerActorREF.ShowGiftMenu(False, _00E_FS_BlueprintList, True, False)
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Actor Property PlayerREF Auto
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Actor Property _00E_FS_BlueprintContainerActorREF Auto
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Message Property _00E_FS_Blueprint_Message Auto
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FormList Property _00E_FS_BlueprintList Auto
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Message Property _00E_FS_BlueprintContainerNotInCombat Auto
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