2021-10-05 22:15:58 +00:00
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Scriptname _00E_SermonTriggerBoxScript extends ObjectReference
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnInit()
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bSermonsAllowed = True
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EndEvent
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Event OnTriggerEnter(ObjectReference akActionRef)
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If akActionRef == PlayerREF
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bPlayerIsInside = True
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TryStartSermonScene()
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EndIf
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EndEvent
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Event OnTriggerLeave(ObjectReference akActionRef)
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If akActionRef == PlayerREF
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bPlayerIsInside = False
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UnregisterForUpdate()
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EndIf
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EndEvent
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Event OnUpdateGameTime()
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bSermonsAllowed = True
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If bPlayerIsInside
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TryStartSermonScene()
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EndIf
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EndEvent
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Event OnUpdate()
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TryStartSermonScene()
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function TryStartSermonScene()
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Actor priestRef = (GetLinkedRef() as Actor)
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If _00E_GenericDialogues_PriestSpeech01.IsPlaying() || priestRef.IsDead() || priestRef.IsDisabled() || (bSermonsAllowed == False)
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Return
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EndIf
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ObjectReference preachMarkerRef = priestRef.GetLinkedRef()
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2024-01-09 22:00:18 +00:00
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If (priestRef.GetDistance(preachMarkerRef) > 1000.0) || (_00E_TimeControl.HourIsInRange(GameHour.GetValue(), __Config_SermonHourStart, __Config_SermonHourEnd) == False)
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2021-10-05 22:15:58 +00:00
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If bPlayerIsInside
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RegisterForSingleUpdate(5.0)
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EndIf
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Return
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EndIf
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; Start the scene
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If bPlayerIsInside && bSermonsAllowed
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bSermonsAllowed = False
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Alias_PreachMarker.ForceRefTo(preachMarkerRef)
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Alias_PreachLookMarker.ForceRefTo(priestRef.GetLinkedRef(PreachingMarkerKeyword))
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Alias_Preacher.ForceRefTo(priestRef)
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_00E_SermonTempleID.SetValueInt(__Config_TempleID)
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_00E_GenericDialogues_PriestSpeech01.ForceStart()
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bSermonsAllowed = False ; Just in case
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; Re-allow sermons 1 hour after __Config_SermonHourEnd
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Float fCooldownPeriod = __Config_SermonHourEnd + 1.0 - GameHour.GetValue()
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If fCooldownPeriod < 0.0
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fCooldownPeriod += 24.0
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EndIf
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If fCooldownPeriod < 1.0
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fCooldownPeriod = 1.0
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EndIf
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RegisterForSingleUpdateGameTime(fCooldownPeriod)
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EndIf
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Bool bSermonsAllowed = True
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Bool bPlayerIsInside = False
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Float Property __Config_SermonHourStart Auto
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{The minimum hour to launch the scene}
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Float Property __Config_SermonHourEnd Auto
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{The maximum hour to launch the scene}
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Int Property __Config_TempleID Auto
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{ 1 - Temple in Flusshaim, 2 - Malphas Temple in Ark }
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Scene Property _00E_GenericDialogues_PriestSpeech01 Auto
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Actor Property PlayerREF Auto
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GlobalVariable Property GameHour Auto
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GlobalVariable Property _00E_SermonTempleID Auto
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Keyword Property PreachingMarkerKeyword Auto
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ReferenceAlias Property Alias_Preacher Auto
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ReferenceAlias Property Alias_PreachMarker Auto
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ReferenceAlias Property Alias_PreachLookMarker Auto
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