2021-10-05 22:15:58 +00:00
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 53
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Scriptname QF_NQ_G_07Dijaam_0013FA27 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Protektor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Protektor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Alyx
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Alyx Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Kontorworker04
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Kontorworker04 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Mazeto
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Mazeto Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Devra
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Devra Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY DijaamOnelys
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_DijaamOnelys Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Oolan
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Oolan Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY LeoraEren
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_LeoraEren Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PrisonGuard
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PrisonGuard Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PatrollingGuard01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PatrollingGuard01 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PatrollingGuard02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PatrollingGuard02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Salvira
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Salvira Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MaelGroschenfuerst
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MaelGroschenfuerst Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY GoHereAfterTombMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_GoHereAfterTombMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY bell
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_bell Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Notiz
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Notiz Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY DijaamPrisonGuard
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_DijaamPrisonGuard Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY VersteckteTuer
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_VersteckteTuer Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MendelusVollerbeutel
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MendelusVollerbeutel Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY TombUndercityExit
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_TombUndercityExit Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Kontor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Kontor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY JailRondellMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_JailRondellMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY UpperCityDoorMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_UpperCityDoorMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY FalltuerKanalisation
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_FalltuerKanalisation Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY LeiterTheater
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_LeiterTheater Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY NoteGoToTheater
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_NoteGoToTheater Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY TalkingGuard
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_TalkingGuard Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY UndercityDweller
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_UndercityDweller Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY KileanischerSoeldner01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_KileanischerSoeldner01 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY TombDoor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_TombDoor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Kontorworker03
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Kontorworker03 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PlayerRef
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PlayerRef Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Beutel
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Beutel Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY DijaamUnconsciousMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_DijaamUnconsciousMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Wuulas
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Wuulas Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY JailDoorMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_JailDoorMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Scarab
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Scarab Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY KileanischerSoeldner02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_KileanischerSoeldner02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY JailKey
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_JailKey Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Apothekarius
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Apothekarius Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Rogash
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Rogash Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY KileanischerSoeldner03
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_KileanischerSoeldner03 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY CapitalCityCastleWorld_GraveyardDoor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_CapitalCityCastleWorld_GraveyardDoor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY ShackleKey
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_ShackleKey Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Doria
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Doria Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_39
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Function Fragment_39()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(155)
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kmyQuest.CleanSounds()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_33
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Function Fragment_33()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.FinishQuestDijaam()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_35
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Function Fragment_35()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.FinishQuestDijaam()
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kmyQuest.DijaamLeave()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_36
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Function Fragment_36()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.DespawnHideOut()
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2024-01-10 14:08:24 +00:00
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SetCurrentStageID(170)
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_30
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Function Fragment_30()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetupSC06D()
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kmyQuest.StartSC06D()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_18
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Function Fragment_18()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(5)
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SetObjectiveDisplayed(10)
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kmyQuest.PrepareSetupSC02D()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_38
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Function Fragment_38()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.FinishQuestDijaam()
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kmyQuest.DespawnHideOut()
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2024-01-10 14:08:24 +00:00
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SetCurrentStageID(170)
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_24
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Function Fragment_24()
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;BEGIN CODE
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SetObjectiveCompleted(55)
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SetObjectiveDisplayed(60)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_31
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Function Fragment_31()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.FinishQuestDijaamLeora()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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SetObjectiveCompleted(35)
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SetObjectiveDisplayed(40)
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Game.RequestAutoSave()
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NQ_G_07_NoEscapeDoorREF.Lock(False)
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NQ_G_07_NoEscapeDoorREF.SetLockLevel(0)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_20
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Function Fragment_20()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(30)
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SetObjectiveDisplayed(35)
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kmyQuest.SetUpGraveyardScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_29
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Function Fragment_29()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(90)
|
|
|
|
kmyQuest.GetUp(kmyQuest._00E_SC_DijaamOnelys)
|
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|
;END CODE
|
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EndFunction
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|
;END FRAGMENT
|
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;BEGIN FRAGMENT Fragment_26
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|
|
Function Fragment_26()
|
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|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
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|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
kmyQuest.ResetKontorDijaam()
|
|
|
|
SetObjectiveDisplayed(75)
|
|
|
|
kmyQuest.SetupSC05D()
|
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|
;END CODE
|
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|
EndFunction
|
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_43
|
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|
|
Function Fragment_43()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
kmyQuest.DijaamActivateOverrideDisable()
|
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|
;END CODE
|
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|
EndFunction
|
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;END FRAGMENT
|
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;BEGIN FRAGMENT Fragment_41
|
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|
|
Function Fragment_41()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
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|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
SetObjectiveCompleted(160)
|
|
|
|
kmyQuest.FinishQuestDijaam()
|
2024-01-10 14:08:24 +00:00
|
|
|
SetCurrentStageID(170)
|
2021-10-05 22:15:58 +00:00
|
|
|
;END CODE
|
|
|
|
EndFunction
|
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|
;END FRAGMENT
|
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|
;BEGIN FRAGMENT Fragment_17
|
|
|
|
Function Fragment_17()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
SetObjectiveCompleted(75)
|
|
|
|
kmyQuest.LockTheaterDoors()
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_51
|
|
|
|
Function Fragment_51()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
kmyQuest.RemoveFromFactions()
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_52
|
|
|
|
Function Fragment_52()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
kmyQuest.SetupSC08D()
|
|
|
|
kmyQuest.StartSC08D()
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_12
|
|
|
|
Function Fragment_12()
|
|
|
|
;BEGIN CODE
|
|
|
|
SetObjectiveCompleted(60)
|
|
|
|
SetObjectiveCompleted(64)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_4
|
|
|
|
Function Fragment_4()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
SetObjectiveCompleted(15)
|
|
|
|
SetObjectiveDisplayed(20)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_14
|
|
|
|
Function Fragment_14()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
kmyQuest.SetupSC01D()
|
|
|
|
kmyQuest.StartSC01D()
|
|
|
|
SetObjectiveDisplayed(5)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_46
|
|
|
|
Function Fragment_46()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
kmyQuest.SpawnBag()
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_37
|
|
|
|
Function Fragment_37()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
; kmyQuest.PlayMusic()
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_3
|
|
|
|
Function Fragment_3()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
SetObjectivecompleted(20)
|
|
|
|
kmyQuest.OpenTrapdoor()
|
|
|
|
SetObjectiveDisplayed(25)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_40
|
|
|
|
Function Fragment_40()
|
|
|
|
;BEGIN CODE
|
|
|
|
SetObjectiveCompleted(155)
|
|
|
|
SetObjectiveDisplayed(160)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_23
|
|
|
|
Function Fragment_23()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
SetObjectiveCompleted(45)
|
|
|
|
SetObjectiveCompleted(50)
|
|
|
|
SetObjectiveDisplayed(55)
|
|
|
|
kmyQuest.StartSC04D()
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_28
|
|
|
|
Function Fragment_28()
|
|
|
|
;BEGIN CODE
|
|
|
|
SetObjectiveDisplayed(85)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_42
|
|
|
|
Function Fragment_42()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
SetObjectiveCompleted(65)
|
|
|
|
kmyQuest.DisableReleaseInteract()
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_19
|
|
|
|
Function Fragment_19()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
SetObjectiveCompleted(10)
|
|
|
|
kmyQuest.SetupSC02D()
|
|
|
|
SetObjectiveDisplayed(15)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_34
|
|
|
|
Function Fragment_34()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
kmyQuest.DespawnHideOut()
|
2024-01-10 14:08:24 +00:00
|
|
|
SetCurrentStageID(170)
|
2021-10-05 22:15:58 +00:00
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_32
|
|
|
|
Function Fragment_32()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
kmyQuest.SetupAndStartSC07D()
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_5
|
|
|
|
Function Fragment_5()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
SetObjectiveCompleted(25)
|
|
|
|
kmyQuest.SetupSC03D()
|
|
|
|
kmyQuest.StartSC03D()
|
|
|
|
SetObjectiveDisplayed(30)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_7
|
|
|
|
Function Fragment_7()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
SetObjectiveCompleted(40)
|
|
|
|
kmyQuest.SetupSC04D()
|
|
|
|
kmyQuest.StartSC04D()
|
|
|
|
kmyQuest.ResetGraveyardScene()
|
|
|
|
SetObjectiveDisplayed(45)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_47
|
|
|
|
Function Fragment_47()
|
|
|
|
;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions
|
|
|
|
Quest __temp = self as Quest
|
|
|
|
_00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions
|
|
|
|
;END AUTOCAST
|
|
|
|
;BEGIN CODE
|
|
|
|
kmyQuest.StartLeavingThePrison()
|
|
|
|
SetObjectiveDisplayed(70)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
|
|
|
|
|
|
|
|
ObjectReference Property NQ_G_07_NoEscapeDoorREF Auto
|