255 lines
6.1 KiB
Plaintext
255 lines
6.1 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 52
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Scriptname QF__00E_MQ00_00003158 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Sebald
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Sebald Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PlayerStartMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PlayerStartMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY VeiledWomanFXBox
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_VeiledWomanFXBox Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Sirius
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Sirius Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Rocio
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Rocio Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SiriusLookMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SiriusLookMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Rope
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Rope Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Riq
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Riq Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY VeiledWoman
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_VeiledWoman Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY FreightRoomDoor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_FreightRoomDoor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Sailor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Sailor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY RocioLookMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_RocioLookMarker Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_26
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Function Fragment_26()
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;BEGIN CODE
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;Utility.Wait(4)
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;Debug.SendAnimationEvent(Alias_Sirius.GetActorReference(), "IdleFurnitureExitSlow")
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_17
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Function Fragment_17()
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;BEGIN AUTOCAST TYPE _00e_mqp02_functions
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Quest __temp = self as Quest
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_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.LevitateAndCrashPlayer()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_44
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Function Fragment_44()
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;BEGIN AUTOCAST TYPE _00e_mqp02_functions
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Quest __temp = self as Quest
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_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.WakeUp()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_25
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Function Fragment_25()
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;BEGIN AUTOCAST TYPE _00e_mqp02_functions
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Quest __temp = self as Quest
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_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.RocioKillSirius()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN AUTOCAST TYPE _00e_mqp02_functions
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Quest __temp = self as Quest
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_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
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;END AUTOCAST
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;BEGIN CODE
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;kmyQuest.StartCombatTutorial()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN AUTOCAST TYPE _00e_mqp02_functions
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Quest __temp = self as Quest
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_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSc03()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN AUTOCAST TYPE _00e_mqp02_functions
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Quest __temp = self as Quest
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_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC2()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN AUTOCAST TYPE _00e_mqp02_functions
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Quest __temp = self as Quest
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_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartCharacterGeneration()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN AUTOCAST TYPE _00e_mqp02_functions
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Quest __temp = self as Quest
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_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.ShowLanternMessage()
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Alias_Sirius.GetActorReference().EvaluatePackage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_37
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Function Fragment_37()
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;BEGIN CODE
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Alias_Sirius.GetActorReference().SetLookAt(Alias_VeiledWoman.GetActorReference())
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_14
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Function Fragment_14()
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;BEGIN AUTOCAST TYPE _00e_mqp02_functions
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Quest __temp = self as Quest
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_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(5)
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kmyQuest.StartSC04()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_47
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Function Fragment_47()
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;BEGIN CODE
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Alias_Sirius.GetActorReference().EvaluatePackage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_49
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Function Fragment_49()
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;BEGIN AUTOCAST TYPE _00e_mqp02_functions
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Quest __temp = self as Quest
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_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.RemoveChargenMusic()
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Alias_Sirius.GetActorReference().EvaluatePackage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_35
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Function Fragment_35()
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;BEGIN AUTOCAST TYPE _00e_mqp02_functions
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Quest __temp = self as Quest
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_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.RocioKillPlayer()
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;Game.SetHudCartMode(true)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_20
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Function Fragment_20()
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;BEGIN AUTOCAST TYPE _00e_mqp02_functions
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Quest __temp = self as Quest
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_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC05()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_46
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Function Fragment_46()
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;BEGIN AUTOCAST TYPE _00e_mqp02_functions
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Quest __temp = self as Quest
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_00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.MovePlayer()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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