144 lines
4.4 KiB
Plaintext
144 lines
4.4 KiB
Plaintext
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Scriptname _00E_A0_ActionTrigger_MyradFlight extends ObjectReference
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; ========= ACTIONTYPE INDEX =========
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; 1 - Sound: FlyBy close object
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; 2 - Sound: FlyBy ground
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; 3 - Event: Birds fly away
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; 4 - Event: Landing Zone
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; 5 - Event: Loading
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; ====================================
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;How to use:
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;===========
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; Dem trigger an der gew<65>nschten Stelle erstellen und ein linked Ref
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; setzten, ganz egal was es ist. Das Entscheidene dabei ist das
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; Keyword des links.
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; Nat<61>rlich kann das linkd Ref auch gezielt auf Objekt
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; verweisen, dass im Event Verwendung findet. Bei der Landung ist
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; der linked Ref z.B. die camera der Lande cinematic.
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; Bei Initialisierung holt sich das script den link und checkt
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; anhand des keyword f<>r was es zust<73>ndig ist:
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; if GetLinkedRef(FlyByCloseObject) != none
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; ActionRef = GetLinkedRef(FlyByCloseObject)
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; ActionType = 1
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; endif
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; Durch hinzuf<75>gen von neuen Keywords k<>nnen schnell neue events
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; definiert werden ohne jedes mal einen neuen activator +script
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; erstellen zu m<>ssen.
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; Dabei den ACTIONTYPE INDEX auf den neuesten Stand bringen.
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; Beim Erstellen von neuen Event-Keywords immer die Namensgebung
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; einhalten: _00E_ActionTrigger_MyradFlight_NeuerEvent
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; Es k<>nnen nat<61>rlich neue ActionTrigger mit einem anderen Zus<75>ndigkeitsbereich
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; im Kit erstellt werden. Neues script, neue keywords:
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; Scriptname: _00E_A0_ActionTrigger_Todesstern
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; Keywords: _00E_ActionTrigger_Todesstern_DarthVaderAmbush, _00E_ActionTrigger_Todesstern_AlderanSprengen
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Quest Property FlightControl auto
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Keyword Property EVENTflyByGround Auto
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Keyword Property EVENTflyByCloseObject Auto
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Keyword Property EVENTbirdsFlyAway Auto
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Keyword Property EVENTLandingZone Auto
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Keyword Property EVENTloading Auto
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objectReference Property ActionRef Auto hidden
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objectReference Property PlayerGoal Auto hidden
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Sound Property SFXflyByGround Auto
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Sound Property SFXflyByObject Auto
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Sound Property SFXflyByBirds Auto
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ImageSpaceModifier Property IMODflyBy Auto
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ImageSpaceModifier Property IMODflyByDV Auto
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GlobalVariable Property MyradIsFlying Auto
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Int Property ACTIONTYPE Auto Hidden
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Event OnInit()
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if GetLinkedRef(EVENTflyByCloseObject) != none
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ActionRef = GetLinkedRef(EVENTflyByCloseObject) ; link: egal
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ACTIONTYPE = 1
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endif
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if GetLinkedRef(EVENTflyByGround) != none
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ActionRef = GetLinkedRef(EVENTflyByGround) ; link: egal
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ACTIONTYPE = 2
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endif
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if GetLinkedRef(EVENTBirdsFlyAway) != none ; link: FXBirdFlockFleePineACT
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ActionRef = GetLinkedRef(EVENTBirdsFlyAway)
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ACTIONTYPE = 3
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endif
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if GetLinkedRef(EVENTLandingZone) != none
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ActionRef = GetLinkedRef(EVENTLandingZone) ; link 1: xmarkerheading f<>r camera position, land cinematic
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PlayerGoal = ActionRef.GetLinkedRef() ; link 2: xmarkerheading f<>r playergoal, land cinematic
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ACTIONTYPE = 4
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endif
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if GetLinkedRef(EVENTloading) != none
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ActionRef = GetLinkedRef(EVENTloading) ; link 1: xmarkerheading Spawn
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ACTIONTYPE = 5
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endif
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ENDevent
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int SFXvolume
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Event OnTriggerEnter(ObjectReference ActionActor)
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if ActionActor == (FlightControl as _00E_A0_MyradFlightControlQuest).Myrad && MyradIsFlying.getValue() != 0
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if ACTIONTYPE == 1
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SFXvolume = SFXflyByObject.play(ActionActor)
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Sound.SetInstanceVolume(SFXvolume, 0.85)
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game.shakeCamera(afStrength = 4, afDuration = 3)
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IMODflyByDV.apply()
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elseif ACTIONTYPE == 2
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game.shakeCamera(afStrength = 4, afDuration = 2)
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SFXvolume = SFXflyByGround.play(ActionActor)
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Sound.SetInstanceVolume(SFXvolume, 0.75)
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IMODflyBy.apply()
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elseif ACTIONTYPE == 3
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; Als link: FXBirdFlockFleePineACT benutzen!
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ActionRef.PlayAnimation("PlayAnim01")
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SFXvolume = SFXflyByBirds.play(ActionActor)
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Sound.SetInstanceVolume(SFXvolume, 1)
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elseif ACTIONTYPE == 4
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if (ActionActor as actor).GetFlyingState() != 0
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(FlightControl as _00E_A0_MyradFlightControlQuest).CamSpawn = ActionRef
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if PlayerGoal != none
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(FlightControl as _00E_A0_MyradFlightControlQuest).PlayerGoal = PlayerGoal
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endif
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endif
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elseif ACTIONTYPE == 5
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(FlightControl as _00E_A0_MyradFlightControlQuest).PlayerGoal = ActionRef
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(FlightControl as _00E_A0_MyradFlightControlQuest).Loading()
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endif
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endif
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ENDevent
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;Event OnTriggerLeave(ObjectReference ActionActor)
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; if ActionActor == (FlightControl as _00E_A0_MyradFlightControlQuest).Myrad && MyradIsFlying.getValue() != 0
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; if ACTIONTYPE == 1
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; endif
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; endif
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;ENDevent
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