74 lines
2.4 KiB
Plaintext
74 lines
2.4 KiB
Plaintext
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Scriptname _00E_A1_FlashpowderExpSC extends activemagiceffect
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Import _00E_TalentLibrary
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Import Utility
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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If !akTarget.HasSpell(_00E_AbBleedoutSP)
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AliasFound = False
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Victim = akTarget
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PutIntoAlias(Victim)
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akTarget.SetGhost(true)
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Wait(GetWaitDuration())
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iAliasToFill.Clear()
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_00E_A2_FlashpowderGlobal.SetValueInt(0)
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akTarget.SetGhost(false)
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akTarget.StopCombatAlarm()
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Victim.EvaluatePackage()
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EndIf
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function PutIntoAlias(Actor iActor)
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if !AliasFound && !iActor.HasSpell(_00E_AbBleedoutSP)
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int iAliasIndex = A1_Flashpowder_VictimArray.Length - 1
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while (!AliasFound && iAliasIndex >= 0) && !(iActor.HasSpell(_00E_AbBleedoutSP))
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iAliasToFill = A1_Flashpowder_VictimArray[iAliasIndex]
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If iAliasToFill.ForceRefIfEmpty(iActor)
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AliasFound = True
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Else
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iAliasIndex -= 1
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EndIf
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EndWhile
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EndIf
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EndFunction
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float Function GetWaitDuration()
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int iDurationIndex = GetPlayerTalentLevel(_00E_Class_Manipulation_P05_Talent_Rift, _00E_Class_Manipulation_P05_Talent_Rift2, _00E_Class_Manipulation_P05_Talent_Rift3) - 1
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Float iWaitDuration = _00E_A1_FlashpowderSP.GetNthEffectDuration(iDurationIndex)
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Return iWaitDuration
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Actor Victim
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bool AliasFound
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ReferenceAlias iAliasToFill
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Spell Property _00E_A1_FlashpowderSP Auto
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Spell Property _00E_AbBleedoutSP Auto
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GlobalVariable Property _00E_A2_FlashpowderGlobal Auto
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Perk Property _00E_Class_Manipulation_P05_Talent_Rift Auto
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Perk Property _00E_Class_Manipulation_P05_Talent_Rift2 Auto
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Perk Property _00E_Class_Manipulation_P05_Talent_Rift3 Auto
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ReferenceAlias[] Property A1_Flashpowder_VictimArray Auto
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