47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
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Scriptname _00E_DisablePCIfSceneRunning extends ObjectReference
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnTriggerEnter(ObjectReference akActionRef)
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if (akActionRef == PlayerREF) && (QuestToSet.GetStage() == StageRequired)
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if !SceneRequired.IsActionComplete(SceneAction)
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Game.DisablePlayerControls()
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RegisterForSingleUpdate(0.5)
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Else
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Return
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EndIf
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EndIf
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EndEvent
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Event OnUpdate()
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if SceneRequired.IsActionComplete(SceneAction)
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Game.EnablePlayerControls()
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Else
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RegisterForSingleUpdate(0.5)
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EndIf
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Actor Property PlayerREF Auto
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Quest Property QuestToSet Auto
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{The quest associated with this box}
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int Property StageRequired Auto
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{Triggerbox will only fire if the stage of the specified quest is equal to this value}
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Scene Property SceneRequired Auto
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{The scene which should be running}
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int Property SceneAction Auto
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{The scene action which needs to be completed before the Player controls are enabled again}
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