170 lines
5.1 KiB
Plaintext
170 lines
5.1 KiB
Plaintext
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Scriptname _00E_FS_NQ06_Functions extends Quest
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Import _00E_QuestFunctions
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Import Utility
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Import Game
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function UpdateClues()
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if _00E_FS_NQ06_CluesFound.GetValue() < 1
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_00E_FS_NQ06_CluesFound.SetValue(_00E_FS_NQ06_CluesFound.GetValue()+1)
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UpdateCurrentInstanceGlobal(_00E_FS_NQ06_CluesFound)
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SetObjectiveDisplayed(10, true, true)
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elseif _00E_FS_NQ06_CluesFound.GetValue() == 1
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_00E_FS_NQ06_CluesFound.SetValue(_00E_FS_NQ06_CluesFound.GetValue()+1)
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UpdateCurrentInstanceGlobal(_00E_FS_NQ06_CluesFound)
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SetObjectiveCompleted(10)
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SetObjectiveDisplayed(15)
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endif
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EndFunction
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Function SetupSC01()
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_00E_FS_NQ06_OldManREF.MoveTo(_00E_FS_NQ06_OldManStandMarker)
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_00E_FS_NQ06_OldWomanREF.MoveTo(_00E_FS_NQ06_OldWomanStandMarker)
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_00E_FS_NQ06_GuardREF.MoveTo(_00E_FS_NQ06_GuardStandMarker)
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wait(1)
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SetStage(10)
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EndFunction
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Function StartSC01()
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FS_NQ06_SC01_DialogueInFrontOfHouse.ForceStart()
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EndFunction
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Function OpenHouseDoor()
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_00E_FS_NQ06_HouseDoor.Lock(false)
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_00E_FS_NQ06_OldManREF.Disable()
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_00E_FS_NQ06_OldWomanREF.Disable()
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EndFunction
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Function RemoveLetter()
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PlayerREF.RemoveItem(_00E_FS_NQ06_Letter, 1, false, _00E_FS_NQ06_GuardREF)
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;_00E_FS_NQ06_GuardREF.Additem(_00E_FS_NQ06_Letter, 1)
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EndFunction
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Function RemoveSchuldschein()
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PlayerREF.RemoveItem(_00E_FS_NQ06_DebtNote, PlayerREF.GetItemCount(_00E_FS_NQ06_DebtNote), false, _00E_FS_NQ06_GuardREF)
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;_00E_FS_NQ06_GuardREF.Additem(_00E_FS_NQ06_DebtNote,1)
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EndFunction
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Function OpenLighthouseDoor()
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_00E_FS_NQ06_LighthouseDoor.Lock(false)
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_00E_FS_NQ06_HouseDoor.Lock(255)
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EndFunction
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Function Bolzerei()
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_00E_FS_NQ06_DariusKupferhammerREF.SetGhost(false)
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Levelsystem.Brawl(_00E_FS_NQ06_DariusKupferhammerREF)
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; _00E_FS_NQ06_DariusKupferhammerREF.StartCombat(PlayerREF)
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EndFunction
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Function MoveDariusToJail()
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Levelsystem.FadeToBlack()
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wait(1)
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PlayerREF.MoveTo(_00E_FS_NQ06_PlayerJailMarker)
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_00E_FS_NQ06_DariusKupferhammerREF.MoveTo(_00E_FS_NQ06_DariusJailMarker)
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_00E_FS_NQ06_DariusKupferhammerREF.EvaluatePackage()
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_00E_FS_NQ06_GuardREF.MoveTo(_00E_FS_NQ06_GuardPresentEvidenceMarker)
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_00E_FS_NQ06_GuardREF.EvaluatePackage()
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Levelsystem.FadeToBlackBack()
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EndFunction
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Function StartSC02()
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FS_NQ06_SC02_ForcegreetGuard.ForceStart()
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_00E_FS_NQ06_DariusKupferhammerREF.SetGhost(true)
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_00E_FS_NQ06_DariusDolch.Enable()
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EndFunction
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Function EndDariusInJail()
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PlayerREF.AddItem(Gold001, 500)
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PlayerREF.RemoveItem(_00E_FS_NQ06_LetterLighthouse, 1)
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Levelsystem.GiveEP(1500)
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wait(1)
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Levelsystem.FadeToBlack()
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wait(1)
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PlayerREF.MoveTo(_00E_FS_NQ06_PlayerJailMarker)
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_00E_FS_NQ06_GuardREF.MoveTo(_00E_FS_NQ06_GuardStandMarker)
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_00E_FS_NQ06_GuardREF.EvaluatePackage()
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Levelsystem.FadeToBlackBack()
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SetStage(130)
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EndFunction
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Function EndKarymeaInJail()
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PlayerREF.AddItem(Gold001, 500)
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PlayerREF.RemoveItem(_00E_FS_NQ06_LetterLighthouse, 1)
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Levelsystem.GiveEP(1500)
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wait(1)
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Levelsystem.FadeToBlack()
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wait(1)
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PlayerREF.MoveTo(_00E_FS_NQ06_PlayerJailMarker)
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_00E_FS_NQ06_GuardREF.MoveTo(_00E_FS_NQ06_GuardStandMarker)
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_00E_FS_NQ06_GuardREF.EvaluatePackage()
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_00E_FS_NQ06_DariusKupferhammerREF.MoveTo(_00E_FS_NQ06_DariusShipMarker)
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_00E_FS_NQ06_DariusKupferhammerREF.EvaluatePackage()
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_00E_FS_NQ06_KarymeaREF.MoveTo(_00E_FS_NQ06_DariusJailMarker)
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_00E_FS_NQ06_KarymeaREF.EvaluatePackage()
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_00E_FS_NQ06_KarymeaREF.BlockActivation(true)
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Levelsystem.FadeToBlackBack()
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SetStage(160)
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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MiscObject Property Gold001 Auto
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_00E_QuestFunctions Property Levelsystem Auto
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Actor Property PlayerREF Auto
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Actor Property _00E_FS_NQ06_OldManREF Auto
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Actor Property _00E_FS_NQ06_OldWomanREF Auto
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Actor Property _00E_FS_NQ06_GuardREF Auto
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Actor Property _00E_FS_NQ06_KraigKupferhammerREF Auto
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Actor Property _00E_FS_NQ06_SiraKupferhammerREF Auto
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Actor Property _00E_FS_NQ06_DariusKupferhammerREF Auto
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Actor Property _00E_FS_NQ06_KarymeaREF Auto
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GlobalVariable Property _00E_FS_NQ06_CluesFound Auto
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ObjectReference Property _00E_FS_NQ06_GuardStandMarker Auto
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ObjectReference Property _00E_FS_NQ06_OldManStandMarker Auto
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ObjectReference Property _00E_FS_NQ06_OldWomanStandMarker Auto
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ObjectReference Property _00E_FS_NQ06_HouseDoor Auto
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ObjectReference Property _00E_FS_NQ06_LighthouseDoor Auto
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ObjectReference Property _00E_FS_NQ06_PlayerJailMarker Auto
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ObjectReference Property _00E_FS_NQ06_DariusJailMarker Auto
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ObjectReference Property _00E_FS_NQ06_GuardPresentEvidenceMarker Auto
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ObjectReference Property _00E_FS_NQ06_DariusDolch Auto
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ObjectReference Property _00E_FS_NQ06_DariusShipMarker Auto
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Book Property _00E_FS_NQ06_DebtNote Auto
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Book Property _00E_FS_NQ06_Letter Auto
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Book Property _00E_FS_NQ06_LetterLighthouse Auto
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Scene Property FS_NQ06_SC01_DialogueInFrontOfHouse Auto
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Scene Property FS_NQ06_SC02_ForcegreetGuard Auto
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