45 lines
1.4 KiB
Plaintext
45 lines
1.4 KiB
Plaintext
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Scriptname _00E_FS_NQ09_Functions extends Quest
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function UpdateSoulCount()
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FS_NQ09_SoulsCollected.Mod(1)
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Self.UpdateCurrentInstanceGlobal(FS_NQ09_SoulsCollected)
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int CurrentCount = FS_NQ09_SoulsCollected.GetValueInt()
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if CurrentCount == 20
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Self.SetObjectiveCompleted(5, 1)
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Levelsystem.GiveEP(50)
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Self.SetStage(10)
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ElseIf CurrentCount < 20
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Self.SetObjectiveCompleted(5,0)
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Self.SetObjectiveDisplayed(5, True, True)
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EndIf
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EndFunction
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Function FinishUp()
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Levelsystem.GiveEP(iRewardEXP)
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Game.GetPlayer().AddItem(_00E_Phasmalist_Soul_Hidden_Tier6, 1)
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If _00E_AchievementsEnabled.GetValueInt() == 1
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Game.UnlockAchievement("END_APPARITION_02")
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EndIf
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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_00E_QuestFunctions Property Levelsystem Auto
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int iRewardEXP = 1000
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MiscObject Property _00E_Phasmalist_Soul_Hidden_Tier6 Auto
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GlobalVariable Property FS_NQ09_SoulsCollected Auto
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GlobalVariable Property _00E_AchievementsEnabled Auto
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