16 lines
671 B
Plaintext
16 lines
671 B
Plaintext
|
Scriptname _00E_MQ02_CrashFailsaveOutsideSC extends ObjectReference
|
||
|
|
||
|
; This is an extremely ugly failsave to prevent the game from crashing when the player leaves the tavern with Jespar (only occurs when Jespar is enabled
|
||
|
; and when queststage is 140. If you find out what's actually causing this - we're at our wits' ends, please tell us so. This script re-enabled Jespar after
|
||
|
; hes is being disabled in the tavern when using the door.)
|
||
|
|
||
|
Event OnTriggerEnter(ObjectReference akActionRef)
|
||
|
|
||
|
if akActionRef == PlayerREF && _00E_MC_JesparREF.IsDisabled()
|
||
|
_00E_MC_JesparREF.Enable()
|
||
|
EndIf
|
||
|
|
||
|
EndEvent
|
||
|
|
||
|
Actor Property PlayerREF Auto
|
||
|
Actor Property _00E_MC_JesparREF Auto
|