346 lines
7.6 KiB
Plaintext
346 lines
7.6 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 44
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Scriptname QF_NQ15_00125367 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY UnkownWoman
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_UnkownWoman Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY UnknownMan
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_UnknownMan Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Jugar
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Jugar Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Mathilda
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Mathilda Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Meldor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Meldor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY UnkownManHouse
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_UnkownManHouse Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY UnknownWomanHouse
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_UnknownWomanHouse Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Woman
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Woman Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Hinweis3
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Hinweis3 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Hinweis1
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Hinweis1 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Hinweis2
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Hinweis2 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY BanditHouse
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_BanditHouse Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Book
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Book Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY StadtwacheHouse
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_StadtwacheHouse Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_23
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Function Fragment_23()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PortWoman()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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SetObjectiveDisplayed(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_29
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Function Fragment_29()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.MarkAsNotFair()
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kmyQuest.GiveGold()
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SetStage(225)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_34
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Function Fragment_34()
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;BEGIN CODE
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SetObjectiveCompleted(80)
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SetObjectiveDisplayed(90)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.EndVision()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(40)
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SetObjectiveDisplayed(50)
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kmyQuest.EnableDrownedWoman()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartVision()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_42
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Function Fragment_42()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.LevitateMeldor()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_35
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Function Fragment_35()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.EnableContainerAndGiveKey()
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SetStage(255)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_37
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Function Fragment_37()
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;BEGIN CODE
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Levelsystem.GiveEP(440)
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CompleteAllObjectives()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_40
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Function Fragment_40()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PortWoman()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_22
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Function Fragment_22()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUpMeldorScene()
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SetObjectiveCompleted(70)
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SetObjectiveDIsplayed(80)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_27
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Function Fragment_27()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.MarkAsNotFair()
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SetStage(225)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC3()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_16
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Function Fragment_16()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.EndSC3()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(10)
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SetObjectiveDisplayed(40)
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kmyQuest.InitMeldorScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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SetObjectiveCompleted(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_21
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Function Fragment_21()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.NQ15_SC4Start()
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SetObjectiveCompleted(50)
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SetObjectiveDisplayed(60)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_20
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Function Fragment_20()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(60)
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SetObjectiveDisplayed(70)
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kmyquest.DisableWoman()
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; Failsave suggested by Arthmoor:
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Alias_Book.GetReference().Enable()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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NQ15_SC0.ForceStart()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_31
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Function Fragment_31()
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;BEGIN AUTOCAST TYPE _00E_NQ15Functions
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Quest __temp = self as Quest
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_00E_NQ15Functions kmyQuest = __temp as _00E_NQ15Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.MarkAsNotFair()
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kmyQuest.GiveAmulet()
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kmyQuest.GiveGold()
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SetStage(225)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_43
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Function Fragment_43()
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;BEGIN CODE
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Game.EnablePlayerControls()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Scene Property NQ15_SC0 Auto
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_00E_QuestFunctions Property Levelsystem Auto
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