66 lines
1.6 KiB
Plaintext
66 lines
1.6 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 4
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Scriptname QF_NQ_Bounty01_000C3F71 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY 02Mugmug
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_02Mugmug Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY 03Palas
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_03Palas Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY BountyBoard
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_BountyBoard Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY 01Redrick
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_01Redrick Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PaylasMapmarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PaylasMapmarker Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN CODE
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Levelsystem.GiveEP(200)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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Levelsystem.GiveEP(250)
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_00E_BountyCounter.SetValueInt(_00E_BountyCounter.GetValueInt()+1)
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If _00E_BountyCounter.GetValueInt() == 3 && _00E_AchievementsEnabled.GetValueInt() == 1
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Game.UnlockAchievement("END_BOUNTY_01")
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EndIf
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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Levelsystem.GiveEP(150)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_QuestFunctions Property Levelsystem Auto
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GlobalVariable Property _00E_AchievementsEnabled Auto
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GlobalVariable Property _00E_BountyCounter Auto
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