232 lines
5.3 KiB
Plaintext
232 lines
5.3 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 22
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Scriptname QF_NQ_G_02_00137183 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY PlayerDialogueMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PlayerDialogueMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Guard
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Guard Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MenhirFaceAbyssMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MenhirFaceAbyssMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Mutterpilz
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Mutterpilz Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Menhir
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Menhir Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY GuardDialogueMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_GuardDialogueMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY HafnerHof
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_HafnerHof Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MendelusDialogueMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MendelusDialogueMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MendelusVollerbeutel
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MendelusVollerbeutel Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY HelgeHafner
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_HelgeHafner Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY QuestMarkerAltGaragatha1
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_QuestMarkerAltGaragatha1 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY HafnerDialogueMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_HafnerDialogueMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MenhirDialogueMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MenhirDialogueMarker Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_20
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Function Fragment_20()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.RewardMoney(1)
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kmyQuest.FinishQuest()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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SetObjectiveCompleted(20)
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SetObjectiveDisplayed(35)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN CODE
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SetObjectiveCompleted(20)
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SetObjectiveDisplayed(35)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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SetObjectiveCompleted(5)
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SetObjectiveDisplayed(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN CODE
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SetObjectiveDisplayed(25)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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SetObjectiveDisplayed(5)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(10)
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kmyQuest.StartSC01()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_16
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Function Fragment_16()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.RewardMoney(0.5)
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kmyQuest.FinishQuest()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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SetObjectiveDisplayed(20)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN CODE
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SetObjectiveCompleted(20)
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SetObjectiveDisplayed(35)
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Game.EnablePlayerControls()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_18
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Function Fragment_18()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.RewardMoney(1)
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kmyQuest.FinishQuest()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.RewardMoney(1)
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kmyQuest.FinishQuest()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN CODE
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SetObjectiveDisplayed(20)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_17
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Function Fragment_17()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.RewardMoney(1)
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kmyQuest.FinishQuest()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_19
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Function Fragment_19()
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;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions
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Quest __temp = self as Quest
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_00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.RewardMoney(1)
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SetObjectiveCompleted(25)
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kmyQuest.FinishQuest()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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