2021-10-05 22:15:58 +00:00
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Scriptname _00E_FS_NQ01_Functions extends Quest Conditional
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Import _00E_QuestFunctions
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdateGameTime()
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If GetStage() == 75
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SetStage(80)
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Elseif GetStage() == 150
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SetStage(155)
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EndIf
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EndEvent
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Event OnUpdate()
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if GetStage() < 115
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SetStage(115)
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EndIf
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function StartSC00()
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FS_NQ01_SC00_Start.ForceStart()
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EndFunction
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Function MoveYuslanToLaboratory()
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if _00E_MC_YuslanREF.IsDisabled()
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_00E_MC_YuslanREF.Enable()
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endif
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_00E_MC_YuslanREF.MoveTo(FS_NQ01_YuslanLookAtDrawing)
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EndFunction
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Function SetUpSC01()
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FS_NQ01_SC01_ExpositionInBath.ForceStart()
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FadeToBlackIMOD.Apply()
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Utility.Wait(2.7)
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FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 0.3)
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FS_NQ01_YuslanREF.Enable()
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FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC01_YuslanRailMarker)
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PlayerREF.MoveTo(FS_NQ01_SC01_PlayerMarkerREF)
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EndFunction
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Function FadeBack()
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Game.EnablePlayerControls()
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FadeToBlackBackIMOD.ApplyCrossFade()
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EndFunction
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Function BenchFailsave()
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FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC01_YuslanBenchREF)
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EndFunction
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Function MoveYuslan()
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If FS_NQ01_YuslanREF.IsDisabled()
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FS_NQ01_YuslanREF.Enable()
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EndIf
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FS_NQ01_SC02_Cloister_01.ForceStart()
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FS_NQ01_YuslanREF.MoveTo(FS_NQ01_YuslanLeanMarker)
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FS_NQ01_SunbornParentREF.Enable()
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EndFunction
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Function RefreshCombatState()
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Levelsystem.RemoveCombatSoundtracks()
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FS_NQ01_YuslanREF.StopCombat()
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FS_NQ01_YuslanREF.StopCombatAlarm()
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EndFunction
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Function EnableEtherCrystal()
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FS_NQ01_YuslanREF.EvaluatePackage()
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FS_NQ01_SC03_EtherCrystal.Enable()
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_00E_FS_NQ01_ThalgardLever.Enable()
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EndFunction
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Function StartSC03()
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Levelsystem.RemoveCombatSoundtracks()
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_00E_TeleportGlobal.SetValueInt(1)
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FS_NQ01_SC03_MercenaryREF.Enable()
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_00E_FS_NQ01_EventualityShiftIMOD.Apply()
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MAGIllusionReleaseSound.Play(PlayerREF)
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FS_NQ01_SC03_MercenaryREF.SetAlpha(0.0)
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FS_NQ01_SC03_MercenaryREF.SetGhost(True)
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FS_NQ01_SC03_MercenaryREF.BlockActivation(True)
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FS_NQ01_YuslanREF.BlockActivation(True)
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FS_NQ01_SC03_Cloister_02.ForceStart()
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FS_NQ01_SC03_MercenaryREF.SetHeadTracking(False)
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FS_NQ01_YuslanREF.SetHeadTracking(False)
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FS_NQ01_SC03_MercenaryREF.MoveTo(FS_NQ01_SC03_MercenaryKneelingMarkerREF)
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FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC03_YuslanMarkerREF)
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FS_NQ01_YuslanREF.AddToFaction(IgnoreInCombatFaction)
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if !FS_NQ01_SC03_PortcullisREF.GetOpenState() == 1 || 2
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FS_NQ01_SC03_PortcullisREF.SetOpen(True)
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EndIf
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EndFunction
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Function SetAlphaMercenary()
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FS_NQ01_SC03_MercenaryREF.Enable()
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_00E_FS_NQ01_EventualityShiftIMOD.Apply()
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MAGIllusionReleaseSound.Play(PlayerREF)
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FS_NQ01_SC03_MercenaryREF.SetAlpha(1.0)
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EndFunction
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Function YuslanKillMercenary()
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_00E_FS_NQ01_Barrier1.Moveto(_00E_FS_NQ01_Barrier1Pos)
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_00E_FS_NQ01_Barrier1Msg.Enable()
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klosterback.lock()
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klosterback.setlocklevel(255)
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FS_NQ01_YuslanREF.PlayIdle(_00E_IdleStomp)
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_00E_FXEldritchShader03.Play(FS_NQ01_YuslanREF)
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Utility.Wait(0.25)
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FS_NQ01_SC03_LightREF.EnableNoWait()
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FS_NQ01_SC03_MercenaryREF.PlaceAtMe(_00E_A2_EldritchBloodExplosion)
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goreExplosion = FS_NQ01_SC03_MercenaryREF.PlaceAtMe(_00E_FS_MAGGoreExplosion)
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Game.TriggerScreenBlood(10)
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FS_NQ01_SC03_MercenaryREF.SetAlpha(0.0)
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_00E_MQ05_MerchantDeathM.Play(PlayerREF)
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Utility.Wait(3)
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MAGIllusionReleaseSound.Play(PlayerREF)
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_00E_FS_NQ01_EventualityShiftIMOD.Apply()
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FS_NQ01_SC03_LightREF.Disable()
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_00E_FXEldritchShader03.Stop(FS_NQ01_YuslanREF)
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FS_NQ01_YuslanREF.MoveTo(FS_NQ01_YuslanLeanMarker)
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FS_NQ01_YuslanREF.BlockActivation(False)
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FS_NQ01_YuslanREF.RemoveFromFaction(IgnoreInCombatFaction)
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FS_NQ01_YuslanREF.Disable()
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goreExplosion.Disable()
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FS_NQ01_SC03_MercenaryREF.Disable()
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EndFunction
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Function CleanUpSC03()
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SetStage(50)
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EndFunction
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Function StartSC04()
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Armor Body = PlayerREF.GetWornForm(0x00000004) as Armor
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Armor Head = PlayerREF.GetWornForm(0x00000001) as Armor
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Armor Hands = PlayerREF.GetWornForm(0x00000008) as Armor
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Armor Forearms = PlayerREF.GetWornForm(0x00000010) as Armor
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Armor Feet = PlayerREF.GetWornForm(0x00000080) as Armor
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Armor Calves = PlayerREF.GetWornForm(0x00000100) as Armor
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Armor Shield = PlayerREF.GetWornForm(0x00000200) as Armor
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Armor Circlet = PlayerREF.GetWornForm(0x00001000) as Armor
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Armor Chest = PlayerREF.GetWornForm(0x00010000) as Armor
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Armor Back = PlayerREF.GetWornForm(0x00020000) as Armor
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Weapon Left = PlayerREF.GetEquippedWeapon(true) as Weapon
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Weapon Right = PlayerREF.GetEquippedWeapon(false) as Weapon
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_00E_FS_NQ01_EventualityShiftIMOD.Apply()
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MAGIllusionReleaseSound.Play(PlayerREF)
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;failsafe
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Player.SetInvulnerable(false)
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SC04_PlayerCopy = FS_NQ01_SC04_PlayerCopySpawnMarkerREF.PlaceActorAtMe(Player)
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SC04_PlayerCopy.SetGhost(True)
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SC04_PlayerCopy.BlockActivation(True)
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SC04_FakePlayer.ForceRefTo(SC04_PlayerCopy)
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If Body != None
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SC04_PlayerCopy.AddItem(Body, 1)
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SC04_PlayerCopy.EquipItem(Body)
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EndIf
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If Head != None
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SC04_PlayerCopy.AddItem(Head, 1)
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SC04_PlayerCopy.EquipItem(Head)
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EndIf
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If Hands != None
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SC04_PlayerCopy.AddItem(Hands, 1)
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SC04_PlayerCopy.EquipItem(Hands)
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EndIf
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If Forearms != None
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SC04_PlayerCopy.AddItem(Forearms, 1)
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SC04_PlayerCopy.EquipItem(Forearms)
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EndIf
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If Feet != None
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SC04_PlayerCopy.AddItem(Feet, 1)
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SC04_PlayerCopy.EquipItem(Feet)
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EndIf
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If Calves != None
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SC04_PlayerCopy.AddItem(Calves, 1)
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SC04_PlayerCopy.EquipItem(Calves)
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EndIf
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If Shield != None
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SC04_PlayerCopy.AddItem(Shield, 1)
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SC04_PlayerCopy.EquipItem(Shield)
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EndIf
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If Circlet != None
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SC04_PlayerCopy.AddItem(Circlet, 1)
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SC04_PlayerCopy.EquipItem(Circlet)
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EndIf
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If Chest != None
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SC04_PlayerCopy.AddItem(Chest, 1)
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SC04_PlayerCopy.EquipItem(Chest)
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EndIf
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If Back != None
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SC04_PlayerCopy.AddItem(Back, 1)
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SC04_PlayerCopy.EquipItem(Back)
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EndIf
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If Left != None
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SC04_PlayerCopy.AddItem(Left, 1)
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SC04_PlayerCopy.EquipItem(Left)
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EndIf
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If Right != None
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SC04_PlayerCopy.AddItem(Right, 1)
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SC04_PlayerCopy.EquipItem(Right)
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EndIf
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FS_NQ01_SC04_Cloister_03.ForceStart()
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EndFunction
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Function SpawnArcherAndKillPlayer()
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FS_NQ01_SC04_ArcherREF.EnableNoWait()
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FS_NQ01_SC04_ArcherREF.MoveTo(FS_NQ01_SC04_ArcherMarkerREF)
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WPNBowDraw.Play(FS_NQ01_SC04_ArcherREF)
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FS_NQ01_SC04_ArcherREF.BlockActivation(True)
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Utility.Wait(1)
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SC04_PlayerCopy.SetGhost(False)
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_00E_FakeArrowSP.Cast(FS_NQ01_SC04_ArcherMarkerREF, SC04_PlayerCopy)
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Utility.Wait(0.1)
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if Player.GetSex() == 0
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_00E_Male_PlayerHitM.Play(SC04_PlayerCopy)
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Else
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_00E_Female_PlayerHitM.Play(SC04_PlayerCopy)
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EndIf
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Game.TriggerScreenBlood(10)
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_00E_FakeArrowSP.Cast(FS_NQ01_SC04_ArcherMarkerREF, SC04_PlayerCopy)
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Utility.Wait(0.5)
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SC04_PlayerCopy.KillEssential(SC04_PlayerCopy)
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EndFunction
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Function StopSC04()
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SC04_FakePlayer.Clear()
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_00E_FS_NQ01_EventualityShiftIMOD.Apply()
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MAGIllusionReleaseSound.Play(PlayerREF)
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SC04_PlayerCopy.Delete()
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FS_NQ01_SC04_ArcherREF.Delete()
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SetStage(60)
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EndFunction
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Function StartSC05()
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_00E_FS_NQ01_EventualityShiftIMOD.Apply()
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MAGIllusionReleaseSound.Play(PlayerREF)
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FS_NQ01_SC05_Lishari_REF.Enable()
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FS_NQ01_SC05_Lishari_REF.MoveTo(FS_NQ01_SC05_LishariMarkerREF)
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FS_NQ01_SC05_Lishari_REF.SetGhost(True)
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FS_NQ01_SC05_Lishari_REF.BlockActivation(True)
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FS_NQ01_SC05_Lishari_REF.AddToFaction(IgnoreInCombatFaction)
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FS_NQ01_YuslanREF.AddToFaction(IgnoreInCombatFaction)
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FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC05_YuslanExamineMarkerREF)
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FS_NQ01_YuslanREF.SetGhost(True)
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FS_NQ01_YuslanREF.BlockActivation(True)
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FS_NQ01_YuslanREF.Enable()
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FS_NQ01_SC05_Lishari_REF.SetHeadTracking(False)
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FS_NQ01_YuslanREF.SetHeadTracking(False)
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FS_NQ01_SC05_Cloister_04.ForceStart()
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EndFunction
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Function StopSC05()
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Debug.SendAnimationEvent(FS_NQ01_YuslanREF, "IdleForceDefaultState")
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_00E_FS_NQ01_EventualityShiftIMOD.Apply()
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MAGIllusionReleaseSound.Play(PlayerREF)
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FS_NQ01_SC05_Cloister_04.Stop()
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FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC06_YuslanBeamMarkerREF)
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FS_NQ01_YuslanREF.EvaluatePackage()
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FS_NQ01_YuslanREF.BlockActivation(False)
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FS_NQ01_YuslanREF.RemoveFromFaction(IgnoreInCombatFaction)
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FS_NQ01_YuslanREF.SetHeadTracking(True)
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FS_NQ01_SC05_Lishari_REF.Disable()
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SetStage(70)
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EndFunction
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Function PortBackYuslanClearFirstAct()
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_00E_TeleportGlobal.SetValueInt(0)
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FS_NQ01_YuslanREF.RemoveFromFaction(IgnoreInCombatFaction)
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Levelsystem.TeleportNPC(FS_NQ01_YuslanREF, _00E_NPCDumpMarker)
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RegisterForSingleUpdateGameTime(48.0)
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_00E_FS_NQ01_Barrier1.Disable()
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_00E_FS_NQ01_Barrier1Msg.Disable()
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klosterback.lock(false)
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EndFunction
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Function SetUpSC06()
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If FS_NQ01_YuslanREF.IsDisabled()
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FS_NQ01_YuslanREF.Enable()
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EndIf
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FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC06_YuslanMarkerREF)
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FS_NQ01_SC06_DustPit.ForceStart()
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EndFunction
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Function EnableWorldshifter()
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FS_NQ01_SC05_WorldwalkerREF.Enable()
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_00E_FS_NQ01_Anja.Disable()
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UndercityBarracks2ZorkbansCellar.SetActorOwner(None)
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FS_NQ01_YuslanREF.AddItem(_00E_UC2_ZorkbansKey)
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FS_NQ01_SC07_ZorkbanDoorREF.Lock(False)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function EnableWorldshifterFailsave()
|
|
|
|
|
|
|
|
if FS_NQ01_SC05_WorldwalkerREF.IsDisabled()
|
|
|
|
FS_NQ01_SC05_WorldwalkerREF.Enable()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function PortYuslanToPlayer()
|
|
|
|
|
|
|
|
FS_NQ01_YuslanREF.MoveTo(PlayerREF)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function PortYuslanFailsave()
|
|
|
|
|
|
|
|
If FS_NQ01_YuslanREF.GetParentCell() != UndercityBarracks2ZorkbansCellar
|
|
|
|
|
|
|
|
FS_NQ01_YuslanREF.MoveTo(PlayerREF)
|
|
|
|
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function StartSC07()
|
|
|
|
|
|
|
|
; DEBUG! Delete
|
|
|
|
FS_NQ01_YuslanREF.Enable()
|
|
|
|
FS_NQ01_YuslanREF.MoveTo(PlayerREF)
|
|
|
|
EnableWorldshifterFailsave()
|
|
|
|
; DEBUG DELETE
|
|
|
|
|
|
|
|
_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
|
|
|
|
_00E_FS_NQ01_CellarDoor.Lock(255)
|
|
|
|
_00E_TeleportGlobal.SetValueInt(1)
|
|
|
|
FS_NQ01_SC07_Worldwalker_Activation.ForceStart()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function AddMusic()
|
|
|
|
|
|
|
|
; _00E_FS_Special_SeaOfEventualitiesLoop.Add()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function InitiateRitual()
|
|
|
|
|
|
|
|
int iIndex = FS_NQ01_SC12_PusBugs.GetSize()
|
|
|
|
|
|
|
|
while iIndex > 0
|
|
|
|
|
|
|
|
iIndex -= 1
|
|
|
|
|
|
|
|
Actor akActorToDisable = FS_NQ01_SC12_PusBugs.GetAt(iIndex) as Actor
|
|
|
|
|
|
|
|
if akActorToDisable.IsEnabled()
|
|
|
|
akActorToDisable.Disable()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
endwhile
|
|
|
|
|
|
|
|
MAGIllusionCharm.Play(PlayerREF)
|
|
|
|
_00E_FireBlueFXS.Play(PlayerREF)
|
|
|
|
_00E_FireBlueFXS.Play(FS_NQ01_YuslanREF)
|
|
|
|
_00E_FireBlueFXS.Play(FS_NQ01_SC05_WorldwalkerREF)
|
|
|
|
FXCameraAttachFalmerDustEffect.Play(PlayerREF)
|
|
|
|
iActivationSoundLP = MAGDestructionBlizzard2DLP.Play(PlayerREF)
|
|
|
|
FS_NQ01_YuslanREF.SetLookAt(FS_NQ01_SC05_WorldwalkerREF)
|
|
|
|
_00E_MQ11a_SC19_BlackStoneChannelBeam.Cast(FS_NQ01_SC07_PlayerFireMarkerREF, FS_NQ01_SC05_WorldwalkerREF)
|
|
|
|
_00E_MQ11a_SC19_BlackStoneChannelBeam.Cast(FS_NQ01_SC07_YuslanFireMarkerREF, FS_NQ01_SC05_WorldwalkerREF)
|
|
|
|
MAGDragonPowerAbsorbEffect.Play(FS_NQ01_SC05_WorldwalkerREF, -1, FS_NQ01_YuslanREF)
|
|
|
|
MAGDragonPowerAbsorbManEffect.Play(PlayerREF, -1, FS_NQ01_YuslanREF)
|
|
|
|
FS_NQ01_BeamLightREF.Enable()
|
|
|
|
FS_NQ01_SC07_WorldwalkerExpMarkerREF.PlaceAtMe(_00E_FS_NQ01_SC07_WorldwalkerExp)
|
|
|
|
Utility.Wait(3)
|
|
|
|
_00E_A2_ChaosruneImplosionSoundM.Play(PlayerREF)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function EndRitual()
|
|
|
|
|
|
|
|
_00E_FS_NQ01_EventualityShiftIMOD.Apply()
|
|
|
|
FS_NQ01_SC07_PlayerFireMarkerREF.InterruptCast()
|
|
|
|
FS_NQ01_SC07_YuslanFireMarkerREF.InterruptCast()
|
|
|
|
Sound.StopInstance(iActivationSoundLP)
|
|
|
|
FXCameraAttachFalmerDustEffect.Stop(PlayerREF)
|
|
|
|
QSTAlduinDeathExplosionA.Play(PlayerREF)
|
|
|
|
_00E_FireBlueFXS.Stop(PlayerREF)
|
|
|
|
_00E_FireBlueFXS.Stop(FS_NQ01_YuslanREF)
|
|
|
|
_00E_FireBlueFXS.Stop(FS_NQ01_SC05_WorldwalkerREF)
|
|
|
|
FS_NQ01_SC05_WorldwalkerREF.PlaceAtMe(_00E_FS_NQ01_SC07_ActivationExplosion)
|
|
|
|
MAGIllusionReleaseSound.Play(PlayerREF)
|
|
|
|
FS_NQ01_YuslanREF.KnockAreaEffect(1, 1024)
|
|
|
|
MAGIllusionReleaseSound.Play(PlayerREF)
|
|
|
|
IncreaseArcaneFever(30, 70)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function OpenWorldwalker()
|
|
|
|
|
|
|
|
Game.SetPlayerAIDriven(False)
|
|
|
|
Game.EnablePlayerControls()
|
|
|
|
FS_NQ01_SC07_DustREF.Activate(PlayerREF)
|
|
|
|
FS_NQ01_SC05_WorldwalkerREF.PlayAnimation("trigger01")
|
|
|
|
FS_NQ01_SC08_PortalMarkerREF.Enable()
|
|
|
|
FS_NQ01_PortalREF.Enable()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function CreateFloatingBody()
|
|
|
|
|
|
|
|
; objBody01 = FS_NQ01_YuslanSpawnBodyMarkerREF.PlaceAtMe(_00E_FS_NQ01_YuslanDissolvingBody)
|
|
|
|
; objBody02 = FS_NQ01_YuslanSpawnBodyMarkerREF.PlaceAtMe(_00E_FS_NQ01_YuslanDissolvingBody)
|
|
|
|
; objBody03 = FS_NQ01_YuslanSpawnBodyMarkerREF.PlaceAtMe(_00E_FS_NQ01_YuslanDissolvingBody)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function PortYuslanWithEffects()
|
|
|
|
|
|
|
|
_00E_FS_Tharael_DematerializeFXS.Play(FS_NQ01_YuslanREF)
|
|
|
|
MAGIllusionReleaseSound.Play(FS_NQ01_YuslanREF)
|
|
|
|
Utility.Wait(0.40)
|
|
|
|
FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC08_YuslanMarker)
|
|
|
|
_00E_FS_Tharael_DematerializeFXS.Stop(FS_NQ01_YuslanREF)
|
|
|
|
FS_NQ01_PortalREF.EnableNoWait()
|
|
|
|
|
|
|
|
Utility.Wait(1.5)
|
|
|
|
|
|
|
|
objBody01.Disable()
|
|
|
|
objBody02.Disable()
|
|
|
|
objBody03.Disable()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function StartSC08()
|
|
|
|
|
|
|
|
FS_NQ01_SC08_Qyra_01.ForceStart()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function AdjustGameHourQyra()
|
|
|
|
|
|
|
|
if (PlayerREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1 || _00E_FS_BlueprintContainerActorREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1) || (_00E_FS_SpectralChestActorREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1 || _00E_SecureChest_HostChestREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1)
|
|
|
|
FS_MQ18c_DreamflowerREF.Enable()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
_00E_TeleportGlobal.SetValueInt(1)
|
|
|
|
Timescale.SetValue(0.01)
|
|
|
|
Levelsystem.SkipTimeToHour(21)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function ResetGameHourQyra()
|
|
|
|
|
|
|
|
_00E_TeleportGlobal.SetValueInt(0)
|
|
|
|
Timescale.SetValue(10)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function FadeBackQyra()
|
|
|
|
|
|
|
|
;DEBUG ONLY!
|
|
|
|
; PlayerREF.MoveTo(FS_NQ01_SC08_DebugPlayerMoveMarker)
|
|
|
|
; FS_NQ01_YuslanREF.Enable()
|
|
|
|
;DEBUG ONLY
|
|
|
|
|
|
|
|
FS_NQ01_SC10_DoorREF.Disable()
|
|
|
|
SetObjectiveCompleted(45)
|
|
|
|
FadeToBlackHoldIMOD.Remove()
|
|
|
|
FadeToBlackBackIMOD.Apply()
|
|
|
|
FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC08_YuslanMarker)
|
|
|
|
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function UpdateObjectives()
|
|
|
|
|
|
|
|
_00E_FS_Special_SeaOfEventualitiesLoop.Add()
|
|
|
|
RegisterForSingleUpdate(300)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function DisableYuslan()
|
|
|
|
|
|
|
|
FS_NQ01_YuslanREF.Disable()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function UpdateObjectives02()
|
|
|
|
|
|
|
|
If GetStage() < 120
|
|
|
|
|
|
|
|
_00E_FS_NQ01_EventualityShiftIMOD.Apply()
|
|
|
|
MAGIllusionReleaseSound.Play(PlayerREF)
|
|
|
|
|
|
|
|
IncreaseArcaneFever(10, 90)
|
|
|
|
|
|
|
|
_00E_FS_NQ01_RespectedYuslansWish.SetValueInt(1)
|
|
|
|
_00E_FS_NQ01_YuslanThought.ShowAsHelpMessage("Jump", 5, 1, 1)
|
|
|
|
SetObjectiveCompleted(50)
|
|
|
|
SetObjectiveDisplayed(55, False)
|
|
|
|
SetObjectiveDisplayed(60)
|
|
|
|
|
|
|
|
Else
|
|
|
|
|
|
|
|
_00E_FS_NQ01_RespectedYuslansWish.SetValueInt(0)
|
|
|
|
SetObjectiveCompleted(55)
|
|
|
|
SetObjectiveDisplayed(60)
|
|
|
|
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function IncreaseArcaneFever(int iStrength, int iMax)
|
|
|
|
|
2023-12-08 02:45:53 +00:00
|
|
|
If (-1*PlayerREF.GetActorValue("LastFlattered") < iMax)
|
|
|
|
PlayerREF.ModActorValue("LastFlattered", -iStrength)
|
|
|
|
_00E_BlitzheilungArkanistenfieber_sFeverIncreased.Show(iStrength, -1*PlayerREF.GetActorValue("LastFlattered"))
|
2021-10-05 22:15:58 +00:00
|
|
|
EndIf
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function StartSC09()
|
|
|
|
|
|
|
|
|
|
|
|
_00E_FS_NQ01_EventualityShiftIMOD.Apply()
|
|
|
|
MAGIllusionReleaseSound.Play(PlayerREF)
|
|
|
|
|
|
|
|
IncreaseArcaneFever(10, 90)
|
|
|
|
|
|
|
|
FS_NQ01_YuslanREF.Enable()
|
|
|
|
SC09_LeanMarker.ForceRefTo(FS_NQ01_SC09_YuslanLeanMarker_02)
|
|
|
|
FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC09_YuslanLeanMarker_02)
|
|
|
|
|
|
|
|
FS_NQ01_SC09_Qyra_02.ForceStart()
|
|
|
|
|
|
|
|
If _00E_AchievementsEnabled.GetValueInt() == 1
|
2022-08-03 21:19:58 +00:00
|
|
|
Steam.UnlockAchievement("END_NAEA_01")
|
2021-10-05 22:15:58 +00:00
|
|
|
EndIf
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SetSecretEnding()
|
|
|
|
|
|
|
|
_00E_FS_NQ01_YuslanSecretEnding.SetValueInt(1)
|
|
|
|
Levelsystem.GiveEP(300)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function StartSC10Or11()
|
|
|
|
|
|
|
|
SetObjectiveCompleted(60)
|
|
|
|
Game.RequestAutosave()
|
|
|
|
FS_NQ01_SC10_DoorREF.Disable()
|
|
|
|
|
|
|
|
If _00E_FS_NQ01_YuslanSecretEnding.GetValueInt() == 1
|
|
|
|
SetObjectiveDisplayed(70)
|
|
|
|
FS_NQ01_SC10_Qyra_SecretEnding.ForceStart()
|
|
|
|
Else
|
|
|
|
FS_NQ01_YuslanREF.SetActorValue("Aggression", 3)
|
|
|
|
FS_NQ01_YuslanREF.StartCombat(PlayerREF)
|
|
|
|
FS_NQ01_YuslanREF.BlockActivation(True)
|
|
|
|
FS_NQ01_YuslanREF.SetGhost(False)
|
|
|
|
SetObjectiveDisplayed(75)
|
|
|
|
FS_NQ01_SC11_Qyra_03.ForceStart()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function UpdateObjectives04()
|
|
|
|
|
|
|
|
FS_NQ01_YuslanREF.GetActorBase().SetEssential(False)
|
|
|
|
FS_NQ01_YuslanREF.Kill(FS_NQ01_YuslanREF)
|
|
|
|
SetObjectiveCompleted(75)
|
|
|
|
SetObjectiveDisplayed(80)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function ShowCarryMessage()
|
|
|
|
|
|
|
|
int iButton = _00E_FS_NQ01_SC10_YuslanMessage.Show()
|
|
|
|
|
|
|
|
if iButton == 0
|
|
|
|
|
|
|
|
FadeToBlackIMOD.Apply()
|
|
|
|
Utility.Wait(2.7)
|
|
|
|
FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 0.3)
|
|
|
|
SetStage(140)
|
|
|
|
|
|
|
|
Else
|
|
|
|
|
|
|
|
Return
|
|
|
|
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function YuslanStopAnimation()
|
|
|
|
|
|
|
|
Debug.SendAnimationEvent(FS_NQ01_YuslanREF, "IdleForceDefaultState")
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function TriggerCorrectionPain()
|
|
|
|
|
|
|
|
_00E_FS_NQ01_EventualityShiftIMOD.Apply()
|
|
|
|
MAGIllusionReleaseSound.Play(PlayerREF)
|
|
|
|
|
|
|
|
IncreaseArcaneFever(10, 90)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function YuslanFallDown()
|
|
|
|
|
|
|
|
FS_NQ01_YuslanREF.PlayIdle(_00E_IdleSuicide)
|
|
|
|
Utility.Wait(1.5)
|
|
|
|
_00E_FS_NQ01_EventualityShiftIMOD.Apply()
|
|
|
|
MAGIllusionReleaseSound.Play(PlayerREF)
|
|
|
|
FS_NQ01_YuslanREF.Disable()
|
|
|
|
FS_NQ01_SC08_PortalMarkerREF.Disable()
|
|
|
|
FS_NQ01_SC05_WorldwalkerREF.Disable()
|
|
|
|
FS_NQ01_SC05_WorldwalkerClosedREF.Enable()
|
|
|
|
Game.EnablePlayerControls()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function EnableDoor()
|
|
|
|
|
|
|
|
FS_NQ01_SC10_DoorREF.Enable()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SetUpSC12()
|
|
|
|
|
|
|
|
FadeToBlackIMOD.Apply()
|
|
|
|
Utility.Wait(2.7)
|
|
|
|
Game.DisablePlayerControls()
|
|
|
|
FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 0.3)
|
|
|
|
FS_NQ01_SC08_PortalMarkerREF.Disable()
|
|
|
|
FS_NQ01_SC05_WorldwalkerREF.Disable()
|
|
|
|
FS_NQ01_SC05_WorldwalkerClosedREF.Enable()
|
|
|
|
FS_NQ01_PortalREF.Disable()
|
|
|
|
Timescale.SetValue(10)
|
|
|
|
_00E_FS_NQ01_CellarDoor.lock(false)
|
|
|
|
FS_NQ01_YuslanREF.SetGhost(True)
|
|
|
|
FS_NQ01_YuslanREF.SetActorValue("Aggression", 0)
|
|
|
|
FS_NQ01_YuslanREF.StopCombat()
|
|
|
|
FS_NQ01_YuslanREF.StopCombatAlarm()
|
|
|
|
|
|
|
|
if FS_NQ01_YuslanREF.IsDisabled()
|
|
|
|
FS_NQ01_YuslanREF.Enable()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
if FS_NQ01_YuslanREF.IsDead()
|
|
|
|
FS_NQ01_YuslanREF.Resurrect()
|
|
|
|
FS_NQ01_YuslanREF.ResetHealthAndLimbs()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC12_YuslanMarker02REF)
|
|
|
|
PlayerREF.MoveTo(FS_NQ01_SC12_PlayerPortREF)
|
|
|
|
Utility.wait(0.1)
|
|
|
|
FS_NQ01_SC12_Aftermath.ForceStart()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function GivePlayerSpecialReward()
|
|
|
|
|
|
|
|
PlayerREF.AddItem(_00E_BankKey1211, 1)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function GivePlayerRewardNormal()
|
|
|
|
|
|
|
|
PlayerREF.AddItem(Gold001, 500)
|
|
|
|
PlayerREF.AddItem(_05E_Genesungstrank, 3)
|
|
|
|
PlayerREF.AddItem(_05E_Manatrank, 3)
|
|
|
|
PlayerREF.AddItem(_04E_Unsichtbarkeitstrank, 2)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function PlayerRemoveDreamflower()
|
|
|
|
|
|
|
|
PlayerREF.RemoveItem(_00E_FS_MQ18c_Dreamflower, PlayerREF.GetItemCount(_00E_FS_MQ18c_Dreamflower))
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function FinishUp()
|
|
|
|
|
|
|
|
CompleteAllObjectives()
|
|
|
|
_00E_TeleportGlobal.SetValueInt(0)
|
|
|
|
FS_NQ01_YuslanREF.RemoveFromFaction(IgnoreInCombatFaction)
|
|
|
|
FS_NQ01_YuslanREF.GetActorBase().SetEssential(True)
|
|
|
|
UndercityBarracks2ZorkbansCellar.SetActorOwner(FS_NQ01_ZorkbanREF.GetActorBase())
|
|
|
|
Timescale.SetValue(10)
|
|
|
|
Levelsystem.RemoveSilence()
|
|
|
|
Levelsystem.RemoveCombatSoundtracks()
|
|
|
|
CompleteQuest()
|
|
|
|
TeleportYuslan()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function TeleportYuslan()
|
|
|
|
|
|
|
|
Levelsystem.TeleportNPC(FS_NQ01_YuslanREF, _00E_NPCDumpMarker)
|
|
|
|
FS_NQ01_YuslanREF.Disable()
|
|
|
|
FS_NQ01_YuslanREF.DeleteWhenAble()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function GiveClearedPotion()
|
|
|
|
|
|
|
|
PlayerREF.AddItem(_00E_FS_MQ18c_DreamflowerPotionCleared, 1)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function FinishUpDreamflower()
|
|
|
|
|
|
|
|
RegisterForSingleUpdateGameTime(48)
|
|
|
|
_00E_TeleportGlobal.SetValueInt(0)
|
|
|
|
FS_NQ01_YuslanREF.RemoveFromFaction(IgnoreInCombatFaction)
|
|
|
|
FS_NQ01_YuslanREF.GetActorBase().SetEssential(True)
|
|
|
|
UndercityBarracks2ZorkbansCellar.SetActorOwner(FS_NQ01_ZorkbanREF.GetActorBase())
|
|
|
|
Timescale.SetValue(10)
|
|
|
|
Levelsystem.RemoveSilence()
|
|
|
|
Levelsystem.RemoveCombatSoundtracks()
|
|
|
|
TeleportYuslan()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function GivePlayerBook()
|
|
|
|
|
|
|
|
PlayerREF.RemoveItem(_00E_FS_NQ01_MG06Crystal, 1)
|
|
|
|
PlayerREF.AddItem(_00E_FS_A3_Rogue_Frostbomb_Book_02, 1)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
;=====================================================================================
|
|
|
|
; PROPERTIES
|
|
|
|
;=====================================================================================
|
|
|
|
|
|
|
|
int iRewardEXP = 1000
|
|
|
|
int iActivationSoundLP
|
|
|
|
|
|
|
|
int iGoldReward = 500
|
|
|
|
|
|
|
|
_00E_QuestFunctions Property Levelsystem Auto
|
|
|
|
|
|
|
|
Actor SC04_PlayerCopy
|
|
|
|
|
|
|
|
ObjectReference goreExplosion
|
|
|
|
|
|
|
|
Actor Property PlayerREF Auto
|
|
|
|
Actor Property _00E_MC_YuslanREF Auto
|
|
|
|
Actor Property FS_NQ01_YuslanREF Auto
|
|
|
|
Actor Property FS_NQ01_SC03_MercenaryREF Auto
|
|
|
|
Actor Property FS_NQ01_SC04_ArcherREF Auto
|
|
|
|
Actor Property FS_NQ01_SC05_Lishari_REF Auto
|
|
|
|
Actor Property FS_NQ01_ZorkbanREF Auto
|
|
|
|
Actor Property _00E_FS_NQ01_Anja Auto
|
|
|
|
Actor Property _00E_FS_SpectralChestActorREF Auto
|
|
|
|
Actor Property _00E_FS_BlueprintContainerActorREF Auto
|
|
|
|
|
|
|
|
ActorBase Property Player Auto
|
|
|
|
|
|
|
|
Activator Property _00E_FS_NQ01_YuslanDissolvingBody Auto
|
|
|
|
|
|
|
|
Explosion Property _00E_A2_EldritchBloodExplosion Auto
|
|
|
|
Explosion Property _00E_FS_MAGGoreExplosion Auto
|
|
|
|
Explosion Property _00E_FS_NQ01_SC07_WorldwalkerExp Auto
|
|
|
|
Explosion Property _00E_A2_RiftExplosion Auto
|
|
|
|
Explosion Property _00E_FS_NQ01_SC07_ActivationExplosion Auto
|
|
|
|
|
|
|
|
Key Property _00E_UC2_ZorkbansKey Auto
|
|
|
|
Key Property _00E_BankKey1211 Auto
|
|
|
|
|
|
|
|
Potion Property _05E_Genesungstrank Auto
|
|
|
|
Potion Property _05E_Manatrank Auto
|
|
|
|
Potion Property _04E_Unsichtbarkeitstrank Auto
|
|
|
|
Potion Property _00E_FS_MQ18c_DreamflowerPotionCleared Auto
|
|
|
|
Potion Property _00E_FS_A3_Rogue_Frostbomb_Book_02 Auto
|
|
|
|
|
|
|
|
Cell Property UndercityBarracks2ZorkbansCellar Auto
|
|
|
|
|
|
|
|
ObjectReference objBody01
|
|
|
|
ObjectReference objBody02
|
|
|
|
ObjectReference objBody03
|
|
|
|
|
|
|
|
ObjectReference Property FS_NQ01_YuslanLookAtDrawing Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC01_YuslanRailMarker Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC01_PlayerMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC01_YuslanBenchREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC02_YuslanCloisterMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_YuslanLeanMarker Auto
|
|
|
|
ObjectReference Property FS_NQ01_SunbornParentREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC03_EtherCrystal Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC03_MercenaryMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC03_MercenaryKneelingMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC03_YuslanMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC03_PortcullisREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC03_LightREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC04_PlayerCopySpawnMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC04_PlayerKillRockREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC04_ArcherMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC05_LishariMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC05_YuslanExamineMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC06_YuslanBeamMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC06_YuslanMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC05_WorldwalkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC07_WorldwalkerExpMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC07_YuslanRitualMarker Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC07_ZorkbanDoorREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC07_DustREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC07_YuslanFireMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC07_PlayerFireMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC08_YuslanMarker Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC08_ObjectLeanWallREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC08_DebugPlayerMoveMarker Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC09_FenceGate Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC09_YuslanLeanMarker_01 Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC09_YuslanLeanMarker_02 Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC09_YuslanLeanMarker_03 Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC09_YuslanLeanMarker_04 Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC09_YuslanKneelMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC10_DoorREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC08_PortalMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC12_YuslanMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC12_PlayerChairMarkerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC05_WorldwalkerClosedREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC12_YuslanMarker02REF Auto
|
|
|
|
ObjectReference Property FS_MQ18c_DreamflowerREF Auto
|
|
|
|
ObjectReference Property FS_NQ01_SC12_PlayerPortREF Auto
|
|
|
|
ObjectReference Property _00E_NPCDumpMarker Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ01_ThalgardLever Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ01_Barrier1 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ01_Barrier1Msg Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ01_Barrier1Pos Auto
|
|
|
|
ObjectReference Property klosterback auto
|
|
|
|
ObjectReference Property FS_NQ01_BeamLightREF auto
|
|
|
|
ObjectReference Property FS_NQ01_PortalREF auto
|
|
|
|
ObjectReference Property FS_NQ01_LightSpawnerREF auto
|
|
|
|
ObjectReference Property FS_NQ01_YuslanSpawnBodyMarkerREF auto
|
|
|
|
ObjectReference Property _00E_SecureChest_HostChestREF auto
|
|
|
|
ObjectReference Property _00E_FS_NQ01_CellarDoor Auto
|
|
|
|
|
|
|
|
MiscObject Property Gold001 Auto
|
|
|
|
MiscObject Property _00E_FS_MQ18c_Dreamflower Auto
|
|
|
|
MiscObject Property _00E_FS_CraftingPlan_MQ18c_DreamflowerElixir Auto
|
|
|
|
MiscObject Property _00E_FS_NQ01_MG06Crystal Auto
|
|
|
|
|
|
|
|
ReferenceAlias Property SC04_FakePlayer Auto
|
|
|
|
ReferenceAlias Property SC09_LeanMarker Auto
|
|
|
|
|
|
|
|
VisualEffect Property MAGDragonPowerAbsorbManEffect Auto
|
|
|
|
VisualEffect Property MAGDragonPowerAbsorbEffect Auto
|
|
|
|
VisualEffect Property FXCameraAttachFalmerDustEffect Auto
|
|
|
|
|
|
|
|
Sound Property _00E_MQ05_MerchantDeathM Auto
|
|
|
|
Sound Property _00E_Male_PlayerHitM Auto
|
|
|
|
Sound Property _00E_Female_PlayerHitM Auto
|
|
|
|
Sound Property WPNBowDraw Auto
|
|
|
|
Sound Property MAGConjurePortal Auto
|
|
|
|
Sound Property OBJDwemerRepositoryRotateM Auto
|
|
|
|
Sound Property OBJDwemerRepositoryDoorM Auto
|
|
|
|
Sound Property MAGIllusionCharm Auto
|
|
|
|
Sound Property _00E_A2_ChaosruneImplosionSoundM Auto
|
|
|
|
Sound Property MAGDestructionBlizzard2DLP Auto
|
|
|
|
Sound Property QSTAlduinDeathExplosionA Auto
|
|
|
|
Sound Property MAGIllusionReleaseSound Auto
|
|
|
|
|
|
|
|
Spell Property _00E_FakeArrowSP Auto
|
|
|
|
Spell Property _00E_MQ11a_SC19_BlackStoneChannelBeam Auto
|
|
|
|
|
|
|
|
Message Property _00E_FS_NQ01_YuslanThought Auto
|
|
|
|
Message Property _00E_BlitzheilungArkanistenfieber_sFeverIncreased Auto
|
|
|
|
Message Property _00E_FS_NQ01_SC10_YuslanMessage Auto
|
|
|
|
|
|
|
|
Formlist Property FS_NQ01_SC12_PusBugs Auto
|
|
|
|
|
|
|
|
Faction Property IgnoreInCombatFaction Auto
|
|
|
|
|
|
|
|
Idle Property IdleMagic_01 Auto
|
|
|
|
Idle Property _00E_IdleStomp Auto
|
|
|
|
Idle Property IdleRitualStart Auto
|
|
|
|
Idle Property _00E_IdleSuicide Auto
|
|
|
|
|
|
|
|
MusicType Property _00E_FS_Special_SeaOfEventualitiesLoop Auto
|
|
|
|
|
|
|
|
Scene Property FS_NQ01_SC00_Start Auto
|
|
|
|
Scene Property FS_NQ01_SC01_ExpositionInBath Auto
|
|
|
|
Scene Property FS_NQ01_SC02_Cloister_01 Auto
|
|
|
|
Scene Property FS_NQ01_SC03_Cloister_02 Auto
|
|
|
|
Scene Property FS_NQ01_SC04_Cloister_03 Auto
|
|
|
|
Scene Property FS_NQ01_SC05_Cloister_04 Auto
|
|
|
|
Scene Property FS_NQ01_SC06_DustPit Auto
|
|
|
|
Scene Property FS_NQ01_SC07_Worldwalker_Activation Auto
|
|
|
|
Scene Property FS_NQ01_SC08_Qyra_01 Auto
|
|
|
|
Scene Property FS_NQ01_SC09_Qyra_02 Auto
|
|
|
|
Scene Property FS_NQ01_SC11_Qyra_03 Auto
|
|
|
|
Scene Property FS_NQ01_SC10_Qyra_SecretEnding Auto
|
|
|
|
Scene Property FS_NQ01_SC12_Aftermath Auto
|
|
|
|
|
|
|
|
EffectShader Property _00E_A2_GhostwalkReappear Auto
|
|
|
|
EffectShader Property _00E_FXEldritchShader03 Auto
|
|
|
|
EffectShader Property _00E_FireBlueFXS Auto
|
|
|
|
EffectShader Property EnchBlueFXShader Auto
|
|
|
|
EffectShader Property _00E_FS_Tharael_DematerializeFXS Auto
|
|
|
|
|
|
|
|
GlobalVariable Property _00E_TeleportGlobal Auto
|
|
|
|
GlobalVariable Property Timescale Auto
|
|
|
|
GlobalVariable Property _00E_FS_NQ01_RespectedYuslansWish Auto
|
|
|
|
GlobalVariable Property _00E_FS_NQ01_YuslanSecretEnding Auto
|
|
|
|
GlobalVariable Property _00E_AchievementsEnabled Auto
|
|
|
|
|
|
|
|
ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
|
|
|
|
ImageSpaceModifier Property FadeToBlackIMOD Auto
|
|
|
|
ImageSpaceModifier Property FadeToBlackBackIMOD Auto
|
|
|
|
ImageSpaceModifier Property _00E_FS_NQ01_EventualityShiftIMOD Auto
|
|
|
|
ImageSpaceModifier Property IllusionBlueMassiveImod Auto
|