70 lines
1.5 KiB
Plaintext
70 lines
1.5 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 12
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Scriptname SF_MQ08Prologue_SC1_Discussi_0010D1A1 Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN CODE
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Utility.Wait(0.25) ; This pause is need for the next forcegreet - of Tealor, to auto-start
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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Game.RequestAutoSave()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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GetOwningQuest().SetStage(45)
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Levelsystem.ResumeRandomHeadTracking()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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_00E_MQ08aPrologue_Functions MQ08a = GetOwningQuest() as _00E_MQ08aPrologue_Functions
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MQ08a.PortKonstantin()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN CODE
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GetOwningQuest().SetStage(15)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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Levelsystem.SetAllowIdleChatter(True)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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_00E_MQ08aPrologue_Functions MQ08a = GetOwningQuest() as _00E_MQ08aPrologue_Functions
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MQ08a.CheckForCompanionQuests()
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MQ08a.AddSilence()
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Levelsystem.SetAllowIdleChatter(False)
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Levelsystem.StopRandomHeadTracking()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_QuestFunctions Property Levelsystem Auto
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