2021-10-05 22:15:58 +00:00
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Scriptname _00E_CQJ01_Functions extends Quest
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdateGameTime()
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CQC06_SC01_BedREF2.SetActorOwner(None)
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CapitalCityCommonTavern_LightLinkMarker.Enable()
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function EnableAcquaintanceAndStartSC01()
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AudioCategoryBardMusic.SetVolume(0.75)
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If _00E_MC_JesparREF.IsDisabled()
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_00E_MC_JesparREF.Enable()
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EndIf
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_00E_MC_JesparREF.SetAlpha(1)
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_00E_MC_JesparREF.MoveTo(CQJ01_JesparStartMarkerREF)
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CQJ01_AcquaintanceREF.Enable()
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CQJ01_AcquaintanceREF.MoveTo(CQJ01_SC01_WomanREF)
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CQJ01_SC01_DancingNomadScene.ForceStart()
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EndFunction
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Function DisableAcquaintance()
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CQJ01_AcquaintanceREF.Disable()
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EndFunction
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Function FadeToBlack()
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2024-01-09 22:00:18 +00:00
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_00E_FadeToBlackControl FadeToBlackControl = _00E_PlayerFunctions.GetFadeToBlackControl()
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FadeToBlackControl.FadeToBlack()
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2021-10-05 22:15:58 +00:00
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CQJ01_SC01_BreadREF.Enable()
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CapitalCityCommonTavern_LightLinkMarker.Disable()
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DisableAcquaintance()
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2024-01-09 22:00:18 +00:00
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FadeToBlackControl.FadeToBlackBack()
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2021-10-05 22:15:58 +00:00
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EndFunction
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Function SetOwnership()
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_00E_MC_JesparREF.Disable()
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EndFunction
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Function ShowFailMessage()
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If _00E_DisableQuestTutorials.GetValueInt() == 0
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_00E_Tutorial_Companions02_Jespar.Show()
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EndIf
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EndFunction
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Function StopScenes()
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If CQJ01_SC01_DancingNomadScene.IsPlaying()
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CQJ01_SC01_DancingNomadScene.Stop()
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EndIf
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EndFunction
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Function FinishUp()
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AudioCategoryBardMusic.SetVolume(1)
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2024-01-09 22:00:18 +00:00
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_00E_EPHandler.GiveEP(__Config_RewardEXP)
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2021-10-05 22:15:58 +00:00
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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; Sound CATEGORY zur<75>ck setzen
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int Property __Config_RewardEXP = 250 Auto
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Actor Property _00E_MC_JesparREF Auto
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ObjectReference Property CQJ01_AcquaintanceREF Auto
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ObjectReference Property CQJ01_JesparStartMarkerREF Auto
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ObjectReference Property CQC06_SC01_BedREF2 Auto
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ObjectReference Property CQJ01_SC01_WomanREF Auto
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ObjectReference Property CQJ01_SC01_BreadREF Auto
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ObjectReference Property CapitalCityCommonTavern_LightLinkMarker Auto
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Message Property _00E_Tutorial_Companions02_Jespar Auto
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SoundCategory Property AudioCategoryBardMusic Auto
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Scene Property CQJ01_SC01_DancingNomadScene Auto
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GlobalVariable Property _00E_DisableQuestTutorials Auto
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