2021-10-05 22:15:58 +00:00
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 42
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Scriptname SF_NQ_G_07Dijaam_SC05_Theate_0013FA43 Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN CODE
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NQ_G_07.OverrideDijaamActivator()
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GetOwningQuest().SetObjectiveCompleted(85)
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GetOwningQuest().SetObjectiveDisplayed(90)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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NQ_G_07.StartCombatMendelus()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_30
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Function Fragment_30()
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;BEGIN CODE
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NQ_G_07.StartCombatPetrified02()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_34
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Function Fragment_34()
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;BEGIN CODE
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NQ_G_07.DijaamThrowFlashpowder(NQ_G_07.PlayerREF, true)
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NQ_G_07.DijaamAttackPlayer()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN CODE
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2024-01-10 14:08:24 +00:00
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GetOwningQuest().SetCurrentStageID(100)
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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2024-01-10 14:08:24 +00:00
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GetOwningQuest().SetCurrentStageID(85)
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2021-10-05 22:15:58 +00:00
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NQ_G_07.GiveDevraPotion()
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NQ_G_07.RemoveCombatMusic()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_21
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Function Fragment_21()
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;BEGIN CODE
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2024-01-09 22:00:18 +00:00
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AllowIdleChatter.SetValue(0)
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_27
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Function Fragment_27()
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;BEGIN CODE
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NQ_G_07.ShootPoisonArrow()
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NQ_G_07.TeleportMendelus()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN CODE
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NQ_G_07.RemovePotion()
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NQ_G_07.DijaamActivateOverrideDisable()
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NQ_G_07.ReopenTheaterDoors()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_NQ_G_07_Functions Property NQ_G_07 Auto
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2024-01-09 22:00:18 +00:00
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GlobalVariable Property AllowIdleChatter Auto
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