93 lines
3.7 KiB
Plaintext
93 lines
3.7 KiB
Plaintext
|
scriptname MiscUtil Hidden
|
||
|
|
||
|
;/
|
||
|
Cell scanning functions
|
||
|
/;
|
||
|
|
||
|
; Scans the current cell of the given CenterOn for an object of the given form type ID within radius and returns an array for all that
|
||
|
; and (optionally) also has the given keyword if changed from default none. Setting radius to 0.0 will return all matches in cell.
|
||
|
; NOTE: This function is fairly untested beyond simply checking if it works as expected.
|
||
|
ObjectReference[] function ScanCellObjects(int formType, ObjectReference CenterOn, float radius = 5000.0, Keyword HasKeyword = none) global native
|
||
|
|
||
|
|
||
|
; Scans the current cell of the given CenterOn for an actor within the given radius and returns an array for all actors that are
|
||
|
; currently alive and (optionally) has the given keyword if changed from default none. Setting radius to 0.0 will return all in cell.
|
||
|
; NOTE: This function is fairly untested beyond simply checking if it works as expected.
|
||
|
Actor[] function ScanCellNPCs(ObjectReference CenterOn, float radius = 5000.0, Keyword HasKeyword = none, bool IgnoreDead = true) global native
|
||
|
|
||
|
|
||
|
; Same as ScanCellNPCs(), however it filters the return by a given faction and (optionally) their rank in that faction.
|
||
|
Actor[] function ScanCellNPCsByFaction(Faction FindFaction, ObjectReference CenterOn, float radius = 5000.0, int minRank = 0, int maxRank = 127, bool IgnoreDead = true) global native
|
||
|
|
||
|
|
||
|
;/
|
||
|
Camera functions
|
||
|
/;
|
||
|
|
||
|
; Toggle freefly camera.
|
||
|
function ToggleFreeCamera(bool stopTime = false) global native
|
||
|
|
||
|
; Set freefly cam speed.
|
||
|
function SetFreeCameraSpeed(float speed) global native
|
||
|
|
||
|
; Set current freefly cam state & set the speed if enabling
|
||
|
function SetFreeCameraState(bool enable, float speed = 10.0) global native
|
||
|
|
||
|
|
||
|
;/
|
||
|
File related functions
|
||
|
/;
|
||
|
|
||
|
; Get an array of files in a given parent directory that have the given extension.
|
||
|
; directory is relative to the root Skyrim folder (where skyrim.exe is) and is non-recursive.
|
||
|
; extension=".nif" to get all .nif mesh files.
|
||
|
; (default) extension="*" to get all files
|
||
|
string[] function FilesInFolder(string directory, string extension="*") global native
|
||
|
|
||
|
; Check if a given file exists relative to root Skyrim directory. Example: FileExists("data/meshes/example.nif")
|
||
|
bool function FileExists(string fileName) global native
|
||
|
|
||
|
|
||
|
; Read string from file. Do not read large files!
|
||
|
string function ReadFromFile(string fileName) global native
|
||
|
|
||
|
; Write string to file.
|
||
|
bool function WriteToFile(string fileName, string text, bool append = true, bool timestamp = false) global native
|
||
|
|
||
|
|
||
|
;/
|
||
|
Misc
|
||
|
/;
|
||
|
|
||
|
; Print text to console.
|
||
|
function PrintConsole(string text) global native
|
||
|
|
||
|
; Get race's editor ID.
|
||
|
string function GetRaceEditorID(Race raceForm) global native
|
||
|
|
||
|
; Get race's editor ID.
|
||
|
string function GetActorRaceEditorID(Actor actorRef) global native
|
||
|
|
||
|
; Set HUD on / off
|
||
|
function SetMenus(bool enabled) global native
|
||
|
|
||
|
|
||
|
|
||
|
; Get node rotation
|
||
|
; REMOVED v2.9: Useless, only does a part of the job.
|
||
|
; float function GetNodeRotation(ObjectReference obj, string nodeName, bool firstPerson, int rotationIndex) global native
|
||
|
float function GetNodeRotation(ObjectReference obj, string nodeName, bool firstPerson, int rotationIndex) global
|
||
|
Debug.TraceStack("MiscUtil.GetNodeRotation("+obj+", "+nodeName+") - REMOVED FUNCTION")
|
||
|
return 0.0
|
||
|
endFunction
|
||
|
; Bat console command.
|
||
|
; REMOVED v2.9: Unused.
|
||
|
; function ExecuteBat(string fileName) global native
|
||
|
function ExecuteBat(string fileName) global
|
||
|
Debug.TraceStack("MiscUtil.ExecuteBat("+fileName+") - REMOVED FUNCTION")
|
||
|
endFunction
|
||
|
|
||
|
; LEGACY v3.3 - Added Ignoredead parameter to function, aliased for backwards compatability with v3.2.
|
||
|
Actor[] function ScanCellActors(ObjectReference CenterOn, float radius = 5000.0, Keyword HasKeyword = none) global
|
||
|
return ScanCellNPCs(CenterOn, radius, HasKeyword, true)
|
||
|
endFunction
|