475 lines
16 KiB
Plaintext
475 lines
16 KiB
Plaintext
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Scriptname _00E_BardDialogueFunctions extends Quest Conditional
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Import _00E_QuestFunctions
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function PlaySongRequest(objectReference Bard, Bool PlayContinuous = True, int SongToPlay = 0, Bool ChangeSettings = True)
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;(Bard as Actor).SetGhost(True)
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Utility.Wait(1); Bard is pausing
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BardHandoff = Bard
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PlayContinuousHandoff = PlayContinuous
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SongToPlayHandoff = SongToPlay
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ChangeSettingsHandoff = ChangeSettings
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;SavedPlayContinuous = True; prevent stop after request?
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RegisterForSingleUpdate(1)
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EndFunction
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;--------------------------------------------------------------------------------------
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Event OnUpdate()
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PlaySong(BardHandoff, PlayContinuousHandoff, SongToPlayHandoff, ChangeSettingsHandoff)
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EndEvent
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;---------------------------------------------------------------------------------------
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Function PlaySong(objectReference Bard, Bool PlayContinuous = True, int SongToPlay = 0, Bool ChangeSettings = True)
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SavedPlayContinuous = True; prevent stop after request?
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While Bard.IsInDialogueWithPlayer()
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if Changesettings == False && (Stopsong == True || SavedPlayContinuous == False)
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;SavedPlayContinuous == True; preventing cycle break?
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Return; stops bard cycle?
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endif
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EndWhile
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if Changesettings == False && (Stopsong == True || SavedPlayContinuous == False); Reason for stop after requested song?
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Playing = 0
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Return; stops bard cycle?
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endif
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if Changesettings == True
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StopAllSongs()
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endif
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Playing = 1
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SingingBard.forcerefto(Bard)
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If ChangeSettings == False ;Allows the sytem to recall the function without changing the previous settings.
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PlayContinuous = SavedPlayContinuous
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SongToPlay = 0
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Else ;Saves the settings of the original call.
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SavedPlayContinuous = PlayContinuous
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endif
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if SongToPlay == 0 ;if a particular song hasn't been requested, get a random song.
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SongToPlay = GetRandomSong()
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endif
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PlayChosenSong(SongToPlay)
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StopSong = False
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EndFunction
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;---------------------------------------------------------------------------------------
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Function PlayChosenSong(Int ChosenSong)
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Int iWithIntro = Utility.RandomInt(0,1)
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LastSongPlayed = ChosenSong
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if ChosenSong == 2 || ChosenSong == 102 || ChosenSong == 202 || ChosenSong == 302
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BardDialogue_WaywardWanderer.ForceStart()
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EndIf
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if ChosenSong == 3 || ChosenSong == 103 || ChosenSong == 203
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BardDialogue_TheAgedMan.ForceStart()
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EndIf
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if ChosenSong == 4 || ChosenSong == 104 || ChosenSong == 204
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BardDialogue_LastSunset.ForceStart()
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EndIf
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if ChosenSong == 5 || ChosenSong == 105 || ChosenSong == 205
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BardDialogue_Whisperwood.ForceStart()
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EndIf
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if ChosenSong == 6 || ChosenSong == 106 || ChosenSong == 206
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BardDialogue_Song06.ForceStart(); Black Guardian
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EndIf
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if ChosenSong == 7 || ChosenSong == 107 || ChosenSong == 207 || ChosenSong == 303
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BardDialogue_Vatyra.ForceStart()
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EndIf
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if ChosenSong == 8 || ChosenSong == 108 || ChosenSong == 208
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BardDialogue_Song08.ForceStart(); Wild Mages
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EndIf
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if ChosenSong == 9 || ChosenSong == 109 || ChosenSong == 209
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BardDialogue_Song09.ForceStart(); Lost Ones
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EndIf
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if ChosenSong == 10 || ChosenSong == 110 || ChosenSong == 210
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BardDialogue_Song10.ForceStart(); Crimson Star
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EndIf
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if ChosenSong == 11 || ChosenSong == 111 || ChosenSong == 304
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BardDialogue_Song11.ForceStart(); Firmament
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EndIf
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if ChosenSong == 20 || ChosenSong == 112
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BardDialogue_WelcomeYouDrunkards.ForceStart()
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EndIf
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if ChosenSong == 113 || ChosenSong == 211 || ChosenSong == 305
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BardDialogue_VatyraInstrumental.ForceStart()
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EndIf
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if ChosenSong == 114 || ChosenSong == 212 || ChosenSong == 306
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BardDialogue_WaywardWandererInstrumental.ForceStart()
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EndIf
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if ChosenSong == 115 || ChosenSong == 213 || ChosenSong == 307
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BardDialogue_TheAgedManInstrumental.ForceStart()
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EndIf
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if ChosenSong == 116 || ChosenSong == 214 || ChosenSong == 308
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BardDialogue_LastSunsetInstrumental.ForceStart()
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EndIf
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if ChosenSong == 117 || ChosenSong == 215 || ChosenSong == 309
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BardDialogue_Instrumental20.ForceStart(); Drum Instrumental
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EndIf
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if ChosenSong == 130
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BardDialogue_Instrumental30.ForceStart()
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EndIf
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if ChosenSong == 131
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BardDialogue_Instrumental31.ForceStart()
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EndIf
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if ChosenSong == 555
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BardDialogue_SongWaageScene.ForceStart()
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EndIf
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EndFunction
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;---------------------------------------------------------------------------------------
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int Function GetRandomSong()
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Int BardSongToPlay = LastSongPlayed
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float NoSinging = bNoSinging.GetValue()
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if SingingBard.GetReference().IsInLocation(_00E_DunehomeInteriorLocation)
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BardSongToPlay = Utility.RandomInt(102,117)
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elseif SingingBard.GetReference().IsInLocation(_00E_UEEntr_FalseDog_Location)
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BardSongToPlay = Utility.RandomInt(102,117)
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elseif SingingBard.GetReference().IsInLocation(CapitalCityTheFatLeoranLocation)
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BardSongToPlay = Utility.RandomInt(102,117)
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elseif SingingBard.GetReference().IsInLocation(_00E_FlusshaimTaverneLocation)
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BardSongToPlay = Utility.RandomInt(202,215)
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elseif SingingBard.GetReference().IsInLocation(_00E_SuntempleQuarters)
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BardSongToPlay = Utility.RandomInt(202,215)
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elseif SingingBard.GetReference().IsInLocation(SchneefelstaverneInteriorLocation)
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BardSongToPlay = Utility.RandomInt(302,309)
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elseif SingingBard.GetReference().IsInLocation(BauernkuesteRoterOchseLocation)
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BardSongToPlay = Utility.RandomInt(302,309)
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endif
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Return (BardSongToPlay)
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EndFunction
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;--------------------------------------------------------------------------------------
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Function StopAllSongs()
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StopSong = True
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BardDialogue_Vatyra.Stop()
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BardDialogue_WaywardWanderer.Stop()
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BardDialogue_TheAgedMan.Stop()
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BardDialogue_LastSunset.Stop()
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BardDialogue_Whisperwood.Stop()
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BardDialogue_WelcomeYouDrunkards.Stop()
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BardDialogue_Song06.Stop()
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BardDialogue_Song08.Stop()
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BardDialogue_Song09.Stop()
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BardDialogue_Song10.Stop()
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BardDialogue_Song11.Stop()
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BardDialogue_VatyraInstrumental.Stop()
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BardDialogue_WaywardWandererInstrumental.Stop()
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BardDialogue_TheAgedManInstrumental.Stop()
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BardDialogue_LastSunsetInstrumental.Stop()
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BardDialogue_Instrumental20.Stop()
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BardDialogue_Instrumental30.Stop()
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BardDialogue_Instrumental31.Stop()
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;added in FS
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BardDialogue_SongWaageScene.Stop()
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Playing = 0
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EndFunction
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;---------------------------------------------------------------------------------------
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bool Function IsRestricted(Cell akCurrentCell)
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If akCurrentCell == CapitalCityCommonTavern
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Return Self.IsRestrictionQuestRunning(arrayRestrictionQuestsDancingNomad, arrayRestrictionStagesDancingNomad)
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Else
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Return False
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EndIf
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EndFunction
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;---------------------------------------------------------------------------------------
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bool Function IsRestrictionQuestRunning(Quest[] arrayRestrictionQuests, int[] arrayRestrictionStages)
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int iQuestArrayIndex = (arrayRestrictionQuests.Length - 1)
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int iStageArrayIndex = (arrayRestrictionStages.Length - 1)
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while (iQuestArrayIndex >= 0) && (iStageArrayIndex >= 0)
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if (arrayRestrictionQuests[iQuestArrayIndex].GetStage() <= arrayRestrictionStages[iStageArrayIndex]) && (arrayRestrictionQuests[iQuestArrayIndex].GetStage() >= arrayRestrictionStages[iStageArrayIndex - 1])
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Return True
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Else
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iQuestArrayIndex -= 1
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iStageArrayIndex -= 2
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endif
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endwhile
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Return False
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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;added in FS
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Scene Property BardDialogue_SongWaageScene Auto
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int CurrentBardSong
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Actor Property SingingBardActor Auto Hidden
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GlobalVariable Property _00E_BardDialogueGlobal Auto
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MusicType Property _00E_SilenceAbruptHighPriority Auto
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ReferenceAlias Property Spectator01 Auto
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ReferenceAlias Property Spectator02 Auto
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ReferenceAlias Property Spectator03 Auto
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ReferenceAlias Property Spectator04 Auto
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ReferenceAlias Property Spectator05 Auto
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ReferenceAlias Property Dancer01 Auto
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ReferenceAlias Property Dancer02 Auto
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ReferenceAlias Property SingingBard Auto
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ReferenceAlias Property Accompanist01 Auto
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ReferenceAlias Property Accompanist02 Auto
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ReferenceAlias Property Accompanist03 Auto
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ReferenceAlias Property Accompanist04 Auto
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ReferenceAlias Property Accompanist05 Auto
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ReferenceAlias Property Accompanist06 Auto
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ReferenceAlias Property CrowdMarker Auto
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ReferenceAlias Property PerformanceStartMarker Auto
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LocationAlias Property Location_Alias Auto
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Scene Property TestScene Auto
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Scene Property BardDialogue_ThePathlessWanderer Auto
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Scene Property BardDialogue_TheLastSunsetPerformance Auto
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Scene Property BardDialogue_TheAgedMan Auto
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Scene Property BardDialogue_WaywardWanderer Auto
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Scene Property BardDialogue_Vatyra Auto
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Scene Property BardDialogue_LastSunset Auto
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Scene Property BardDialogue_WelcomeYouDrunkards Auto
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Scene Property BardDialogue_Song06 Auto
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Scene Property BardDialogue_Whisperwood Auto
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Scene Property BardDialogue_Song08 Auto
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Scene Property BardDialogue_Song09 Auto
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Scene Property BardDialogue_Song10 Auto
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Scene Property BardDialogue_Song11 Auto
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Scene Property BardDialogue_Song12 Auto
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Scene Property BardDialogue_Song13 Auto
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Scene Property BardDialogue_Song14 Auto
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Scene Property BardDialogue_Song15 Auto
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Scene Property BardDialogue_Song16 Auto
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Scene Property BardDialogue_Song17 Auto
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Scene Property BardDialogue_Song18 Auto
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Scene Property BardDialogue_Song19 Auto
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Scene Property BardDialogue_Song20 Auto
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Scene Property BardDialogue_Song21 Auto
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Scene Property BardDialogue_Song22 Auto
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Scene Property BardDialogue_Song23 Auto
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Scene Property BardDialogue_Song24 Auto
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Scene Property BardDialogue_Song25 Auto
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Scene Property BardDialogue_Song26 Auto
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Scene Property BardDialogue_Song27 Auto
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Scene Property BardDialogue_Song28 Auto
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Scene Property BardDialogue_Song29 Auto
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Scene Property BardDialogue_Song30 Auto
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Scene Property BardDialogue_Song31 Auto
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Scene Property BardDialogue_Song32 Auto
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Scene Property BardDialogue_Song33 Auto
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Scene Property BardDialogue_Song34 Auto
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Scene Property BardDialogue_Song35 Auto
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Scene Property BardDialogue_Song36 Auto
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Scene Property BardDialogue_Song37 Auto
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Scene Property BardDialogue_Song38 Auto
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Scene Property BardDialogue_Song39 Auto
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Scene Property BardDialogue_Song40 Auto
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Scene Property BardDialogue_TheAgedManWithIntro Auto
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Scene Property BardDialogue_WaywardWandererWithIntro Auto
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Scene Property BardDialogue_VatyraWithIntro Auto
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Scene Property BardDialogue_LastSunsetWithIntro Auto
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Scene Property BardDialogue_WelcomeYouDrunkardsWithIntro Auto
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Scene Property BardDialogue_Song06WithIntro Auto
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Scene Property BardDialogue_WhisperwoodWithIntro Auto
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Scene Property BardDialogue_Song08WithIntro Auto
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Scene Property BardDialogue_Song09WithIntro Auto
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Scene Property BardDialogue_Song10WithIntro Auto
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Scene Property BardDialogue_Song11WithIntro Auto
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Scene Property BardDialogue_Song12WithIntro Auto
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Scene Property BardDialogue_Song13WithIntro Auto
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Scene Property BardDialogue_Song14WithIntro Auto
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Scene Property BardDialogue_Song15WithIntro Auto
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Scene Property BardDialogue_Song16WithIntro Auto
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Scene Property BardDialogue_Song17WithIntro Auto
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Scene Property BardDialogue_Song18WithIntro Auto
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Scene Property BardDialogue_Song19WithIntro Auto
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Scene Property BardDialogue_Song20WithIntro Auto
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Scene Property BardDialogue_Song21WithIntro Auto
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Scene Property BardDialogue_Song22WithIntro Auto
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Scene Property BardDialogue_Song23WithIntro Auto
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Scene Property BardDialogue_Song24WithIntro Auto
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Scene Property BardDialogue_Song25WithIntro Auto
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Scene Property BardDialogue_Song26WithIntro Auto
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Scene Property BardDialogue_Song27WithIntro Auto
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Scene Property BardDialogue_Song28WithIntro Auto
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Scene Property BardDialogue_Song29WithIntro Auto
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Scene Property BardDialogue_Song30WithIntro Auto
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Scene Property BardDialogue_Song31WithIntro Auto
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Scene Property BardDialogue_Song32WithIntro Auto
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Scene Property BardDialogue_Song33WithIntro Auto
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Scene Property BardDialogue_Song34WithIntro Auto
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Scene Property BardDialogue_Song35WithIntro Auto
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Scene Property BardDialogue_Song36WithIntro Auto
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Scene Property BardDialogue_Song37WithIntro Auto
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Scene Property BardDialogue_Song38WithIntro Auto
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Scene Property BardDialogue_Song39WithIntro Auto
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Scene Property BardDialogue_Song40WithIntro Auto
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Scene Property BardDialogue_TheAgedManInstrumental Auto
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Scene Property BardDialogue_WaywardWandererInstrumental Auto
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Scene Property BardDialogue_VatyraInstrumental Auto
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Scene Property BardDialogue_LastSunsetInstrumental Auto
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Scene Property BardDialogue_WelcomeYouDrunkardsInstrumental Auto
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Scene Property BardDialogue_Instrumental06 Auto
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Scene Property BardDialogue_WhisperwoodInstrumental Auto
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Scene Property BardDialogue_Instrumental08 Auto
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Scene Property BardDialogue_Instrumental09 Auto
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Scene Property BardDialogue_Instrumental10 Auto
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Scene Property BardDialogue_Instrumental11 Auto
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Scene Property BardDialogue_Instrumental12 Auto
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Scene Property BardDialogue_Instrumental13 Auto
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Scene Property BardDialogue_Instrumental14 Auto
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Scene Property BardDialogue_Instrumental15 Auto
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Scene Property BardDialogue_Instrumental16 Auto
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Scene Property BardDialogue_Instrumental17 Auto
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Scene Property BardDialogue_Instrumental18 Auto
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Scene Property BardDialogue_Instrumental19 Auto
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Scene Property BardDialogue_Instrumental20 Auto
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Scene Property BardDialogue_Instrumental21 Auto
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Scene Property BardDialogue_Instrumental22 Auto
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Scene Property BardDialogue_Instrumental23 Auto
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Scene Property BardDialogue_Instrumental24 Auto
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Scene Property BardDialogue_Instrumental25 Auto
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Scene Property BardDialogue_Instrumental26 Auto
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Scene Property BardDialogue_Instrumental27 Auto
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Scene Property BardDialogue_Instrumental28 Auto
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Scene Property BardDialogue_Instrumental29 Auto
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Scene Property BardDialogue_Instrumental30 Auto
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Scene Property BardDialogue_Instrumental31 Auto
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Scene Property BardDialogue_Instrumental32 Auto
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Scene Property BardDialogue_Instrumental33 Auto
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Scene Property BardDialogue_Instrumental34 Auto
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Scene Property BardDialogue_Instrumental35 Auto
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Scene Property BardDialogue_Instrumental36 Auto
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Scene Property BardDialogue_Instrumental37 Auto
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Scene Property BardDialogue_Instrumental38 Auto
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Scene Property BardDialogue_Instrumental39 Auto
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Scene Property BardDialogue_Instrumental40 Auto
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Scene Property BardDialogue_Instrumental41 Auto
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Scene Property BardDialogue_Instrumental42 Auto
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Scene Property BardDialogue_Instrumental43 Auto
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Scene Property BardDialogue_Instrumental44 Auto
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Scene Property BardDialogue_Instrumental45 Auto
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Scene Property BardDialogue_Instrumental46 Auto
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Scene Property BardDialogue_Instrumental47 Auto
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Scene Property BardDialogue_Instrumental48 Auto
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Scene Property BardDialogue_Instrumental49 Auto
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Scene Property BardDialogue_Instrumental50 Auto
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Sound Property _00E_MUS_Liliath_TheLastSunset_Marker Auto
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Sound Property _00E_MUS_Liliath_ThePathless_Marker Auto
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ObjectReference TriggeredTavernBard; bard who was chosen in triggerbox
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ObjectReference TriggeredAccompanist01; accompanist01 who was chosen in triggerbox
|
||
|
ObjectReference TriggeredPerformanceStartMarker; PerformanceStartMarker that was chosen in triggerbox
|
||
|
ObjectReference TriggeredCrowdMarker; CrowdMarker that was chosen in triggerbox
|
||
|
Formlist TriggeredSpectatorFormlist
|
||
|
|
||
|
objectReference BardHandoff
|
||
|
Bool PlayContinuousHandoff
|
||
|
Int SongToPlayHandoff
|
||
|
Bool ChangeSettingsHandoff
|
||
|
|
||
|
Bool SavedPlayContinuous
|
||
|
int SavedSongToPlay
|
||
|
Int LastSongPlayed
|
||
|
Bool ProcessingDialogueRequest
|
||
|
Bool StopSong = False
|
||
|
|
||
|
Int Playing = 0 Conditional
|
||
|
|
||
|
_00E_QuestFunctions Property Levelsystem Auto
|
||
|
|
||
|
GlobalVariable Property bNoSinging auto
|
||
|
GlobalVariable Property GameHour auto
|
||
|
|
||
|
Location Property _00E_DunehomeInteriorLocation auto
|
||
|
Location Property _00E_UEEntr_FalseDog_Location auto
|
||
|
Location Property BauernkuesteRoterOchseLocation auto
|
||
|
Location Property SchneefelstaverneInteriorLocation auto
|
||
|
Location Property CapitalCityZumTanzendenNomadenLocation auto
|
||
|
Location Property _00E_SuntempleQuarters auto
|
||
|
Location Property _00E_FlusshaimTaverneLocation auto
|
||
|
Location Property CapitalCityTheFatLeoranLocation auto
|
||
|
|
||
|
;new properties for arrays
|
||
|
|
||
|
Quest[] Property arrayRestrictionQuestsDancingNomad auto
|
||
|
int[] Property arrayRestrictionStagesDancingNomad auto
|
||
|
|
||
|
Quest[] Property arrayRestrictionQuestsFatLeor auto
|
||
|
int[] Property arrayRestrictionStagesFatLeor auto
|
||
|
|
||
|
int[] Property arrayRestrictionStages auto
|
||
|
Quest[] Property arrayRestrictionQuests auto
|
||
|
|
||
|
cell property CapitalCityCommonTavern auto
|
||
|
cell property CapitalCityBar01 auto
|