enderalse/scripts/source/_00e_perkentropie01bonus.psc

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Scriptname _00E_PerkEntropie01Bonus extends activemagiceffect
Import Math
Event OnEffectStart(Actor akTarget, Actor akCaster)
if akTarget == Game.GetPlayer() && !DoOnce
float fDamageDivider = EldritchDamageDivider.GetValue()
EldritchDamageDivider.SetValue(fDamageDivider+(fDamageDivider*0.2))
DoOnce = true
endif
EndEvent
bool DoOnce
globalvariable property EldritchDamageDivider auto