enderalse/scripts/source/_00e_removesilenceandcombatsoundtrack.psc

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Scriptname _00E_RemoveSilenceAndCombatSoundtrack extends ObjectReference
Event OnTriggerEnter(ObjectReference akActionRef)
if akActionRef == PlayerREF && !bDone
bDone = True
Levelsystem.RemoveSilence()
Levelsystem.RemoveCombatSoundtracks()
EndIf
EndEvent
bool bDone
Actor Property PlayerREF Auto
_00E_QuestFunctions Property Levelsystem Auto