176 lines
4.9 KiB
Plaintext
176 lines
4.9 KiB
Plaintext
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Scriptname _00E_A1_DevourSoulSC extends activemagiceffect
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Import Utility
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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If akTarget.IsInFaction(NoDevourSoulFaction)
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(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A1_DevourSoul, 0)
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Return
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ElseIf !akTarget.IsDead()
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Levelsystem._00E_Levelsystem_sEnemyHasToBeDead.Show()
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(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A1_DevourSoul, 0)
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Return
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Else
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Target = akTarget
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Caster = akCaster
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akTarget.ApplyHavokImpulse(0.0, 0.0, 100.0, 10.0)
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_00E_A1_DevourSoulIMOD.Apply()
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_00E_A1_DevourSoulScreamM.Play(akTarget)
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if akTarget.HasKeyword(TypeHumanoid)
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_00E_A1_DevourSoulVFX.Cast(akTarget, akTarget)
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EndIf
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Int iTalentLevel
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If Caster.HasPerk(_00E_Class_LifeAndDeath_P05_Talent_DevourSoul3)
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iTalentLevel = 3
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ElseIf Caster.HasPerk(_00E_Class_LifeAndDeath_P05_Talent_DevourSoul2)
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iTalentLevel = 2
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Else
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iTalentLevel = 1
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EndIf
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Float fTalentMagnitude = _00E_A1_DevourSoulSP.GetNthEffectMagnitude(iTalentLevel - 1) / 100.0
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HealthToDrain = akTarget.GetBaseAV("Health") * fTalentMagnitude
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If iTalentLevel >= 2
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MagickaToDrain = akTarget.GetBaseAV("Magicka") * fTalentMagnitude
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Else
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MagickaToDrain = 0
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EndIf
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If iTalentLevel >= 3
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StaminaToDrain = akTarget.GetBaseAV("Stamina") * fTalentMagnitude
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Else
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StaminaToDrain = 0
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EndIf
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Self.PlayVictimAndPlayerFX()
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Wait(1.5)
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akTarget.SetCriticalStage(akTarget.CritStage_DisintegrateStart)
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_00E_A1_DevourSoul_DisintegrateFXS.Play(akTarget)
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Self.AbsorbEnergy()
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Wait(1.5)
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Self.ExplodeVictim()
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akTarget.SetCriticalStage(akTarget.CritStage_DisintegrateEnd)
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EndIf
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function PlayVictimAndPlayerFX()
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ParalyzeFxShader.Play(Target)
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MAGVampireTransform01.Play(Caster)
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CastLPM = MAGMystisicmSoulTrapActiveLP.Play(Caster)
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AbsorbGreenCastVFX01.Play(Caster, akFacingObject = Target)
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AbsorbGreenTargetVFX01.Play(Target, akFacingObject = Caster)
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ParalyzeFxShader.Play(Caster)
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EndFunction
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Function ExplodeVictim()
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Game.ShakeCamera(afStrength = 0.2)
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Sound.StopInstance(CastLPM)
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ObjectReference EXPMarker = Target.PlaceAtMe(XMarker, 1)
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EXPMarker.MoveTo(Target, 0.0, 0.0, 50.0)
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EXPMarker.PlaceAtMe(_00E_MAGEldritchShockExplosion, 1)
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Target.AttachAshPile(_00E_EldritchPile)
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Target.SetAlpha(0.0, true)
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ParalyzeFxShader.Stop(Target)
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ParalyzeFxShader.Stop(Caster)
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AbsorbGreenCastVFX01.Stop(Caster)
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AbsorbGreenTargetVFX01.Stop(Target)
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Target.InterruptCast()
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Target.DispelAllSpells()
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Target.Kill(Caster)
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EndFunction
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Function AbsorbEnergy()
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Caster.RestoreAV("Health", HealthToDrain)
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If MagickaToDrain > 0.0
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Caster.RestoreAV("Magicka", MagickaToDrain)
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EndIf
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If StaminaToDrain > 0.0
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Caster.RestoreAV("Stamina", StaminaToDrain)
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EndIf
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If PlayerREF.HasSpell(_00E_Affinity_AbDarkKeeper)
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WerewolfExtractVFX.Play(PlayerREF)
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_00E_Affinity_AbDarkKeeprSP.Cast(PlayerREF, PlayerREF)
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NPCWerewolfTransformation.Play(PlayerREF)
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WerewolfExtractVFX.Stop(PlayerREF)
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EndIf
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Actor Caster
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Actor Target
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_00E_QuestFunctions Property Levelsystem Auto
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Actor Property PlayerREF Auto
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float Property __Config_StartDelay = 1.0 Auto
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{Time to wait before the healing kicks in. Default: 1.0}
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float HealthToDrain
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float StaminaToDrain
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float MagickaToDrain
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int CastLPM
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Perk Property _00E_Class_LifeAndDeath_P05_Talent_DevourSoul2 Auto
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Perk Property _00E_Class_LifeAndDeath_P05_Talent_DevourSoul3 Auto
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Sound Property _00E_A1_DevourSoulScreamM Auto
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Sound Property MAGVampireTransform01 Auto
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Sound Property MAGMystisicmSoulTrapActiveLP Auto
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Sound Property NPCWerewolfTransformation Auto
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Explosion Property _00E_MAGEldritchShockExplosion Auto
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Keyword Property TypeHumanoid Auto
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EffectShader Property ParalyzeFxShader Auto
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EffectShader Property _00E_A1_DevourSoul_DisintegrateFXS Auto
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Spell Property _00E_A1_DevourSoulVFX Auto
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Spell Property _00E_A1_DevourSoulSP Auto
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Spell Property _00E_Affinity_AbDarkKeeper Auto
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Spell Property _00E_Affinity_AbDarkKeeprSP Auto
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Static Property XMarker Auto
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VisualEffect Property AbsorbGreenCastVFX01 Auto
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VisualEffect Property AbsorbGreenTargetVFX01 Auto
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VisualEffect Property WerewolfExtractVFX Auto
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Activator Property _00E_EldritchPile Auto
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ImagespaceModifier Property _00E_A1_DevourSoulIMOD Auto
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Shout Property _00E_A1_DevourSoul Auto
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Faction Property NoDevourSoulFaction Auto
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