370 lines
8.4 KiB
Plaintext
370 lines
8.4 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 30
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Scriptname QF_FS_NQ03_000438AD Extends Quest Hidden
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;BEGIN ALIAS PROPERTY SC21_Traitor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC21_Traitor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Yuslan
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Yuslan Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MessengerGirl
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MessengerGirl Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Lexil
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Lexil Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY LexilOriginal
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_LexilOriginal Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY WordOfTheDead
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_WordOfTheDead Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC20_Table
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC20_Table Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY LetterHideout
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_LetterHideout Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY LishariDead
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_LishariDead Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PlayerVoice
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PlayerVoice Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC19_GarrecEyeMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC19_GarrecEyeMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Wirt
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Wirt Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC21_Bed
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC21_Bed Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Garrec
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Garrec Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PlayCommentStart()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_16
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Function Fragment_16()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PlayCommentHideout()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_14
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Function Fragment_14()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PlayCommentTrack()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_24
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Function Fragment_24()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC20()
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SetObjectiveCompleted(70)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PrepareSC01()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PlayCommentTrap1()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(40)
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kmyQuest.StartMemory1()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC01()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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;abgelehnt, das Wort der Toten zu benutzen
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PlayCommentTrap2()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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SetObjectiveCompleted(10)
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SetObjectiveDisplayed(20)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PlayCommentTrap3()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PrepareSC02()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_21
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Function Fragment_21()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.TeleportPlayerToVision2()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_28
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Function Fragment_28()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.FinishQuest()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_18
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Function Fragment_18()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.MovePlayerVoiceToHideout()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_29
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Function Fragment_29()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUpEpilogTalk()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_17
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Function Fragment_17()
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;BEGIN CODE
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SetObjectiveDisplayed(60)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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SetObjectiveDisplayed(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN CODE
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SetObjectiveDisplayed(40)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_26
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Function Fragment_26()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC21()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_27
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Function Fragment_27()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.TeleportBack()
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SetObjectiveCompleted(50)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_25
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Function Fragment_25()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.EndSC20()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_23
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Function Fragment_23()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.GarrecAppears()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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SetObjectiveDisplayed(50)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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SetObjectivecompleted(20)
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SetObjectiveDisplayed(30)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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