97 lines
2.3 KiB
Plaintext
97 lines
2.3 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 10
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Scriptname QF_MQ_P01_ASummersDay_00046F1A Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Father
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Father Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PlayerRef
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PlayerRef Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Elk
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Elk Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE _00E_MQP01_Functions
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Quest __temp = self as Quest
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_00E_MQP01_Functions kmyQuest = __temp as _00E_MQP01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.ArriveInHouse()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN AUTOCAST TYPE _00E_MQP01_Functions
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Quest __temp = self as Quest
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_00E_MQP01_Functions kmyQuest = __temp as _00E_MQP01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartFatherAccuseScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN AUTOCAST TYPE _00E_MQP01_Functions
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Quest __temp = self as Quest
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_00E_MQP01_Functions kmyQuest = __temp as _00E_MQP01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.UnlockDoor()
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kmyQuest.UnblockDoor()
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SetObjectiveCompleted(5)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_MQP01_Functions
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Quest __temp = self as Quest
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_00E_MQP01_Functions kmyQuest = __temp as _00E_MQP01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartFatherWhistleScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN AUTOCAST TYPE _00E_MQP01_Functions
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Quest __temp = self as Quest
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_00E_MQP01_Functions kmyQuest = __temp as _00E_MQP01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUpScene()
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SetObjectiveDisplayed(5)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN AUTOCAST TYPE _00E_MQP01_Functions
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Quest __temp = self as Quest
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_00E_MQP01_Functions kmyQuest = __temp as _00E_MQP01_Functions
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;END AUTOCAST
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;BEGIN CODE
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CompleteAllObjectives()
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kmyQuest.PlayIntroAndMovePlayerToShip()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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