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Moved mount name updates to mount aliases

steam-1.6.1130
Eddoursul 5 months ago
parent 6c5ab0e966
commit 082c1f7bbe
  1. BIN
      SetMountNames.esp
  2. BIN
      scripts/_00E_NQ06_DonkeyAlias.pex
  3. BIN
      scripts/_00E_NQ06_ShadowAlias.pex
  4. BIN
      scripts/_00e_nq06_functions.pex
  5. BIN
      scripts/_00e_playersetupscript.pex
  6. BIN
      scripts/playerhorsescript.pex
  7. 17
      source/scripts/_00E_NQ06_DonkeyAlias.psc
  8. 17
      source/scripts/_00E_NQ06_ShadowAlias.psc
  9. 16
      source/scripts/_00e_nq06_functions.psc
  10. 9
      source/scripts/_00e_playersetupscript.psc
  11. 45
      source/scripts/playerhorsescript.psc

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@ -0,0 +1,17 @@
Scriptname _00E_NQ06_DonkeyAlias extends ReferenceAlias Hidden
GlobalVariable Property _00E_MuleOwned Auto
Event OnPlayerLoadGame()
If (_00E_MuleOwned.GetValue() as Int) > 0
String sMuleName = (GetOwningQuest() as _00E_NQ06_Functions).sMuleName
if sMuleName != ""
(GetReference() as Actor).GetActorBase().SetName(sMuleName)
endif
EndIf
EndEvent

@ -0,0 +1,17 @@
Scriptname _00E_NQ06_ShadowAlias extends ReferenceAlias Hidden
GlobalVariable Property _00E_FathersShadowOwned Auto
Event OnPlayerLoadGame()
If (_00E_FathersShadowOwned.GetValue() as Int) > 0
String sShadowName = (GetOwningQuest() as _00E_NQ06_Functions).sFathersShadowName
if sShadowName != ""
(GetReference() as Actor).GetActorBase().SetName(sShadowName)
endif
EndIf
EndEvent

@ -58,22 +58,6 @@ String Function SetMountName()
EndFunction
Function RefreshNamesOnSaveLoad()
{makes sure that the names are saved}
If _00E_HorseOwned.GetValueInt() == 1 && sHorseName != ""
PlayerHorse.GetActorReference().GetActorBase().SetName(sHorseName)
EndIf
If _00E_MuleOwned.GetValueInt() == 1 && sMuleName != ""
Bonni.GetActorReference().GetActorBase().SetName(sMuleName)
EndIf
If _00E_FathersShadowOwned.GetValueInt() == 1 && sFathersShadowName != ""
FS_NQR05_FatherShadow.GetActorReference().GetActorBase().SetName(sFathersShadowName)
EndIf
EndFunction
Function RenameMount(bool _bReturnToSelection)
int iRenameSelection = _00E_NQ06_RenameMountSelection.Show()

@ -47,13 +47,6 @@ Function SetAutoSaveInterval()
EndFunction
Function RefreshMountNamesOnLoad()
_00E_NQ06_Functions NQ06Functions = Game.GetForm(0x725BA) as _00E_NQ06_Functions
NQ06Functions.RefreshNamesOnSaveLoad()
EndFunction
;=====================================================================================
; MAINTENANCE
@ -76,8 +69,6 @@ Function Maintenance()
(Game.GetForm(0xAC80E) as Message).ShowAsHelpMessage("Clear", 0.1, 1, 1)
SetAutoSaveInterval()
RefreshMountNamesOnLoad()
SendModEvent("Enderal_GameLoaded")

@ -0,0 +1,45 @@
Scriptname PlayerHorseScript extends ReferenceAlias
Event OnDeath(Actor akKiller)
MySelf = GetActorReference()
_00E_HorseOwned.SetValue(0)
EndEvent
Event OnUnload()
If MySelf.IsDead()
; disable the dead horse if it is unloaded
MySelf.Disable()
MySelf.Delete()
(GetOwningQuest() as _00E_NQ06_Functions).sHorseName = ""
; added a new horse that can be bought at the stables
Myself = StablesPosition.PlaceActorAtMe(LvlHorseSaddled)
Alias_HorseRef.ForceRefTo(MySelf)
Alias_HorseRef.GetRef().SetFactionOwner(StablesFaction)
EndIf
EndEvent
Event OnPlayerLoadGame()
If (_00E_HorseOwned.GetValue() as Int) > 0
String sHorseName = (GetOwningQuest() as _00E_NQ06_Functions).sHorseName
if sHorseName != ""
(GetReference() as Actor).GetActorBase().SetName(sHorseName)
endif
EndIf
EndEvent
Actor Property MySelf Auto
ObjectReference Property StablesPosition Auto
ActorBase Property LvlHorseSaddled Auto
ReferenceAlias Property Alias_HorseRef Auto
Faction Property StablesFaction Auto
GlobalVariable Property _00E_HorseOwned Auto
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