Moved mount name updates to mount aliases
This commit is contained in:
parent
6c5ab0e966
commit
082c1f7bbe
BIN
SetMountNames.esp
Normal file
BIN
SetMountNames.esp
Normal file
Binary file not shown.
BIN
scripts/_00E_NQ06_DonkeyAlias.pex
Normal file
BIN
scripts/_00E_NQ06_DonkeyAlias.pex
Normal file
Binary file not shown.
BIN
scripts/_00E_NQ06_ShadowAlias.pex
Normal file
BIN
scripts/_00E_NQ06_ShadowAlias.pex
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
scripts/playerhorsescript.pex
Normal file
BIN
scripts/playerhorsescript.pex
Normal file
Binary file not shown.
17
source/scripts/_00E_NQ06_DonkeyAlias.psc
Normal file
17
source/scripts/_00E_NQ06_DonkeyAlias.psc
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
Scriptname _00E_NQ06_DonkeyAlias extends ReferenceAlias Hidden
|
||||||
|
|
||||||
|
GlobalVariable Property _00E_MuleOwned Auto
|
||||||
|
|
||||||
|
Event OnPlayerLoadGame()
|
||||||
|
|
||||||
|
If (_00E_MuleOwned.GetValue() as Int) > 0
|
||||||
|
|
||||||
|
String sMuleName = (GetOwningQuest() as _00E_NQ06_Functions).sMuleName
|
||||||
|
|
||||||
|
if sMuleName != ""
|
||||||
|
(GetReference() as Actor).GetActorBase().SetName(sMuleName)
|
||||||
|
endif
|
||||||
|
|
||||||
|
EndIf
|
||||||
|
|
||||||
|
EndEvent
|
17
source/scripts/_00E_NQ06_ShadowAlias.psc
Normal file
17
source/scripts/_00E_NQ06_ShadowAlias.psc
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
Scriptname _00E_NQ06_ShadowAlias extends ReferenceAlias Hidden
|
||||||
|
|
||||||
|
GlobalVariable Property _00E_FathersShadowOwned Auto
|
||||||
|
|
||||||
|
Event OnPlayerLoadGame()
|
||||||
|
|
||||||
|
If (_00E_FathersShadowOwned.GetValue() as Int) > 0
|
||||||
|
|
||||||
|
String sShadowName = (GetOwningQuest() as _00E_NQ06_Functions).sFathersShadowName
|
||||||
|
|
||||||
|
if sShadowName != ""
|
||||||
|
(GetReference() as Actor).GetActorBase().SetName(sShadowName)
|
||||||
|
endif
|
||||||
|
|
||||||
|
EndIf
|
||||||
|
|
||||||
|
EndEvent
|
@ -58,22 +58,6 @@ String Function SetMountName()
|
|||||||
|
|
||||||
EndFunction
|
EndFunction
|
||||||
|
|
||||||
Function RefreshNamesOnSaveLoad()
|
|
||||||
{makes sure that the names are saved}
|
|
||||||
If _00E_HorseOwned.GetValueInt() == 1 && sHorseName != ""
|
|
||||||
PlayerHorse.GetActorReference().GetActorBase().SetName(sHorseName)
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
If _00E_MuleOwned.GetValueInt() == 1 && sMuleName != ""
|
|
||||||
Bonni.GetActorReference().GetActorBase().SetName(sMuleName)
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
If _00E_FathersShadowOwned.GetValueInt() == 1 && sFathersShadowName != ""
|
|
||||||
FS_NQR05_FatherShadow.GetActorReference().GetActorBase().SetName(sFathersShadowName)
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
EndFunction
|
|
||||||
|
|
||||||
Function RenameMount(bool _bReturnToSelection)
|
Function RenameMount(bool _bReturnToSelection)
|
||||||
|
|
||||||
int iRenameSelection = _00E_NQ06_RenameMountSelection.Show()
|
int iRenameSelection = _00E_NQ06_RenameMountSelection.Show()
|
||||||
|
@ -47,13 +47,6 @@ Function SetAutoSaveInterval()
|
|||||||
|
|
||||||
EndFunction
|
EndFunction
|
||||||
|
|
||||||
Function RefreshMountNamesOnLoad()
|
|
||||||
|
|
||||||
_00E_NQ06_Functions NQ06Functions = Game.GetForm(0x725BA) as _00E_NQ06_Functions
|
|
||||||
NQ06Functions.RefreshNamesOnSaveLoad()
|
|
||||||
|
|
||||||
EndFunction
|
|
||||||
|
|
||||||
|
|
||||||
;=====================================================================================
|
;=====================================================================================
|
||||||
; MAINTENANCE
|
; MAINTENANCE
|
||||||
@ -76,8 +69,6 @@ Function Maintenance()
|
|||||||
(Game.GetForm(0xAC80E) as Message).ShowAsHelpMessage("Clear", 0.1, 1, 1)
|
(Game.GetForm(0xAC80E) as Message).ShowAsHelpMessage("Clear", 0.1, 1, 1)
|
||||||
|
|
||||||
SetAutoSaveInterval()
|
SetAutoSaveInterval()
|
||||||
|
|
||||||
RefreshMountNamesOnLoad()
|
|
||||||
|
|
||||||
SendModEvent("Enderal_GameLoaded")
|
SendModEvent("Enderal_GameLoaded")
|
||||||
|
|
||||||
|
45
source/scripts/playerhorsescript.psc
Normal file
45
source/scripts/playerhorsescript.psc
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
Scriptname PlayerHorseScript extends ReferenceAlias
|
||||||
|
|
||||||
|
Event OnDeath(Actor akKiller)
|
||||||
|
MySelf = GetActorReference()
|
||||||
|
_00E_HorseOwned.SetValue(0)
|
||||||
|
EndEvent
|
||||||
|
|
||||||
|
Event OnUnload()
|
||||||
|
If MySelf.IsDead()
|
||||||
|
; disable the dead horse if it is unloaded
|
||||||
|
MySelf.Disable()
|
||||||
|
MySelf.Delete()
|
||||||
|
(GetOwningQuest() as _00E_NQ06_Functions).sHorseName = ""
|
||||||
|
; added a new horse that can be bought at the stables
|
||||||
|
Myself = StablesPosition.PlaceActorAtMe(LvlHorseSaddled)
|
||||||
|
Alias_HorseRef.ForceRefTo(MySelf)
|
||||||
|
Alias_HorseRef.GetRef().SetFactionOwner(StablesFaction)
|
||||||
|
EndIf
|
||||||
|
EndEvent
|
||||||
|
|
||||||
|
Event OnPlayerLoadGame()
|
||||||
|
|
||||||
|
If (_00E_HorseOwned.GetValue() as Int) > 0
|
||||||
|
|
||||||
|
String sHorseName = (GetOwningQuest() as _00E_NQ06_Functions).sHorseName
|
||||||
|
|
||||||
|
if sHorseName != ""
|
||||||
|
(GetReference() as Actor).GetActorBase().SetName(sHorseName)
|
||||||
|
endif
|
||||||
|
|
||||||
|
EndIf
|
||||||
|
|
||||||
|
EndEvent
|
||||||
|
|
||||||
|
Actor Property MySelf Auto
|
||||||
|
|
||||||
|
ObjectReference Property StablesPosition Auto
|
||||||
|
|
||||||
|
ActorBase Property LvlHorseSaddled Auto
|
||||||
|
|
||||||
|
ReferenceAlias Property Alias_HorseRef Auto
|
||||||
|
|
||||||
|
Faction Property StablesFaction Auto
|
||||||
|
|
||||||
|
GlobalVariable Property _00E_HorseOwned Auto
|
Loading…
Reference in New Issue
Block a user