Moved mount name updates to mount aliases
This commit is contained in:
parent
6c5ab0e966
commit
082c1f7bbe
BIN
SetMountNames.esp
Normal file
BIN
SetMountNames.esp
Normal file
Binary file not shown.
BIN
scripts/_00E_NQ06_DonkeyAlias.pex
Normal file
BIN
scripts/_00E_NQ06_DonkeyAlias.pex
Normal file
Binary file not shown.
BIN
scripts/_00E_NQ06_ShadowAlias.pex
Normal file
BIN
scripts/_00E_NQ06_ShadowAlias.pex
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
scripts/playerhorsescript.pex
Normal file
BIN
scripts/playerhorsescript.pex
Normal file
Binary file not shown.
17
source/scripts/_00E_NQ06_DonkeyAlias.psc
Normal file
17
source/scripts/_00E_NQ06_DonkeyAlias.psc
Normal file
@ -0,0 +1,17 @@
|
||||
Scriptname _00E_NQ06_DonkeyAlias extends ReferenceAlias Hidden
|
||||
|
||||
GlobalVariable Property _00E_MuleOwned Auto
|
||||
|
||||
Event OnPlayerLoadGame()
|
||||
|
||||
If (_00E_MuleOwned.GetValue() as Int) > 0
|
||||
|
||||
String sMuleName = (GetOwningQuest() as _00E_NQ06_Functions).sMuleName
|
||||
|
||||
if sMuleName != ""
|
||||
(GetReference() as Actor).GetActorBase().SetName(sMuleName)
|
||||
endif
|
||||
|
||||
EndIf
|
||||
|
||||
EndEvent
|
17
source/scripts/_00E_NQ06_ShadowAlias.psc
Normal file
17
source/scripts/_00E_NQ06_ShadowAlias.psc
Normal file
@ -0,0 +1,17 @@
|
||||
Scriptname _00E_NQ06_ShadowAlias extends ReferenceAlias Hidden
|
||||
|
||||
GlobalVariable Property _00E_FathersShadowOwned Auto
|
||||
|
||||
Event OnPlayerLoadGame()
|
||||
|
||||
If (_00E_FathersShadowOwned.GetValue() as Int) > 0
|
||||
|
||||
String sShadowName = (GetOwningQuest() as _00E_NQ06_Functions).sFathersShadowName
|
||||
|
||||
if sShadowName != ""
|
||||
(GetReference() as Actor).GetActorBase().SetName(sShadowName)
|
||||
endif
|
||||
|
||||
EndIf
|
||||
|
||||
EndEvent
|
@ -58,22 +58,6 @@ String Function SetMountName()
|
||||
|
||||
EndFunction
|
||||
|
||||
Function RefreshNamesOnSaveLoad()
|
||||
{makes sure that the names are saved}
|
||||
If _00E_HorseOwned.GetValueInt() == 1 && sHorseName != ""
|
||||
PlayerHorse.GetActorReference().GetActorBase().SetName(sHorseName)
|
||||
EndIf
|
||||
|
||||
If _00E_MuleOwned.GetValueInt() == 1 && sMuleName != ""
|
||||
Bonni.GetActorReference().GetActorBase().SetName(sMuleName)
|
||||
EndIf
|
||||
|
||||
If _00E_FathersShadowOwned.GetValueInt() == 1 && sFathersShadowName != ""
|
||||
FS_NQR05_FatherShadow.GetActorReference().GetActorBase().SetName(sFathersShadowName)
|
||||
EndIf
|
||||
|
||||
EndFunction
|
||||
|
||||
Function RenameMount(bool _bReturnToSelection)
|
||||
|
||||
int iRenameSelection = _00E_NQ06_RenameMountSelection.Show()
|
||||
|
@ -47,13 +47,6 @@ Function SetAutoSaveInterval()
|
||||
|
||||
EndFunction
|
||||
|
||||
Function RefreshMountNamesOnLoad()
|
||||
|
||||
_00E_NQ06_Functions NQ06Functions = Game.GetForm(0x725BA) as _00E_NQ06_Functions
|
||||
NQ06Functions.RefreshNamesOnSaveLoad()
|
||||
|
||||
EndFunction
|
||||
|
||||
|
||||
;=====================================================================================
|
||||
; MAINTENANCE
|
||||
@ -77,8 +70,6 @@ Function Maintenance()
|
||||
|
||||
SetAutoSaveInterval()
|
||||
|
||||
RefreshMountNamesOnLoad()
|
||||
|
||||
SendModEvent("Enderal_GameLoaded")
|
||||
|
||||
EndFunction
|
||||
|
45
source/scripts/playerhorsescript.psc
Normal file
45
source/scripts/playerhorsescript.psc
Normal file
@ -0,0 +1,45 @@
|
||||
Scriptname PlayerHorseScript extends ReferenceAlias
|
||||
|
||||
Event OnDeath(Actor akKiller)
|
||||
MySelf = GetActorReference()
|
||||
_00E_HorseOwned.SetValue(0)
|
||||
EndEvent
|
||||
|
||||
Event OnUnload()
|
||||
If MySelf.IsDead()
|
||||
; disable the dead horse if it is unloaded
|
||||
MySelf.Disable()
|
||||
MySelf.Delete()
|
||||
(GetOwningQuest() as _00E_NQ06_Functions).sHorseName = ""
|
||||
; added a new horse that can be bought at the stables
|
||||
Myself = StablesPosition.PlaceActorAtMe(LvlHorseSaddled)
|
||||
Alias_HorseRef.ForceRefTo(MySelf)
|
||||
Alias_HorseRef.GetRef().SetFactionOwner(StablesFaction)
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
Event OnPlayerLoadGame()
|
||||
|
||||
If (_00E_HorseOwned.GetValue() as Int) > 0
|
||||
|
||||
String sHorseName = (GetOwningQuest() as _00E_NQ06_Functions).sHorseName
|
||||
|
||||
if sHorseName != ""
|
||||
(GetReference() as Actor).GetActorBase().SetName(sHorseName)
|
||||
endif
|
||||
|
||||
EndIf
|
||||
|
||||
EndEvent
|
||||
|
||||
Actor Property MySelf Auto
|
||||
|
||||
ObjectReference Property StablesPosition Auto
|
||||
|
||||
ActorBase Property LvlHorseSaddled Auto
|
||||
|
||||
ReferenceAlias Property Alias_HorseRef Auto
|
||||
|
||||
Faction Property StablesFaction Auto
|
||||
|
||||
GlobalVariable Property _00E_HorseOwned Auto
|
Loading…
Reference in New Issue
Block a user