2.0.5a
This commit is contained in:
parent
189fbda45a
commit
0920167a39
Binary file not shown.
@ -8,13 +8,12 @@ bInvalidateOlderFiles=1
|
||||
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa
|
||||
sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Unofficial Skyrim Special Edition Patch.bsa, Unofficial Skyrim Special Edition Patch - Textures.bsa, E - Meshes.bsa, E - Scripts.bsa, E - Sounds.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, E - SE.bsa, E - Update.bsa, L - Textures.bsa, L - Voices.bsa
|
||||
|
||||
[VATS]
|
||||
bVATSDisable=1
|
||||
|
||||
[SaveGame]
|
||||
; This should be removed in Steam version to allow its configuration via the launcher.
|
||||
iAutoSaveCount=10
|
||||
|
||||
[MapMenu]
|
||||
; Paper map settings
|
||||
uLockedObjectMapLOD=32
|
||||
uLockedTerrainLOD=32
|
||||
sWorldMapOverlayNormalSnowTexture=
|
||||
@ -28,17 +27,18 @@ fMapWorldMinPitch=90.0000
|
||||
fMapWorldMaxPitch=90.0000
|
||||
sMapWorldDefaultWorldSpace=Vyn
|
||||
|
||||
[Audio]
|
||||
uMaxSizeForCachedSound=4096
|
||||
|
||||
[Actor]
|
||||
; USSEP: Fixes bow engagement distance
|
||||
fVisibleNavmeshMoveDist=12288.0000
|
||||
|
||||
[Display]
|
||||
fGlobalBloomThresholdBoost=100
|
||||
; Disables bloom
|
||||
fGlobalBloomThresholdBoost=10
|
||||
; Disables Screen Space Reflections - fixes engine bug with green water. Use ENB for better implementation (you may need to remove this, then).
|
||||
fWaterSSRIntensity=0.0001
|
||||
|
||||
[Interface]
|
||||
; Closer book and note zooming
|
||||
fBookDistance=82.0000
|
||||
fNoteDistance=70.0000
|
||||
fBookOpenTime=500.0000
|
||||
|
Binary file not shown.
Binary file not shown.
BIN
scripts/_00e_lightswitchtertiaryscript.pex
Normal file
BIN
scripts/_00e_lightswitchtertiaryscript.pex
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -64,6 +64,25 @@ Event OnPlayerLoadGame()
|
||||
EndIf
|
||||
|
||||
RegisterForActions()
|
||||
|
||||
Bool bFS = (Game.GetModByName("Enderal - Forgotten Stories.esm") != 255)
|
||||
Bool bSkyUI = (Game.GetModByName("SkyUI_SE.esp") != 255)
|
||||
If bFS == False && bSkyUI == False
|
||||
Debug.MessageBox("Enderal - Forgotten Stories.esm and SkyUI_SE.esp are not loaded! Open Data Files and enable them. If the game was started without them, you should start a new game.")
|
||||
Game.QuitToMainMenu()
|
||||
Return
|
||||
ElseIf bFS == False
|
||||
Debug.MessageBox("Enderal - Forgotten Stories.esm is not loaded! Open Data Files and enable it. If the game was started without it, you should start a new game.")
|
||||
Game.QuitToMainMenu()
|
||||
Return
|
||||
ElseIf bSkyUI == False
|
||||
Debug.MessageBox("SkyUI_SE.esp is not loaded! Open Data Files and enable it.")
|
||||
EndIf
|
||||
|
||||
; SE: Workaround for broken physics in saves, made on a mount
|
||||
If PlayerREF.IsOnMount()
|
||||
PlayerREF.Dismount()
|
||||
EndIf
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
|
@ -1,16 +1,17 @@
|
||||
Scriptname _00E_LightSwitchSecondaryScript extends ObjectReference
|
||||
|
||||
Actor Property PlayerRef Auto
|
||||
Keyword Property LinkKeyword Auto
|
||||
|
||||
Event OnTriggerEnter(ObjectReference akActionRef)
|
||||
if akActionRef == PlayerRef
|
||||
(GetLinkedRef() as _00E_LightSwitchMainScript).TurnSwitchOn()
|
||||
(GetLinkedRef(LinkKeyword) as _00E_LightSwitchMainScript).TurnSwitchOn()
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
Event OnTriggerLeave(ObjectReference akActionRef)
|
||||
if akActioNRef == PlayerRef
|
||||
(GetLinkedRef() as _00E_LightSwitchMainScript).TurnSwitchOff()
|
||||
(GetLinkedRef(LinkKeyword) as _00E_LightSwitchMainScript).TurnSwitchOff()
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
|
17
scripts/source/_00e_lightswitchtertiaryscript.psc
Normal file
17
scripts/source/_00e_lightswitchtertiaryscript.psc
Normal file
@ -0,0 +1,17 @@
|
||||
Scriptname _00E_LightSwitchTertiaryScript extends ObjectReference
|
||||
|
||||
Actor Property PlayerRef Auto
|
||||
Keyword Property LinkKeyword Auto
|
||||
|
||||
Event OnTriggerEnter(ObjectReference akActionRef)
|
||||
if akActionRef == PlayerRef
|
||||
(GetLinkedRef(LinkKeyword) as _00E_LightSwitchMainScript).TurnSwitchOn()
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
Event OnTriggerLeave(ObjectReference akActionRef)
|
||||
if akActioNRef == PlayerRef
|
||||
(GetLinkedRef(LinkKeyword) as _00E_LightSwitchMainScript).TurnSwitchOff()
|
||||
EndIf
|
||||
EndEvent
|
||||
|
@ -23,6 +23,23 @@ Function SetUpScene()
|
||||
Wait(5.0)
|
||||
Game.EnablePlayerControls()
|
||||
Game.DisablePlayerControls(false, true, true, false, true, false, false)
|
||||
|
||||
Bool bFS = (Game.GetModByName("Enderal - Forgotten Stories.esm") != 255)
|
||||
Bool bSkyUI = (Game.GetModByName("SkyUI_SE.esp") != 255)
|
||||
If bFS == False && bSkyUI == False
|
||||
Debug.MessageBox("Enderal - Forgotten Stories.esm and SkyUI_SE.esp are not loaded! The game will not run properly. Open Data Files and enable them.")
|
||||
Game.QuitToMainMenu()
|
||||
Return
|
||||
ElseIf bFS == False
|
||||
Debug.MessageBox("Enderal - Forgotten Stories.esm is not loaded! The game will not run properly. Open Data Files and enable it.")
|
||||
Game.QuitToMainMenu()
|
||||
Return
|
||||
ElseIf bSkyUI == False
|
||||
Debug.MessageBox("SkyUI_SE.esp is not loaded! The game will not run properly. Open Data Files and enable it.")
|
||||
Game.QuitToMainMenu()
|
||||
Return
|
||||
EndIf
|
||||
|
||||
Wait(1.0)
|
||||
_00E_MQP01_Thoughts01.ShowAsHelpMessage("Empty", 5, 1, 1)
|
||||
|
||||
|
@ -149,7 +149,7 @@ Function _UpdatePotion(Potion item, Int count, Bool bIsInCraftingMode)
|
||||
EndIf
|
||||
Else
|
||||
Int maxDuration = NoAlchemistPotionDurationLimitInSeconds
|
||||
Int durationBonus = PlayerREF.GetAV("BypassVendorStolenCheck") as Int
|
||||
Int durationBonus = PlayerREF.GetAV("Variable02") as Int
|
||||
|
||||
If PlayerREF.hasPerk(_00E_Class_Theriantrophist_P03_GreyAlchemist_03)
|
||||
maxDuration = -1 ; no duration mali are required
|
||||
|
@ -10,60 +10,61 @@ keyword property linkHavokPartner auto
|
||||
{Link with this keyword and that ref will also sim with myself}
|
||||
bool property beenSimmed auto hidden
|
||||
{prevent an object that has been havok'd in-game from going static}
|
||||
Bool Property beenPutInContainer auto hidden
|
||||
|
||||
EVENT onCellAttach()
|
||||
if (beenSimmed == FALSE && Self.Is3DLoaded())
|
||||
setMotionType(Motion_Keyframed, TRUE)
|
||||
; ;debug.trace("havok disabled on: " + self)
|
||||
endif
|
||||
endEVENT
|
||||
Event OnCellAttach()
|
||||
If Is3DLoaded() && beenSimmed == False && beenPutInContainer == False
|
||||
SetMotionType(Motion_Keyframed, True)
|
||||
; debug.trace("havok disabled on: " + self)
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
EVENT onLoad()
|
||||
if (beenSimmed == FALSE && Self.Is3DLoaded())
|
||||
setMotionType(Motion_Keyframed, TRUE)
|
||||
; ;debug.trace("havok disabled on: " + self)
|
||||
endif
|
||||
endEVENT
|
||||
Event OnLoad()
|
||||
If beenSimmed == False && beenPutInContainer == False
|
||||
SetMotionType(Motion_Keyframed, True)
|
||||
; debug.trace("havok disabled on: " + self)
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
EVENT onActivate(ObjectReference triggerRef)
|
||||
if havokonActivate == TRUE && beenSimmed == FALSE && Self.Is3DLoaded() ;USSEP 4.1.8 Bug #26371 - Added Is3DLoaded check to prevent a race condition with the OnContainerChanged event when picking up an object
|
||||
ReleaseToHavok()
|
||||
endif
|
||||
endEVENT
|
||||
|
||||
EVENT onHit(ObjectReference var1, Form var2, Projectile var3, bool var4, bool var5, bool var6, bool var7)
|
||||
if havokOnHit == TRUE && beenSimmed == FALSE
|
||||
ReleaseToHavok()
|
||||
endif
|
||||
endEVENT
|
||||
|
||||
EVENT onGrab()
|
||||
if havokOnZkey == TRUE && beenSimmed == FALSE
|
||||
ReleaseToHavok()
|
||||
endif
|
||||
endEVENT
|
||||
|
||||
;USKP 2.0.1 - Added event to deal with Papyrus spam caused by the player picking these things up since the game cannot process that properly.
|
||||
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
|
||||
if( akNewContainer != None )
|
||||
;Stops the OnLoad event from generating errors.
|
||||
beenSimmed = True
|
||||
Else
|
||||
;No container, means it's being dropped in the open. Let it loose now.
|
||||
Event OnActivate(ObjectReference triggerRef)
|
||||
If havokonActivate && beenSimmed == False
|
||||
ReleaseToHavok()
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
FUNCTION ReleaseToHavok()
|
||||
beenSimmed = TRUE
|
||||
objectReference myLink = getLinkedRef(linkHavokPartner)
|
||||
if myLink != NONE
|
||||
defaultDisableHavokOnLoad linkScript = myLink as defaultDisableHavokOnLoad
|
||||
if (linkScript) && (linkScript.beenSimmed == FALSE)
|
||||
linkScript.ReleaseToHavok()
|
||||
endif
|
||||
endif
|
||||
setMotionType(Motion_Dynamic, TRUE)
|
||||
Event OnHit(ObjectReference var1, Form var2, Projectile var3, bool var4, bool var5, bool var6, bool var7)
|
||||
If havokOnHit && beenSimmed == False
|
||||
ReleaseToHavok()
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
Event OnGrab()
|
||||
If havokOnZkey && beenSimmed == False
|
||||
ReleaseToHavok()
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
;USKP 2.0.1 - Added event to deal with Papyrus spam caused by the player picking these things up since the game cannot process that properly.
|
||||
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
|
||||
If beenSimmed == False
|
||||
If akNewContainer != None
|
||||
;Stops the OnLoad event from generating errors.
|
||||
beenPutInContainer = True
|
||||
Else
|
||||
;No container, means it's being dropped in the open. Let it loose now.
|
||||
ReleaseToHavok()
|
||||
EndIf
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
Function ReleaseToHavok()
|
||||
beenSimmed = True
|
||||
beenPutInContainer = False
|
||||
defaultDisableHavokOnLoad myLink = GetLinkedRef(linkHavokPartner) as defaultDisableHavokOnLoad
|
||||
If myLink && (myLink.beenSimmed == False)
|
||||
myLink.ReleaseToHavok()
|
||||
EndIf
|
||||
SetMotionType(Motion_Dynamic, True)
|
||||
Self.ApplyHavokImpulse(0, 0, 1, 5)
|
||||
; Debug.Trace("Released Havok.")
|
||||
endFUNCTION
|
||||
; Debug.Trace("Released Havok.")
|
||||
EndFunction
|
||||
|
@ -10,66 +10,66 @@ import form
|
||||
|
||||
Actor selfRef
|
||||
ActorBase myActorBase
|
||||
int draugrSex
|
||||
VisualEffect Property DraugrMaleEyeGlowFX Auto
|
||||
VisualEffect Property DraugrFemaleEyeGlowFX Auto
|
||||
|
||||
EVENT OnEffectStart(Actor Target, Actor Caster)
|
||||
EVENT OnEffectStart(Actor Target, Actor Caster)
|
||||
selfRef = caster
|
||||
|
||||
;Added by USKP to prevent this effect from appearing on the player.
|
||||
If selfRef == Game.GetPlayer()
|
||||
selfRef = None
|
||||
EndIf
|
||||
If selfRef == None
|
||||
Dispel()
|
||||
return
|
||||
EndIf
|
||||
|
||||
;USKP 2.0.3 - Don't bother with any of this if the dumb zombie isn't loaded!
|
||||
if( selfRef.Is3DLoaded() )
|
||||
myActorBase = caster.GetLeveledActorBase()
|
||||
;If sex is male (only one currently working) play glow eye art
|
||||
if myActorBase.GetSex() == 0
|
||||
if (selfRef.GetSleepState() == 3)
|
||||
; Debug.Trace("Draugr man is sleeping! 3")
|
||||
else
|
||||
;Play glow art
|
||||
DraugrMaleEyeGlowFX.Play(selfRef, -1)
|
||||
endif
|
||||
endif
|
||||
;if sex is female (currently not returned) play debug text to say this is now working
|
||||
if myActorBase.GetSex() == 1
|
||||
if (selfRef.GetSleepState() == 3)
|
||||
; Debug.Trace("Draugr fem is sleeping! 3")
|
||||
else
|
||||
DraugrFemaleEyeGlowFX.Play(selfRef, -1)
|
||||
endIf
|
||||
endif
|
||||
EndIf
|
||||
ENDEVENT
|
||||
If selfRef.Is3DLoaded()
|
||||
myActorBase = selfRef.GetLeveledActorBase()
|
||||
|
||||
Event OnGetUp(ObjectReference akFurniture)
|
||||
; Debug.Trace("Draugr just got up from " )
|
||||
Int mySex = myActorBase.GetSex()
|
||||
If (selfRef.GetSleepState() == 3)
|
||||
; Debug.Trace("Draugr is sleeping! 3")
|
||||
Elseif mySex == 0 ; If sex is male (only one currently working) play glow eye art
|
||||
DraugrMaleEyeGlowFX.Play(selfRef, -1)
|
||||
ElseIf mySex == 1 ; If sex is female (currently not returned) play debug text to say this is now working
|
||||
DraugrFemaleEyeGlowFX.Play(selfRef, -1)
|
||||
EndIf
|
||||
EndIf
|
||||
ENDEVENT
|
||||
|
||||
Event OnGetUp(ObjectReference akFurniture)
|
||||
; Debug.Trace("Draugr just got up from " )
|
||||
;Added by USKP to prevent this effect from appearing on the player.
|
||||
if( selfRef == Game.GetPlayer() )
|
||||
Dispel()
|
||||
if selfRef == None
|
||||
Return
|
||||
EndIf
|
||||
|
||||
; USKP 2.0.1 - Sanity check because the actorbase property isn't always valid when this runs.
|
||||
if( myActorBase )
|
||||
if myActorBase.GetSex() == 0
|
||||
;Play glow art
|
||||
If myActorBase
|
||||
Int mySex = myActorBase.GetSex()
|
||||
If mySex == 0
|
||||
DraugrMaleEyeGlowFX.Play(selfRef, -1)
|
||||
endif
|
||||
;if sex is female (currently not returned) play debug text to say this is now working
|
||||
if myActorBase.GetSex() == 1
|
||||
ElseIf mySex == 1
|
||||
DraugrFemaleEyeGlowFX.Play(selfRef, -1)
|
||||
endif
|
||||
EndIf
|
||||
EndEvent
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
EVENT onDeath(actor myKiller)
|
||||
Event OnDying(Actor myKiller)
|
||||
utility.Wait(3.0)
|
||||
StopEyes()
|
||||
EndEvent
|
||||
|
||||
EVENT onDeath(actor myKiller)
|
||||
StopEyes()
|
||||
ENDEVENT
|
||||
|
||||
Function StopEyes()
|
||||
if selfRef
|
||||
DraugrMaleEyeGlowFX.Stop(selfRef)
|
||||
DraugrFemaleEyeGlowFX.Stop(selfRef)
|
||||
|
||||
ENDEVENT
|
||||
EndIf
|
||||
EndFunction
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue
Block a user