Moved the GetNewGameCount() check to the init quest
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@ -8,7 +8,6 @@ Import Utility
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Function SetUpScene()
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Function SetUpScene()
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Game.SetInChargen(true, true, false)
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Game.FadeOutGame(false, true, 0.5, 0.5)
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Game.FadeOutGame(false, true, 0.5, 0.5)
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FadeToBlackHoldIMOD.Apply()
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FadeToBlackHoldIMOD.Apply()
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PlayerREF.SetScale(0.85)
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PlayerREF.SetScale(0.85)
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@ -3,16 +3,9 @@ Scriptname _00E_MQP01_StartSC extends ObjectReference
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Event OnTriggerEnter (ObjectReference akActionREF)
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Event OnTriggerEnter (ObjectReference akActionREF)
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if akActionRef == PlayerREF && !bDone
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if akActionRef == PlayerREF && !bDone
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bDone = true ; deletion may take some time
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bDone = true
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Delete()
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Disable()
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If !MQ10a.IsRunning()
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If ! MQP01.IsCompleted() && MQ10a.GetCurrentStageID() != 5 && !MQ10a.IsRunning() && !MQ12c.IsRunning()
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If !MQ12c.IsRunning()
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if EnderalFunctions.GetNewGameCount() > 1
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Game.QuitToMainMenu()
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Debug.MessageBox("Due to an engine bug, new game should not be started after quitting to the main menu. Please, restart Enderal first.")
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return
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endif
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if _00E_QuickStartPrompt.Show() > 0
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if _00E_QuickStartPrompt.Show() > 0
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MQP01.CompleteAllObjectives()
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MQP01.CompleteAllObjectives()
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MQP01.CompleteQuest()
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MQP01.CompleteQuest()
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@ -33,7 +26,6 @@ Event OnTriggerEnter (ObjectReference akActionREF)
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endif
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endif
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EndIf
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EndIf
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EndIf
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EndIf
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EndIf
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EndEvent
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EndEvent
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@ -25,6 +25,11 @@ Function Fragment_332()
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;BEGIN CODE
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;BEGIN CODE
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game.GetPlayer().RemoveAllItems(none, false, false)
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game.GetPlayer().RemoveAllItems(none, false, false)
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game.GetPlayer().MoveTo(Alias_StartMarkerRef.GetReference(), 0.000000, 0.000000, 0.000000, true)
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game.GetPlayer().MoveTo(Alias_StartMarkerRef.GetReference(), 0.000000, 0.000000, 0.000000, true)
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if EnderalFunctions.GetNewGameCount() > 1
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Game.QuitToMainMenu()
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Debug.MessageBox("Due to an engine bug, new game should not be started after quitting to the main menu. Please, restart Enderal first.")
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endif
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;END CODE
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;END CODE
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EndFunction
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EndFunction
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;END FRAGMENT
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;END FRAGMENT
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