Removed unused GetCurrentWeight() from _00E_FS_SpectralChestSC
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@ -30,27 +30,6 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
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EndEvent
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Float Function GetCurrentWeight(Actor akActor)
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Int NumItems = akActor.GetNumItems()
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Int i = 0
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Float fCurrentWeight
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While (i < NumItems)
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Form Entry = akActor.GetNthForm(i)
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Float fEntryItemCount = akActor.GetItemCount(Entry) as Float
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; iCurrentWeight += math.Ceiling(Entry.GetWeight() * iEntryItemCount)
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fCurrentWeight += Entry.GetWeight() * fEntryItemCount
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i += 1
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EndWhile
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Return fCurrentWeight
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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