Automatically learn effects of unique ingredients
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Autolearn effects of unique ingredients.esp
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Autolearn effects of unique ingredients.esp
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@ -7,6 +7,12 @@ Beware, spoilers ahead!
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2.1.4 (TBD)
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2.1.4 (TBD)
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- Revised alchemy system:
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-- Merged two separate Damage Stamina groups and Drain Stamina into a single Damage Stamina group, applying damage over time.
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-- Merged Damage Mana and Damage Mana temporary into a single Damage Mana group, applying damage over time.
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-- Significantly increased effect from Damage Mana and Damage Stamina to finally make them useful.
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-- Fixed the Slow effect almost never applying due to an engine bug. Improved magnitude consistency which was all over the place.
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-- Effects of unique ingredients are discovered automatically when they are added to the inventory.
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- Chinese Simplified localization has been revised by DaisyComment (no translation of lines added after 2.0.12.4 yet).
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- Chinese Simplified localization has been revised by DaisyComment (no translation of lines added after 2.0.12.4 yet).
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- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.
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- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.
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scripts/_00e_learnalleffects.pex
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scripts/_00e_learnalleffects.pex
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source/scripts/_00e_learnalleffects.psc
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source/scripts/_00e_learnalleffects.psc
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Scriptname _00E_LearnAllEffects extends Ingredient
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Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
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If akNewContainer && akNewContainer == Game.GetForm(0x14)
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LearnAllEffects()
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EndIf
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EndEvent
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