Automatically learn effects of unique ingredients

This commit is contained in:
Eddoursul 2024-10-15 18:36:55 +02:00
parent e2a505bfb7
commit 1f1f0ce090
5 changed files with 15 additions and 0 deletions

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@ -7,6 +7,12 @@ Beware, spoilers ahead!
2.1.4 (TBD)
- Revised alchemy system:
-- Merged two separate Damage Stamina groups and Drain Stamina into a single Damage Stamina group, applying damage over time.
-- Merged Damage Mana and Damage Mana temporary into a single Damage Mana group, applying damage over time.
-- Significantly increased effect from Damage Mana and Damage Stamina to finally make them useful.
-- Fixed the Slow effect almost never applying due to an engine bug. Improved magnitude consistency which was all over the place.
-- Effects of unique ingredients are discovered automatically when they are added to the inventory.
- Chinese Simplified localization has been revised by DaisyComment (no translation of lines added after 2.0.12.4 yet).
- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.

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Scriptname _00E_LearnAllEffects extends Ingredient
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
If akNewContainer && akNewContainer == Game.GetForm(0x14)
LearnAllEffects()
EndIf
EndEvent