Updated SprigganFXSCRIPT
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@ -21,6 +21,7 @@ auto state Alive
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if bAnimEffects
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if bAnimEffects
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bAnimEffects = false
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bAnimEffects = false
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SprigganFXAttachEffect.Stop(Target)
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Target.PlaySubGraphAnimation("KillFX")
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Target.PlaySubGraphAnimation("KillFX")
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endif
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endif
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@ -30,13 +31,6 @@ auto state Alive
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EndIf
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EndIf
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endevent
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endevent
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event OnEffectFinish(Actor akTarget, Actor akCaster)
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GotoState("DoNothing")
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if akTarget && akTarget.Is3DLoaded()
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SprigganFXAttachEffect.Stop(akTarget)
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endif
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endevent
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event OnCombatStateChanged(Actor akTarget, int aeCombatState)
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event OnCombatStateChanged(Actor akTarget, int aeCombatState)
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Actor actorRef = GetTargetActor()
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Actor actorRef = GetTargetActor()
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