Added a Is3DLoaded() check to critterMoth
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@ -448,13 +448,15 @@ Function GoToNewPlant(float afSpeed)
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string landingMarkerName = LandingMarkerPrefix + RandomInt(1, 3)
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float newPlantDistance = Math.sqrt(Math.pow(newPlantX - self.GetPositionX(), 2) + Math.pow(newPlantY - self.GetPositionY(), 2) + Math.pow(newPlantZ - self.GetPositionZ(), 2))
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float adjustedBellShapePathHeight = fBellShapePathHeight - (fBellShapePathHeight * (Math.pow(0.995, newPlantDistance)))
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if (newPlant.HasNode(landingMarkerName))
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bool bIsLoaded = newPlant.Is3DLoaded()
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if (bIsLoaded && newPlant.HasNode(landingMarkerName))
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BellShapeTranslateToRefNodeAtSpeedAndGotoState(CurrentPlant, landingMarkerName, adjustedBellShapePathHeight, afSpeed, fMaxRotationSpeed, "AtPlant")
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else
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; traceConditional(self + " could not find landing marker " + landingMarkerName + " on plant " + newPlant, bCritterDebug)
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string firstMarkerName = LandingMarkerPrefix + 1
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if (newPlant.HasNode(firstMarkerName))
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if (bIsLoaded && newPlant.HasNode(firstMarkerName))
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BellShapeTranslateToRefNodeAtSpeedAndGotoState(CurrentPlant, firstMarkerName, adjustedBellShapePathHeight, afSpeed, fMaxRotationSpeed, "AtPlant")
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else
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; traceConditional(self + " could not find landing marker " + firstMarkerName + " on plant " + newPlant, bCritterDebug)
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