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Updated SprigganFXSCRIPT

development
Eddoursul 4 months ago
parent 31646a4eac
commit 1f4fa33920
  1. BIN
      scripts/sprigganfxscript.pex
  2. 8
      source/scripts/sprigganfxscript.psc

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@ -21,6 +21,7 @@ auto state Alive
if bAnimEffects if bAnimEffects
bAnimEffects = false bAnimEffects = false
SprigganFXAttachEffect.Stop(Target)
Target.PlaySubGraphAnimation("KillFX") Target.PlaySubGraphAnimation("KillFX")
endif endif
@ -30,13 +31,6 @@ auto state Alive
EndIf EndIf
endevent endevent
event OnEffectFinish(Actor akTarget, Actor akCaster)
GotoState("DoNothing")
if akTarget && akTarget.Is3DLoaded()
SprigganFXAttachEffect.Stop(akTarget)
endif
endevent
event OnCombatStateChanged(Actor akTarget, int aeCombatState) event OnCombatStateChanged(Actor akTarget, int aeCombatState)
Actor actorRef = GetTargetActor() Actor actorRef = GetTargetActor()

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