Updated SprigganFXSCRIPT
This commit is contained in:
parent
31646a4eac
commit
1f4fa33920
Binary file not shown.
@ -21,6 +21,7 @@ auto state Alive
|
||||
|
||||
if bAnimEffects
|
||||
bAnimEffects = false
|
||||
SprigganFXAttachEffect.Stop(Target)
|
||||
Target.PlaySubGraphAnimation("KillFX")
|
||||
endif
|
||||
|
||||
@ -30,13 +31,6 @@ auto state Alive
|
||||
EndIf
|
||||
endevent
|
||||
|
||||
event OnEffectFinish(Actor akTarget, Actor akCaster)
|
||||
GotoState("DoNothing")
|
||||
if akTarget && akTarget.Is3DLoaded()
|
||||
SprigganFXAttachEffect.Stop(akTarget)
|
||||
endif
|
||||
endevent
|
||||
|
||||
event OnCombatStateChanged(Actor akTarget, int aeCombatState)
|
||||
Actor actorRef = GetTargetActor()
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user