The Father's arrival scene might fail to properly start
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@ -281,12 +281,11 @@ Function StartSC06()
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FS_NQR05_SC06_ActivationTriggerREF.Disable()
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FS_NQR05_SC06_ActivationTriggerREF.Disable()
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; transform the player back if currently a werewolf, due to being used as actor in scenes in SC06
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; transform the player back if currently a werewolf, due to being used as actor in scenes in SC06
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_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
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_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
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FS_NQR05_SC06_FatherArrival.ForceStart()
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FadeToBlackIMOD.Apply()
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FadeToBlackIMOD.Apply()
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Wait(2.5)
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FadeToBlackHoldIMOD.ApplyCrossFade()
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FadeToBlackHoldIMOD.ApplyCrossFade()
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Timescale.SetValue(0.01) ; preventing the time from advancing during this lengthy scene
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Timescale.SetValue(0.1) ; preventing the time from advancing during this lengthy scene
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Levelsystem.SkipTimeToHour(18.75)
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Levelsystem.SkipTimeToHour(18.75)
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Wait(2.5)
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_00E_FS_NQR05_SiteWeatherSnow.ForceActive(True)
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_00E_FS_NQR05_SiteWeatherSnow.ForceActive(True)
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Levelsystem.SetAllowIdleChatter(false)
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Levelsystem.SetAllowIdleChatter(false)
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FS_NQR05_SC05_GateREF.SetOpen(False)
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FS_NQR05_SC05_GateREF.SetOpen(False)
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@ -294,12 +293,13 @@ Function StartSC06()
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_00E_TeleportGlobal.SetValueInt(1)
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_00E_TeleportGlobal.SetValueInt(1)
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PlayerREF.MoveTo(FS_NQR05_SC06_WallMarkerREF)
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PlayerREF.MoveTo(FS_NQR05_SC06_WallMarkerREF)
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Game.DisablePlayerControls()
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Game.DisablePlayerControls()
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FS_NQR05_SC06_FatherArrival.ForceStart()
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EndFunction
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EndFunction
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Function FadeBack()
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Function FadeBack()
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; Called in Phase 2, FS_NQR05_SC06_FatherArrival
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; Called in Phase 1, FS_NQR05_SC06_FatherArrival
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; FadeToBlackHoldIMOD.Remove()
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; FadeToBlackHoldIMOD.Remove()
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; FS_NQR05_ZaraahREF.Enable()
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; FS_NQR05_ZaraahREF.Enable()
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FadeToBlackBackIMOD.ApplyCrossFade()
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FadeToBlackBackIMOD.ApplyCrossFade()
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