Merge branch 'development' of https://git.eddoursul.win/enderal/enderalse into development

This commit is contained in:
gavrant 2022-09-12 22:28:13 +03:00
commit 27d46d3033
4 changed files with 12 additions and 9 deletions

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@ -6,7 +6,11 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up
Beware, spoilers ahead! Beware, spoilers ahead!
2.0.12 hotfix 1 (2022-09-11) 2.0.12.2 (2022-09-12)
- The Father's arrival scene might fail to properly start (reported by KappaPride).
2.0.12.1 (2022-09-11)
- Fixed inability to create quest potions if 2.0.12 was installed during certain quest stages. - Fixed inability to create quest potions if 2.0.12 was installed during certain quest stages.

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@ -1,6 +1,6 @@
Enderal Credits.txt Enderal Credits.txt
Report a bug in Enderal SE.url Report a bug in Enderal SE.url
Enderal SE v2.0.12 Changelog.txt Enderal SE v2.0.12.2 Changelog.txt
Enderal - Forgotten Stories.esm Enderal - Forgotten Stories.esm
Enderal - Forgotten Stories.ini Enderal - Forgotten Stories.ini
E - Update.bsa E - Update.bsa

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@ -281,25 +281,24 @@ Function StartSC06()
FS_NQR05_SC06_ActivationTriggerREF.Disable() FS_NQR05_SC06_ActivationTriggerREF.Disable()
; transform the player back if currently a werewolf, due to being used as actor in scenes in SC06 ; transform the player back if currently a werewolf, due to being used as actor in scenes in SC06
_FS_TheriantrophistControlQuest.TransformBackIfTransformed() _FS_TheriantrophistControlQuest.TransformBackIfTransformed()
FS_NQR05_SC06_FatherArrival.ForceStart()
FadeToBlackIMOD.Apply()
Wait(2.5)
FadeToBlackHoldIMOD.ApplyCrossFade() FadeToBlackHoldIMOD.ApplyCrossFade()
Timescale.SetValue(0.01) ; preventing the time from advancing during this lengthy scene
Levelsystem.SkipTimeToHour(18.75)
_00E_FS_NQR05_SiteWeatherSnow.ForceActive(True)
Levelsystem.SetAllowIdleChatter(false) Levelsystem.SetAllowIdleChatter(false)
Timescale.SetValue(0.1) ; preventing the time from advancing during this lengthy scene
Levelsystem.SkipTimeToHour(18.75)
Wait(2.5)
_00E_FS_NQR05_SiteWeatherSnow.ForceActive(True)
FS_NQR05_SC05_GateREF.SetOpen(False) FS_NQR05_SC05_GateREF.SetOpen(False)
FS_NQR05_SC05_GateREF.BlockActivation(True) FS_NQR05_SC05_GateREF.BlockActivation(True)
_00E_TeleportGlobal.SetValueInt(1) _00E_TeleportGlobal.SetValueInt(1)
PlayerREF.MoveTo(FS_NQR05_SC06_WallMarkerREF) PlayerREF.MoveTo(FS_NQR05_SC06_WallMarkerREF)
Game.DisablePlayerControls() Game.DisablePlayerControls()
FS_NQR05_SC06_FatherArrival.ForceStart()
EndFunction EndFunction
Function FadeBack() Function FadeBack()
; Called in Phase 2, FS_NQR05_SC06_FatherArrival ; Called in Phase 1, FS_NQR05_SC06_FatherArrival
; FadeToBlackHoldIMOD.Remove() ; FadeToBlackHoldIMOD.Remove()
; FS_NQR05_ZaraahREF.Enable() ; FS_NQR05_ZaraahREF.Enable()
FadeToBlackBackIMOD.ApplyCrossFade() FadeToBlackBackIMOD.ApplyCrossFade()