Merge branch 'development' of https://git.eddoursul.win/enderal/enderalse into development
This commit is contained in:
commit
27d46d3033
@ -6,7 +6,11 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up
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Beware, spoilers ahead!
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Beware, spoilers ahead!
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2.0.12 hotfix 1 (2022-09-11)
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2.0.12.2 (2022-09-12)
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- The Father's arrival scene might fail to properly start (reported by KappaPride).
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2.0.12.1 (2022-09-11)
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- Fixed inability to create quest potions if 2.0.12 was installed during certain quest stages.
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- Fixed inability to create quest potions if 2.0.12 was installed during certain quest stages.
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@ -1,6 +1,6 @@
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Enderal Credits.txt
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Enderal Credits.txt
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Report a bug in Enderal SE.url
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Report a bug in Enderal SE.url
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Enderal SE v2.0.12 Changelog.txt
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Enderal SE v2.0.12.2 Changelog.txt
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Enderal - Forgotten Stories.esm
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Enderal - Forgotten Stories.esm
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Enderal - Forgotten Stories.ini
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Enderal - Forgotten Stories.ini
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E - Update.bsa
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E - Update.bsa
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@ -281,25 +281,24 @@ Function StartSC06()
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FS_NQR05_SC06_ActivationTriggerREF.Disable()
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FS_NQR05_SC06_ActivationTriggerREF.Disable()
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; transform the player back if currently a werewolf, due to being used as actor in scenes in SC06
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; transform the player back if currently a werewolf, due to being used as actor in scenes in SC06
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_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
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_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
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FS_NQR05_SC06_FatherArrival.ForceStart()
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FadeToBlackIMOD.Apply()
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Wait(2.5)
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FadeToBlackHoldIMOD.ApplyCrossFade()
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FadeToBlackHoldIMOD.ApplyCrossFade()
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Timescale.SetValue(0.01) ; preventing the time from advancing during this lengthy scene
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Levelsystem.SkipTimeToHour(18.75)
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_00E_FS_NQR05_SiteWeatherSnow.ForceActive(True)
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Levelsystem.SetAllowIdleChatter(false)
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Levelsystem.SetAllowIdleChatter(false)
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Timescale.SetValue(0.1) ; preventing the time from advancing during this lengthy scene
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Levelsystem.SkipTimeToHour(18.75)
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Wait(2.5)
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_00E_FS_NQR05_SiteWeatherSnow.ForceActive(True)
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FS_NQR05_SC05_GateREF.SetOpen(False)
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FS_NQR05_SC05_GateREF.SetOpen(False)
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FS_NQR05_SC05_GateREF.BlockActivation(True)
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FS_NQR05_SC05_GateREF.BlockActivation(True)
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_00E_TeleportGlobal.SetValueInt(1)
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_00E_TeleportGlobal.SetValueInt(1)
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PlayerREF.MoveTo(FS_NQR05_SC06_WallMarkerREF)
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PlayerREF.MoveTo(FS_NQR05_SC06_WallMarkerREF)
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Game.DisablePlayerControls()
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Game.DisablePlayerControls()
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FS_NQR05_SC06_FatherArrival.ForceStart()
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EndFunction
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EndFunction
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Function FadeBack()
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Function FadeBack()
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; Called in Phase 2, FS_NQR05_SC06_FatherArrival
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; Called in Phase 1, FS_NQR05_SC06_FatherArrival
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; FadeToBlackHoldIMOD.Remove()
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; FadeToBlackHoldIMOD.Remove()
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; FS_NQR05_ZaraahREF.Enable()
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; FS_NQR05_ZaraahREF.Enable()
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FadeToBlackBackIMOD.ApplyCrossFade()
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FadeToBlackBackIMOD.ApplyCrossFade()
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