Fixed possible music disappearing after The Voice from the Water

This commit is contained in:
Eddoursul 2021-10-14 10:03:09 +02:00
parent 497bf9859e
commit 2832b5dc55
5 changed files with 8 additions and 1 deletions

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NQ15 silence fix.esp Normal file

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@ -127,7 +127,7 @@ Function PortWoman()
_00E_TeleportReappearShader.Play(NQ15Woman) _00E_TeleportReappearShader.Play(NQ15Woman)
; SE: The shader is short, 2 seconds is too long ; SE: The shader is short, 2 seconds is too long
Wait(0.5) Wait(1.0)
NQ15Woman.SetAlpha(1) NQ15Woman.SetAlpha(1)
EndFunction EndFunction
@ -179,6 +179,7 @@ Function DespawnWoman()
_00E_TeleportVanishShader.Play(NQ15Woman) _00E_TeleportVanishShader.Play(NQ15Woman)
Wait(3) Wait(3)
NQ15Woman.Disable() NQ15Woman.Disable()
Levelsystem.RemoveSilence()
EndFunction EndFunction
@ -186,6 +187,7 @@ Function EnableContainerAndGiveKey()
NQ15Container.Enable() NQ15Container.Enable()
PlayerREF.AddItem(_00E_NQ15ContainerKey, 1) PlayerREF.AddItem(_00E_NQ15ContainerKey, 1)
Levelsystem.RemoveSilence()
EndFunction EndFunction

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@ -195,6 +195,9 @@ Function Update_209()
_ResetPerk(perkBloodlust) _ResetPerk(perkBloodlust)
_00E_PlayerhousingMaster.GetMaster().Update_209() _00E_PlayerhousingMaster.GetMaster().Update_209()
; Previous versions may have silence tracks stuck
Levelsystem.RemoveSilence()
EndFunction EndFunction
@ -441,3 +444,5 @@ GlobalVariable Property KillMove Auto
Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto
Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto
_00E_QuestFunctions Property Levelsystem Auto