Fixed possible music disappearing after The Voice from the Water
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497bf9859e
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BIN
NQ15 silence fix.esp
Normal file
BIN
NQ15 silence fix.esp
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@ -127,7 +127,7 @@ Function PortWoman()
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_00E_TeleportReappearShader.Play(NQ15Woman)
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_00E_TeleportReappearShader.Play(NQ15Woman)
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; SE: The shader is short, 2 seconds is too long
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; SE: The shader is short, 2 seconds is too long
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Wait(0.5)
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Wait(1.0)
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NQ15Woman.SetAlpha(1)
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NQ15Woman.SetAlpha(1)
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EndFunction
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EndFunction
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@ -179,6 +179,7 @@ Function DespawnWoman()
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_00E_TeleportVanishShader.Play(NQ15Woman)
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_00E_TeleportVanishShader.Play(NQ15Woman)
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Wait(3)
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Wait(3)
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NQ15Woman.Disable()
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NQ15Woman.Disable()
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Levelsystem.RemoveSilence()
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EndFunction
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EndFunction
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@ -186,6 +187,7 @@ Function EnableContainerAndGiveKey()
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NQ15Container.Enable()
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NQ15Container.Enable()
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PlayerREF.AddItem(_00E_NQ15ContainerKey, 1)
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PlayerREF.AddItem(_00E_NQ15ContainerKey, 1)
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Levelsystem.RemoveSilence()
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EndFunction
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EndFunction
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@ -195,6 +195,9 @@ Function Update_209()
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_ResetPerk(perkBloodlust)
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_ResetPerk(perkBloodlust)
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_00E_PlayerhousingMaster.GetMaster().Update_209()
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_00E_PlayerhousingMaster.GetMaster().Update_209()
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; Previous versions may have silence tracks stuck
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Levelsystem.RemoveSilence()
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EndFunction
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EndFunction
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@ -441,3 +444,5 @@ GlobalVariable Property KillMove Auto
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Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto
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Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto
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Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto
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Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto
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_00E_QuestFunctions Property Levelsystem Auto
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