Reworked scripted mythical Acceleration as a spell
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Acceleration no skse.esp
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Acceleration no skse.esp
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@ -6,45 +6,19 @@ Scriptname _00E_FS_AccerlerateSC extends ActiveMagicEffect
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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float fMagnitude = Self.GetMagnitude()
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fSpeedBonus = akCaster.GetActorValue("Speedmult")*fMagnitude/100
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akCaster.ModActorValue("Speedmult", fSpeedBonus)
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_00E_StealthFXShader.Play(akCaster)
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_00E_FS_AccelerateIMOD.Apply()
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UpdateSpeed(akCaster)
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EndEvent
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Event OnEffectFinish(Actor akTarget, Actor akCaster)
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akCaster.ModActorValue("Speedmult", -fSpeedBonus)
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MAGAlterationTelekinesisThrow.Play(akCaster)
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_00E_StealthFXShader.Stop(akCaster)
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UpdateSpeed(akCaster)
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EndEvent
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Function UpdateSpeed(Actor Caster)
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; what is this suppossed to do even????????
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if Caster.HasSpell(_00E_Vision_UpdateAb)
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Caster.RemoveSpell(_00E_Vision_UpdateAb)
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EndIf
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Caster.AddSpell(_00E_Vision_UpdateAb, False)
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Utility.Wait(0.1)
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Caster.RemoveSpell(_00E_Vision_UpdateAb)
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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float fSpeedBonus
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EffectShader Property _00E_StealthFXShader Auto
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ImageSpaceModifier Property _00E_FS_AccelerateIMOD Auto
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Sound Property MAGAlterationTelekinesisThrow Auto
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Spell Property _00E_Vision_UpdateAb Auto
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