Removed unused _00E_RestoreCooldownSelfSC
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@ -1286,7 +1286,6 @@ scripts\_00e_questupdateontriggercomplex.pex
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scripts\_00e_randomconv_debugtrackingsc.pex
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scripts\_00e_removesilenceandcombatsoundtrack.pex
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scripts\_00e_rentroomscript.pex
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scripts\_00e_restorecooldownselfsc.pex
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scripts\_00e_rotatearoundownaxis.pex
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scripts\_00E_SafeItemRemove.pex
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scripts\_00e_scenestartscript.pex
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@ -1,26 +0,0 @@
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Scriptname _00E_RestoreCooldownSelfSC extends activemagiceffect
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Event OnEffectStart(actor akTarget, Actor akCaster)
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float ManaRequired = PlayerREF.GetBaseActorValue("Magicka")*(_10E_ChannelEnergy.GetNthEffectMagnitude(1)/100)
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if (PlayerREF.GetActorValue("Magicka") <= ManaRequired)
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MAGFail.Play(PlayerREF)
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Debug.Notification("Nicht genug Mana!")
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Else
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MAGAlterationReleaseSDM.Play(PlayerREF)
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AbsorbBlueFXS.Play(PlayerREF)
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Float iQuicken = _10E_ChannelEnergy.GetNthEffectMagnitude(0)
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; Debug.MessageBox("Player cooldown is" + (PlayerREF.GetVoiceRecoveryTime() as Int) + ", quicken by " + iQuicken as Int)
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Float Manacost = Self.GetMagnitude()
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PlayerREF.SetVoiceRecoveryTime((PlayerRef.GetVoiceRecoveryTime() - iQuicken))
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PlayerREF.DamageActorValue("Magicka", ManaRequired)
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EndIf
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EndEvent
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Actor Property PlayerREF Auto
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Spell Property _10E_ChannelEnergy Auto
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Sound Property MAGFail Auto
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Sound Property MAGAlterationReleaseSDM Auto
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EffectShader Property AbsorbBlueFXS Auto
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