Added a delay before FS_NQR05_SC21_TharaelAtChasm for things to settle down

This commit is contained in:
Eddoursul 2021-11-28 23:50:57 +01:00
parent 9296ce5736
commit 332fdb49f2
2 changed files with 2 additions and 1 deletions

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@ -1694,9 +1694,10 @@ Function SetUpEndingTharael()
TharaelSwitchToWeaponSet("None") TharaelSwitchToWeaponSet("None")
FS_NQR05_BrotherSorrow_DecapREF.Disable() FS_NQR05_BrotherSorrow_DecapREF.Disable()
FS_NQR05_TharaelREF.moveto(FS_NQR05_SC21_TharaelSitMarker) FS_NQR05_TharaelREF.moveto(FS_NQR05_SC21_TharaelSitMarker)
_00E_BloodyFXShader.Play(FS_NQR05_TharaelREF)
FS_NQR05_SC21_LethoStitched.Enable() FS_NQR05_SC21_LethoStitched.Enable()
FS_NQR05_SC21_LethoStitched.moveto(FS_NQR05_SC21_LethoSitMarker) FS_NQR05_SC21_LethoStitched.moveto(FS_NQR05_SC21_LethoSitMarker)
Utility.wait(1.0)
_00E_BloodyFXShader.Play(FS_NQR05_TharaelREF)
FS_NQR05_SC21_TharaelAtChasm.forcestart() FS_NQR05_SC21_TharaelAtChasm.forcestart()
EndFunction EndFunction