Updated dependency checks:
- Added checks for loaded SKSE and fs.dll. - Ensured the FS.esm check runs without SKSE. - Check for SKSE, SkyUI, and fs.dll only on PC and VR, skipping it on other platforms.
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@ -64,25 +64,6 @@ Event OnPlayerLoadGame()
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EndIf
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RegisterForActions()
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Bool bFS = (Game.GetModByName("Enderal - Forgotten Stories.esm") != 255)
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Bool bSkyUI = (Game.GetModByName("SkyUI_SE.esp") != 255)
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If bFS == False && bSkyUI == False
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Debug.MessageBox("Enderal - Forgotten Stories.esm and SkyUI_SE.esp are not loaded! Open Data Files and enable them. If the game was started without them, you should start a new game.")
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Game.QuitToMainMenu()
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Return
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ElseIf bFS == False
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Debug.MessageBox("Enderal - Forgotten Stories.esm is not loaded! Open Data Files and enable it. If the game was started without it, you should start a new game.")
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Game.QuitToMainMenu()
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Return
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ElseIf bSkyUI == False
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Debug.MessageBox("SkyUI_SE.esp is not loaded! Open Data Files and enable it.")
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EndIf
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; SE: Workaround for broken physics in saves, made on a mount
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If PlayerREF.IsOnMount()
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PlayerREF.Dismount()
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EndIf
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EndIf
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EndEvent
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@ -23,23 +23,6 @@ Function SetUpScene()
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Wait(5.0)
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Game.EnablePlayerControls()
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Game.DisablePlayerControls(false, true, true, false, true, false, false)
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Bool bFS = (Game.GetModByName("Enderal - Forgotten Stories.esm") != 255)
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Bool bSkyUI = (Game.GetModByName("SkyUI_SE.esp") != 255)
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If bFS == False && bSkyUI == False
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Debug.MessageBox("Enderal - Forgotten Stories.esm and SkyUI_SE.esp are not loaded! The game will not run properly. Open Data Files and enable them.")
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Game.QuitToMainMenu()
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Return
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ElseIf bFS == False
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Debug.MessageBox("Enderal - Forgotten Stories.esm is not loaded! The game will not run properly. Open Data Files and enable it.")
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Game.QuitToMainMenu()
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Return
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ElseIf bSkyUI == False
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Debug.MessageBox("SkyUI_SE.esp is not loaded! The game will not run properly. Open Data Files and enable it.")
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Game.QuitToMainMenu()
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Return
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EndIf
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Wait(1.0)
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_00E_MQP01_Thoughts01.ShowAsHelpMessage("Empty", 5, 1, 1)
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@ -65,20 +65,45 @@ Function CheckIfForgottenStoriesIsLoaded()
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; function that quits back to the main menu when the Enderal - Forgotten Stories.esm is not not being added to the plugins.txt
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; and hence not being loaded in-game. Unknown reason, probably write protection issues
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If Game.GetModByName("Enderal - Forgotten Stories.esm") == 255
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bFSWasNotLoadedBefore = true
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_00E_Game_ForgottenStoriesNotLoaded.Show()
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if (Game.GetFormFromFile(0x0004320E, "Skyrim.esm") as GlobalVariable).GetValueInt() != 1
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Utility.wait(2.0)
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Game.QuitToMainMenu()
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Else
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If bFSWasNotLoadedBefore == true
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AddPerks()
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If FSQuestsToStartFailsafePatch1560 == None
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FSQuestsToStartFailsafePatch1560 = Game.GetFormFromFile(0x0102F4B0, "Enderal - Forgotten Stories.esm") as FormList
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EndIf
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StartQuests(FSQuestsToStartFailsafePatch1560)
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bFSWasNotLoadedBefore = false
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EndIf
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Debug.MessageBox("Enderal - Forgotten Stories.esm is not loaded! The game will not run properly. Open Data Files and enable it.")
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EndIf
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if Debug.GetPlatformName() != "Win64"
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return
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endif
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Int SKSEVer = SKSE.GetVersion()
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if SKSEVer == 0
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Utility.wait(2.0)
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Game.QuitToMainMenu()
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Debug.MessageBox("SKSE is not detected! Start Enderal through the launcher or skse64_loader.exe in the game directory.")
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Return
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endif
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Quest bSkyUI = Game.GetFormFromFile(0x00000802, "SkyUI_SE.esp") as Quest
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If bSkyUI == None
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Utility.wait(2.0)
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Game.QuitToMainMenu()
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Debug.MessageBox("SkyUI_SE.esp is not loaded! The game will not run properly. Open Data Files and enable it.")
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Return
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EndIf
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if SKSE.GetPluginVersion("fs_skse_functions") == -1
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Utility.wait(2.0)
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Game.QuitToMainMenu()
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Debug.MessageBox("fs.dll is not loaded! The game will not run properly. Verify integrity of your files.\n\nThis may also happen, if your version of SKSE or Enderal is too old. In this case, it is advised to upgrade.")
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Return
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endif
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; fixes properties that were accidentally set to NONE by the "More Affinities" mod
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If Game.GetModByName("Enderal_FS_More_Affinities.esp") != 255
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FixMoreAffinitiesMod()
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EndIf
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EndFunction
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@ -403,10 +428,10 @@ Function Maintenance()
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FailsafeMQ05PrologueAliases()
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RefreshMountNamesOnLoad()
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; fixes properties that were accidentally set to NONE by the "More Affinities" mod
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If Game.GetModByName("Enderal_FS_More_Affinities.esp") != 255
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FixMoreAffinitiesMod()
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; Workaround for broken physics on loading saves, made on a mount
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If PlayerREF.IsOnMount()
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PlayerREF.Dismount()
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EndIf
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EndFunction
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