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Eddoursul 3f58c132d4 Updated dependency checks:
- Added checks for loaded SKSE and fs.dll.
- Ensured the FS.esm check runs without SKSE.
- Check for SKSE, SkyUI, and fs.dll only on PC and VR, skipping it on other platforms.
2021-12-04 02:30:32 +01:00
_build Updated build process 2021-11-30 02:19:29 +01:00
interface Russian UI fixes by xoxmodav 2021-12-02 23:15:51 +01:00
lodsettings 2.0: CAO converted meshes, new facegens, unchanged scripts 2021-10-06 00:15:58 +02:00
meshes Added AE assets: startmenu.swf, setting bFreebiesSeen to 1, and logo01ae.nif replacer 2021-11-30 02:29:04 +01:00
scripts Updated dependency checks: 2021-12-04 02:30:32 +01:00
SKSE Revised spectralizing cost of spells and weapons: 2021-11-29 21:43:22 +01:00
source Updated dependency checks: 2021-12-04 02:30:32 +01:00
strings Added Chinese localization 2021-12-02 23:03:41 +01:00
textures [OverDev] Female Heart of the Swashbuckler fixes - reduced the shiny specular effect, 2x larger normal map (1024px->512px), adjusted the color map, the chains were not really visible cause of their darkness 2021-10-12 17:23:43 +02:00
.gitattributes Disabled crlf on more translation types 2021-11-30 01:28:04 +01:00
.gitignore Added decompiled quest_journal.swf.flm for at least some change tracking 2021-10-09 19:36:38 +02:00
Dawnguard.esm DLC placeholders 2021-10-06 02:11:02 +02:00
Dragonborn.esm DLC placeholders 2021-10-06 02:11:02 +02:00
E - Update.bsa Added empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2 2021-10-08 20:51:38 +02:00
Enderal - Forgotten Stories.esm Made _00E_FS_IsForgottenStoriesActivated constant 2021-12-03 07:28:17 +01:00
Enderal - Forgotten Stories.esm.xml Merged For the Greater Good fixes 2021-11-28 19:49:01 +01:00
Enderal - Forgotten Stories.ini Removed fAutosaveEveryXMins from INI; can't be set from a mod 2021-10-14 01:31:16 +02:00
Enderal Credits.txt Updated credits.txt 2021-10-24 10:56:24 +02:00
Enderal SE v2.0.10 Changelog.txt Merged For the Greater Good fixes 2021-11-28 19:49:01 +01:00
HearthFires.esm DLC placeholders 2021-10-06 02:11:02 +02:00
README.md Added build instructions to README 2021-10-08 21:09:00 +02:00
Skyrim.esm Made _00E_FS_IsForgottenStoriesActivated constant 2021-12-03 07:28:17 +01:00
Update.esm Removed a lot of unnecessary persistence flags 2021-10-21 17:18:08 +02:00

Enderal SE

Requirements

How to play

  • Add a Skyrim SE instance to Mod Organizer 2.
  • Install all requirements.
  • Creation Club mods must be moved to a separate mod and disabled.
  • Copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to a new mod in MO2.
  • This repository uses LFS to store binary files, run git lfs install before cloning it.
  • Clone this repository, move it to mods.
  • You should now have two custom mods in MO2, with media files and Enderal itself.
  • Configure the game through Skyrim Launcher.
  • Run it with skse64_loader.exe through MO2.

Contributing

The repository has three main branches:

  • development
  • merging
  • master

In short, the suggested workflow looks like this:

  • commit your assets and ESP patches into development,
  • merge and remove the ESPs in merging,
  • forward merging into master and back into development.

Here is the process in detail.

All ESP patches and assets must be committed to development and its sub-branches. Keep in mind, other patches may interfere with your changes, you may want to test your patches in a separate sub-branch and merge it into development later.

The development branch is merged to merging, fully or through cherry-picking. ESP patches should be merged into ESMs here, English string files must also follow all changes.

Completed merges (with all ESPs merged in and removed) should be forwarded from merging to master and back into development, removing merged ESPs and updating ESMs without touching other patches.

master must always have a playable copy of the game without any additional patches.

All localizations in the enderal-l10n repository must be updated to match master.

Releasing

To create a complete English build:

  • Switch to the master branch.
  • Run _build\build.cmd to pack assets into BSA archives and copy necessary files to DISK:\Enderal SE Build. File loose_files.txt contains names of files, which will be also copied as loose files.
  • Manually copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to DISK:\Enderal SE Build.

enderal-l10n will have its own script, copying additional localizations to the build directory.