Alchemy: Merged two redundant Damage Health groups into Poison Damage
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@ -9,12 +9,14 @@ Beware, spoilers ahead!
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2.1.4 (TBD)
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- Chinese Simplified localization revision by DaisyComment (no translation of lines added after 2.0.12.4 yet).
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- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.
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- Effects of unique ingredients are discovered automatically when they are added to the inventory.
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- Effects of unique ingredients are visible automatically.
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- Revised alchemy. Consistency and distribution changes across almost all ingredients due to lack of a coherent alchemy system prior to this patch. Most notable of them are:
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-- Merged two identical 'Damage Stamina' groups and 'Drain Stamina' into a single 'Damage Stamina' group, applying damage over time.
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-- Merged identical 'Damage Mana' and 'Mana damaged' groups and 'Damage Mana temporary' into a single 'Damage Mana' group, applying damage over time.
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- Revised alchemy. Consistency and distribution changes across almost all ingredients due to lack of a coherent alchemy system prior to this patch, such as:
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-- Merged two redundant 'Damage Stamina' groups and 'Drain Stamina' into a single 'Damage Stamina' group, applying damage over time.
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-- Merged two redundant `Health Damage` groups and 'Poison Damage' into a single 'Poison Damage' group, applying damage over time.
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-- Merged redundant 'Damage Mana' and 'Mana damaged' groups and 'Damage Mana temporary' into a single 'Damage Mana' group, applying damage over time.
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-- Significantly increased effect from 'Damage Mana' and 'Damage Stamina' to finally make them useful.
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-- Fixed ingredients having duplicated or contradicting effects (for example, Damage and Restore Health).
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-- Fixed the 'Slow' effect almost never working due to an engine bug.
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OverDev:
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BIN
Merged Damage Health.esp
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Merged Damage Health.esp
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